#include <config.h>
#include "Buffer.h"
+#include "BufferParams.h"
#include "BufferView.h"
#include "CoordCache.h"
#include "Cursor.h"
#include "CutAndPaste.h"
#include "DispatchResult.h"
-#include "Encoding.h"
#include "Font.h"
#include "FuncCode.h"
#include "FuncRequest.h"
#include "mathed/MacroTable.h"
#include "mathed/MathData.h"
#include "mathed/MathFactory.h"
-#include "mathed/MathMacro.h"
+#include "mathed/InsetMathMacro.h"
#include <sstream>
#include <limits>
}
-} // namespace anon
+} // namespace
CursorData::CursorData()
}
-// this (intentionally) does neither touch anchor nor selection status
void Cursor::setCursor(DocIterator const & cur)
{
DocIterator::operator=(cur);
}
+void Cursor::setCursorSelectionTo(DocIterator dit)
+{
+ size_t i = 0;
+ // normalise dit
+ while (i < dit.depth() && i < anchor_.depth() && dit[i] == anchor_[i])
+ ++i;
+ if (i != dit.depth()) {
+ // otherwise the cursor is already normal
+ if (i == anchor_.depth())
+ // dit is a proper extension of the anchor_
+ dit.cutOff(i - 1);
+ else if (i + 1 < dit.depth()) {
+ // one has dit[i] != anchor_[i] but either dit[i-1] == anchor_[i-1]
+ // or i == 0. Remove excess.
+ dit.cutOff(i);
+ if (dit[i] > anchor_[i])
+ // place dit after the inset it was in
+ ++dit.pos();
+ }
+ }
+ setCursor(dit);
+ setSelection();
+}
+
+
void Cursor::setCursorToAnchor()
{
if (selection()) {
}
-bool Cursor::inCoordCache() const
-{
- // the root inset is not in cache, but we do not need it.
- if (depth() == 1)
- return true;
- CoordCache::Insets const & icache = bv_->coordCache().getInsets();
- for (size_t i = 1 ; i < depth() ; ++i)
- if (!icache.has(&(*this)[i].inset()))
- return false;
- return true;
-}
-
-
void Cursor::getPos(int & x, int & y) const
{
Point p = bv().getPos(*this);
}
-bool Cursor::posBackward()
-{
- if (pos() == 0)
- return false;
- --pos();
- return true;
-}
-
-
-bool Cursor::posForward()
-{
- if (pos() == lastpos())
- return false;
- ++pos();
- return true;
-}
-
-
bool Cursor::posVisRight(bool skip_inset)
{
Cursor new_cur = *this; // where we will move to
return cit != row.end() && !cit->isVirtual();
}
-}
+} // namespace
void Cursor::getSurroundingPos(pos_type & left_pos, pos_type & right_pos) const
{
right_pos = -1;
Row const & row = textRow();
- TextMetrics const & tm = bv_->textMetrics(text());
double dummy = 0;
- Row::const_iterator cit = tm.findRowElement(row, pos(), boundary(), dummy);
+ Row::const_iterator cit = row.findElement(pos(), boundary(), dummy);
// Handle the case of empty row
if (cit == row.end()) {
- if (paragraph().isRTL(buffer()->params()))
+ if (row.isRTL())
right_pos = row.pos();
else
left_pos = row.pos() - 1;
bool Cursor::posVisToNewRow(bool movingLeft)
{
- Paragraph const & par = paragraph();
- Buffer const & buf = *buffer();
Row const & row = textRow();
- bool par_is_LTR = !par.isRTL(buf.params());
+ bool par_is_LTR = !row.isRTL();
// Inside a table, determining whether to move to the next or
// previous row should be done based on the table's direction.
