#include #ifdef __GNUG__ #pragma implementation #endif #include "xarray.h" #include "math_inset.h" #include "mathed/support.h" #include "math_defs.h" #include "Painter.h" using namespace std; MathXArray::MathXArray() : width_(0), ascent_(0), descent_(0), xo_(0), yo_(0), style_(LM_ST_TEXT) {} void MathXArray::Metrics(MathStyles st) { if (data_.empty()) { mathed_char_dim(LM_TC_VAR, st, 'I', ascent_, descent_, width_); return; } ascent_ = 0; descent_ = 0; width_ = 0; style_ = st; for (int pos = 0; pos < data_.size(); data_.next(pos)) { MathInset * p = data_.GetInset(pos); if (p) { p->Metrics(st); ascent_ = max(ascent_, p->ascent()); descent_ = max(descent_, p->descent()); width_ += p->width(); } else { char cx = data_.GetChar(pos); MathTextCodes fc = data_.GetCode(pos); int asc; int des; int wid; mathed_char_dim(fc, style_, cx, asc, des, wid); ascent_ = max(ascent_, asc); descent_ = max(descent_, des); width_ += wid; } } } void MathXArray::draw(Painter & pain, int x, int y) { xo_ = x; yo_ = y; if (data_.empty()) { pain.rectangle(x, y - ascent_, width_, height(), LColor::mathline); return; } for (int pos = 0; pos < data_.size(); data_.next(pos)) { MathInset * p = data_.GetInset(pos); if (p) { p->draw(pain, x, y); x += p->width(); } else { char cx = data_.GetChar(pos); MathTextCodes fc = data_.GetCode(pos); string s; s += cx; drawStr(pain, fc, style_, x, y, s); x += mathed_char_width(fc, style_, cx); } } } int MathXArray::pos2x(int targetpos) const { int x = 0; targetpos = min(targetpos, data_.size()); for (int pos = 0; pos < targetpos; data_.next(pos)) x += width(pos); return x; } int MathXArray::x2pos(int targetx) const { int pos = 0; for (int x = 0; x < targetx && pos < data_.size(); data_.next(pos)) x += width(pos); return pos; } int MathXArray::width(int pos) const { if (pos >= data_.size()) return 0; if (data_.isInset(pos)) return data_.GetInset(pos)->width(); else return mathed_char_width(data_.GetCode(pos), style_, data_.GetChar(pos)); }