- // This is to allow jumping over large insets
- if ((cursorrow == text->cursor.row()))
- text->cursorUp(bv_);
-
- if (text->inset_owner ||
- text->cursor.row()->height() < workarea_.height())
- screen_->draw(bv_->text, bv_,
- text->cursor.y()
- - text->cursor.row()->baseline()
- + text->cursor.row()->height()
- - workarea_.height() + 1);
+
+ int new_y;
+ if (cursorrow == bv_->text->cursor.row()) {
+ // we have a row which is higher than the workarea so we leave the
+ // cursor on the start of the row and move only the draw up as soon
+ // as we move the cursor or do something while inside the row (it may
+ // span several workarea-heights) we'll move to the top again, but this
+ // is better than just jump down and only display part of the row.
+ new_y = bv_->text->first_y - workarea_.height();
+ } else {
+ if (text->inset_owner) {
+ new_y = bv_->text->cursor.iy()
+ + bv_->theLockingInset()->insetInInsetY() + y
+ + text->cursor.row()->height()
+ - workarea_.height() + 1;
+ } else {
+ new_y = text->cursor.y()
+ - text->cursor.row()->baseline()
+ + text->cursor.row()->height()
+ - workarea_.height() + 1;
+ }
+ }
+ screen_->draw(bv_->text, bv_, new_y < 0 ? 0 : new_y);
+ if (text->cursor.row()->previous()) {
+ LyXCursor cur;
+ text->setCursor(bv_, cur, text->cursor.row()->previous()->par(),
+ text->cursor.row()->previous()->pos(), false);
+ if (cur.y() > text->first_y) {
+ text->cursorUp(bv_, true);
+ }
+ }