}
+int Cursor::countInsetsInSelection(InsetCode const & inset_code)
+{
+ if (!selection_)
+ return 0;
+
+ DocIterator from, to;
+ from = selectionBegin();
+ to = selectionEnd();
+
+ int count = 0;
+
+ if (!from.nextInset()) //move to closest inset
+ from.forwardInset();
+
+ while (!from.empty() && from < to) {
+ Inset * inset = from.nextInset();
+ if (!inset)
+ break;
+ if (inset->lyxCode() == inset_code)
+ count ++;
+ from.forwardInset();
+ }
+ return count;
+}
+
+
+bool Cursor::insetInSelection(InsetCode const & inset_code)
+{
+ if (!selection_)
+ return false;
+
+ DocIterator from, to;
+ from = selectionBegin();
+ to = selectionEnd();
+
+ if (!from.nextInset()) //move to closest inset
+ from.forwardInset();
+
+ while (!from.empty() && from < to) {
+ Inset * inset = from.nextInset();
+ if (!inset)
+ break;
+ if (inset->lyxCode() == inset_code)
+ return true;
+ from.forwardInset();
+ }
+ return false;
+}
+
+
void Cursor::setTargetX(int x)
{
x_target_ = x;
}
-void Cursor::info(odocstream & os) const
+void Cursor::info(odocstream & os, bool devel_mode) const
{
for (int i = 1, n = depth(); i < n; ++i) {
operator[](i).inset().infoize(os);
if (inset)
prevInset()->infoize2(os);
}
+ if (devel_mode) {
+ InsetMath * math = inset().asInsetMath();
+ if (math)
+ os << _(", Inset: ") << math->id();
+ os << _(", Cell: ") << idx();
+ os << _(", Position: ") << pos();
+ }
+
}
}
-bool Cursor::backspace()
+bool Cursor::backspace(bool const force)
{
if (selection()) {
cap::eraseSelection(*this);
// [|], can not delete from inside
return false;
} else {
- if (inMathed())
- pullArg();
- else
+ if (inMathed()) {
+ switch (inset().asInsetMath()->getType()) {
+ case hullEqnArray:
+ case hullAlign:
+ case hullFlAlign: {
+ FuncRequest cmd(LFUN_CHAR_BACKWARD);
+ this->dispatch(cmd);
+ break;
+ }
+ default:
+ pullArg();
+ break;
+ }
+ } else
popBackward();
return true;
}
}
}
- if (pos() != 0 && prevAtom()->nargs() > 0) {
+ if (pos() != 0 && !force && prevAtom()->confirmDeletion()) {
// let's require two backspaces for 'big stuff' and
// highlight on the first
resetAnchor();
}
-bool Cursor::erase()
+bool Cursor::erase(bool const force)
{
if (inMacroMode())
return true;
}
// 'clever' UI hack: only erase large items if previously slected
- if (pos() != lastpos() && nextAtom()->nargs() > 0) {
+ if (pos() != lastpos() && !force && nextAtom()->confirmDeletion()) {
resetAnchor();
selection(true);
++pos();
}
-bool Cursor::macroModeClose()
+bool Cursor::macroModeClose(bool cancel)
{
if (!inMacroMode())
return false;
--pos();
cell().erase(pos());
- // do nothing if the macro name is empty
- if (s == "\\")
- return false;
-
// trigger updates of macros, at least, if no full
// updates take place anyway
screenUpdateFlags(Update::Force);
+ // do nothing if the macro name is empty
+ if (s == "\\" || cancel) {
+ return false;
+ }
+
docstring const name = s.substr(1);
InsetMathNest * const in = inset().asInsetMath()->asNestInset();
if (in && in->interpretString(*this, s))
return true;
- MathAtom atom = buffer()->getMacro(name, *this, false) ?
- MathAtom(new MathMacro(buffer(), name)) : createInsetMath(name, buffer());
+ bool const user_macro = buffer()->getMacro(name, *this, false);
+ MathAtom atom = user_macro ? MathAtom(new InsetMathMacro(buffer(), name))
+ : createInsetMath(name, buffer());
// try to put argument into macro, if we just inserted a macro
bool macroArg = false;
- MathMacro * atomAsMacro = atom.nucleus()->asMacro();
+ InsetMathMacro * atomAsMacro = atom.nucleus()->asMacro();
if (atomAsMacro) {
// macros here are still unfolded (in init mode in fact). So
// we have to resolve the macro here manually and check its arity
// to put the selection behind it if arity > 0.
