/// change associated Buffer
virtual void setBuffer(Buffer & buffer);
+ /// reset associated Buffer to null value
+ virtual void resetBuffer();
/// retrieve associated Buffer
virtual Buffer & buffer();
virtual Buffer const & buffer() const;
virtual void drawSelection(PainterInfo &, int, int) const {}
/// draw inset background if the inset has an own background and a
/// selection is drawn by drawSelection.
- virtual void drawBackground(PainterInfo &, int, int) const {}
+ virtual void drawBackground(PainterInfo &, int, int) const;
///
virtual bool editing(BufferView const * bv) const;
///
virtual bool showInsetDialog(BufferView *) const;
- /// draw inset decoration if necessary.
- /// This can use \c drawMarkers() for example.
- virtual void drawDecoration(PainterInfo &, int, int) const {}
- /// draw four angular markers
- void drawMarkers(PainterInfo & pi, int x, int y) const;
+ // The possible marker types for insets
+ enum marker_type { NO_MARKER, MARKER2, MARKER };
/// draw two angular markers
+ void drawMarkers(PainterInfo & pi, int x, int y) const;
+ /// draw four angular markers
void drawMarkers2(PainterInfo & pi, int x, int y) const;
/// add space for markers
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
+ /// draw inset decoration if necessary.
+ /// This can use \c drawMarkers() for example.
+ virtual void drawDecoration(PainterInfo &, int, int) const {}
+
+ /// last metrics computed for the inset
+ Dimension const dimension(BufferView const &) const;
/// last drawn position for 'important' insets
int xo(BufferView const & bv) const;
/// last drawn position for 'important' insets
int yo(BufferView const & bv) const;
- /// set x/y drawing position cache if available
- virtual void setPosCache(PainterInfo const &, int, int) const;
- ///
- void setDimCache(MetricsInfo const &, Dimension const &) const;
/// do we cover screen position x/y?
- virtual bool covers(BufferView const & bv, int x, int y) const;
+ bool covers(BufferView const & bv, int x, int y) const;
/// get the screen positions of the cursor (see note in Cursor.cpp)
virtual void cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const;
/// Is the content of this inset part of the output document?
virtual bool producesOutput() const { return true; }
+ /// Is the content of this inset part of the immediate (visible) text sequence?
+ virtual bool isPartOfTextSequence() const { return producesOutput(); }
/// \return Tool tip for this inset.
- /// This default implementation returns an empty string.
+ /// This default implementation returns an empty string. This can be
+ /// either plain text or Qt html, and formatToolTip will be called
+ /// on it before display in both cases.
virtual docstring toolTip(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier. This function determines
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual InsetCode lyxCode() const { return NO_CODE; }
- /// -1: text mode, 1: math mode, 0 undecided
+ ///
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// reject the changes within the inset
virtual void rejectChanges() {}
- ///
- virtual Dimension const dimension(BufferView const &) const;
///
virtual ColorCode backgroundColor(PainterInfo const &) const;
///