MacroData const * data = buffer()->getMacro(atomAsMacro->name());
- if (!selection.empty() && data && data->numargs() - data->optionals() > 0) {
+ if (!selection.empty() && data && data->numargs()) {
macroArg = true;
- atomAsMacro->setDisplayMode(MathMacro::DISPLAY_INTERACTIVE_INIT, 1);
+ atomAsMacro->setDisplayMode(InsetMathMacro::DISPLAY_INTERACTIVE_INIT, 1);
} else
// non-greedy case. Do not touch the arguments behind
- atomAsMacro->setDisplayMode(MathMacro::DISPLAY_INTERACTIVE_INIT, 0);
+ atomAsMacro->setDisplayMode(InsetMathMacro::DISPLAY_INTERACTIVE_INIT, 0);
}
// insert remembered selection into first argument of a non-macro
else if (atom.nucleus()->nargs() > 0)
atom.nucleus()->cell(0).append(selection);
- if (in->currentMode() == Inset::TEXT_MODE
- && atom.nucleus()->currentMode() == Inset::MATH_MODE) {
+ MathWordList const & words = mathedWordList();
+ MathWordList::const_iterator it = words.find(name);
+ bool keep_mathmode = user_macro
+ || (it != words.end() && (it->second.inset == "font"
+ || it->second.inset == "oldfont"
+ || it->second.inset == "mbox"));
+ bool ert_macro = !user_macro && it == words.end() && atomAsMacro;
+
+ if (in && in->currentMode() == Inset::TEXT_MODE
+ && atom.nucleus()->currentMode() == Inset::MATH_MODE
+ && name != from_ascii("ensuremath") && !ert_macro) {
MathAtom at(new InsetMathEnsureMath(buffer()));
at.nucleus()->cell(0).push_back(atom);
niceInsert(at);
posForward();
- } else if (in->currentMode() == Inset::MATH_MODE
- && atom.nucleus()->currentMode() == Inset::TEXT_MODE) {
+ } else if (in && in->currentMode() == Inset::MATH_MODE
+ && atom.nucleus()->currentMode() == Inset::TEXT_MODE
+ && !keep_mathmode) {
MathAtom at = createInsetMath("text", buffer());
at.nucleus()->cell(0).push_back(atom);
niceInsert(at);
void Cursor::handleNest(MathAtom const & a, int c)
{
//lyxerr << "Cursor::handleNest: " << c << endl;
+ InsetMath const * im = selectionBegin().inset().asInsetMath();
+ Parse::flags const f = im && im->currentMode() != InsetMath::MATH_MODE
+ ? Parse::TEXTMODE : Parse::NORMAL;
MathAtom t = a;
- asArray(cap::grabAndEraseSelection(*this), t.nucleus()->cell(c));
+ asArray(cap::grabAndEraseSelection(*this), t.nucleus()->cell(c), f);
insert(t);
posBackward();
pushBackward(*nextInset());
<< pos() << ' ' << lastpos() << " in idx: " << idx()
<< " in atom: '";
odocstringstream os;
- otexrowstream ots(os, false);
+ otexrowstream ots(os);
WriteStream wi(ots, false, true, WriteStream::wsDefault);
inset().asInsetMath()->write(wi);
lyxerr << to_utf8(os.str()) << endl;
}
+InsetMath & Cursor::nextMath()
+{
+ return *nextAtom().nucleus();
+}
+
+
+InsetMath & Cursor::prevMath()
+{
+ return *prevAtom().nucleus();
+}
+
+
+bool Cursor::mathForward(bool word)
+{
+ LASSERT(inMathed(), return false);
+ if (pos() < lastpos()) {
+ if (word) {
+ // word: skip a group of insets of the form X*(B*|R*|P*) (greedy
+ // match) where X is any math class, B is mathbin, R is mathrel, and
+ // P is mathpunct. Make sure that the following remains true:
+ // mathForward(true); mathBackward(true); mathForward(true)
+ // is the same as mathForward(true) and
+ // mathBackward(true); mathForward(true); mathBackward(true)
+ // is the same as mathBackward(true).
+ MathClass mc = nextMath().mathClass();
+ do
+ posForward();
+ while (pos() < lastpos() && mc == nextMath().mathClass());
+ if (pos() < lastpos() &&
+ ((mc = nextMath().mathClass()) == MC_BIN ||
+ mc == MC_REL || mc == MC_PUNCT))
+ do
+ posForward();
+ while (pos() < lastpos() && mc == nextMath().mathClass());
+ } else if (openable(nextAtom())) {
+ // single step: try to enter the next inset
+ pushBackward(nextMath());
+ inset().idxFirst(*this);
+ } else
+ posForward();
+ return true;
+ }
+ if (inset().idxForward(*this))
+ return true;
+ // try to pop forwards --- but don't pop out of math! leave that to
+ // the FINISH lfuns
+ int s = depth() - 2;
+ if (s >= 0 && operator[](s).inset().asInsetMath())
+ return popForward();
+ return false;
+}
+
+
+bool Cursor::mathBackward(bool word)
+{
+ LASSERT(inMathed(), return false);
+ if (pos() > 0) {
+ if (word) {
+ // word: skip a group of insets. See the comment in mathForward.
+ MathClass mc = prevMath().mathClass();
+ do
+ posBackward();
+ while (pos() > 0 && mc == prevMath().mathClass());
+ if (pos() > 0 && (mc == MC_BIN || mc == MC_REL || mc == MC_PUNCT)) {
+ mc = prevMath().mathClass();
+ do
+ posBackward();
+ while (pos() > 0 && mc == prevMath().mathClass());
+ }
+ } else if (openable(prevAtom())) {
+ // single step: try to enter the preceding inset
+ posBackward();
+ push(nextMath());
+ inset().idxLast(*this);
+ } else
+ posBackward();
+ return true;
+ }
+ if (inset().idxBackward(*this))
+ return true;
+ // try to pop backwards --- but don't pop out of math! leave that to
+ // the FINISH lfuns
+ int s = depth() - 2;
+ if (s >= 0 && operator[](s).inset().asInsetMath())
+ return popBackward();
+ return false;
+}
+
+
bool Cursor::atFirstOrLastRow(bool up)
{
TextMetrics const & tm = bv_->textMetrics(text());
int yo = bv().getPos(*this).y_;
Cursor old = *this;
// To next/previous row
+ // FIXME: the y position is often guessed wrongly across styles and
+ // insets, which leads to weird behaviour.
if (up)
tm.editXY(*this, xo, yo - textRow().ascent() - 1);
else
tm.editXY(*this, xo, yo + textRow().descent() + 1);
+ x_target_ = old.x_target_;
clearSelection();
// This happens when you move out of an inset.
bool bound = false;
top().pos() = tm.getPosNearX(real_next_row, xo, bound);
boundary(bound);
+ // When selection==false, this is done by TextMetrics::editXY
+ setCurrentFont();
updateNeeded |= bv().checkDepm(*this, old);
}
return os.str();
}
-}
+} // namespace
docstring Cursor::selectionAsString(bool with_label) const
}
-docstring Cursor::currentState() const
+docstring Cursor::currentState(bool devel_mode) const
{
if (inMathed()) {
odocstringstream os;
- info(os);
-#ifdef DEVEL_VERSION
- InsetMath * math = inset().asInsetMath();
- if (math)
- os << _(", Inset: ") << math->id();
- os << _(", Cell: ") << idx();
- os << _(", Position: ") << pos();
-#endif
+ info(os, devel_mode);
return os.str();
}
if (inTexted())
- return text()->currentState(*this);
+ return text()->currentState(*this, devel_mode);
return docstring();
}
}
-Encoding const * Cursor::getEncoding() const
-{
- if (empty())
- return 0;
- CursorSlice const & sl = innerTextSlice();
- Text const & text = *sl.text();
- Font font = text.getPar(sl.pit()).getFont(
- bv().buffer().params(), sl.pos(), text.outerFont(sl.pit()));
- return font.language()->encoding();
-}
-
-
void Cursor::undispatched() const
{
disp_.dispatched(false);
// The logic here should more or less match to the
// Cursor::setCurrentFont logic, i.e. the cursor height should
// give a hint what will happen if a character is entered.
+ // FIXME: this is not the case, what about removing this method ? (see #10478).
// HACK. far from being perfect...
{
setBuffer(&bv_->buffer());
DocIterator::sanitize();
+ new_word_.sanitize();
if (selection())
anchor_.sanitize();
else
}
+bool Cursor::confirmDeletion(bool const before) const
+{
+ if (!selection()) {
+ if (Inset const * inset = before ? prevInset() : nextInset())
+ return inset->confirmDeletion();
+ } else {
+ DocIterator dit = selectionBegin();
+ CursorSlice const end = selectionEnd().top();
+ for (; dit.top() < end; dit.top().forwardPos())
+ if (Inset const * inset = dit.nextInset())
+ if (inset->confirmDeletion())
+ return true;
+ }
+ return false;
+}
+
+
+void Cursor::moveToClosestEdge(int const x, bool const edit)
+{
+ if (Inset const * inset = nextInset()) {
+ // stay in front of insets for which we want to open the dialog
+ // (e.g. InsetMathSpace).
+ if (edit && (inset->hasSettings() || !inset->contextMenuName().empty()))
+ return;
+ CoordCache::Insets const & insetCache = bv().coordCache().getInsets();
+ if (!insetCache.has(inset))
+ return;
+ int const wid = insetCache.dim(inset).wid;
+ Point p = insetCache.xy(inset);
+ if (x > p.x_ + (wid + 1) / 2)
+ posForward();
+ }
+}
+
+
} // namespace lyx