#include #ifdef __GNUG__ #pragma implementation #endif #include "math_inset.h" #include "math_scriptinset.h" #include "math_support.h" #include "math_defs.h" #include "Painter.h" #include "debug.h" MathXArray::MathXArray() : width_(0), ascent_(0), descent_(0), xo_(0), yo_(0), size_() {} void MathXArray::metrics(MathMetricsInfo const & st) const { size_ = st; mathed_char_dim(LM_TC_VAR, st, 'I', ascent_, descent_, width_); if (data_.empty()) return; math_font_max_dim(LM_TC_TEXTRM, st, ascent_, descent_); width_ = 0; //lyxerr << "MathXArray::metrics(): '" << data_ << "'\n"; for (const_iterator it = begin(); it != end(); ++it) { MathInset const * p = it->nucleus(); if (MathScriptInset const * q = data_.asScript(it)) { q->metrics(p, st); ascent_ = std::max(ascent_, q->ascent(p)); descent_ = std::max(descent_, q->descent(p)); width_ += q->width(p); ++it; } else { p->metrics(st); ascent_ = std::max(ascent_, p->ascent()); descent_ = std::max(descent_, p->descent()); width_ += p->width(); } } //lyxerr << "MathXArray::metrics(): '" << ascent_ << " " // << descent_ << " " << width_ << "'\n"; } void MathXArray::draw(Painter & pain, int x, int y) const { xo_ = x; yo_ = y; if (data_.empty()) { pain.rectangle(x, y - ascent_, width_, height(), LColor::mathline); return; } for (const_iterator it = begin(); it != end(); ++it) { MathInset const * p = it->nucleus(); if (MathScriptInset const * q = data_.asScript(it)) { q->draw(p, pain, x, y); x += q->width(p); ++it; } else { p->draw(pain, x, y); x += p->width(); } } } int MathXArray::pos2x(size_type targetpos) const { int x = 0; const_iterator target = std::min(begin() + targetpos, end()); for (const_iterator it = begin(); it < target; ++it) { MathInset const * p = it->nucleus(); if (MathScriptInset const * q = data_.asScript(it)) { ++it; if (it < target) x += q->width(p); else // "half" position x += q->dxx(p) + q->nwid(p); } else x += p->width(); } return x; } MathArray::size_type MathXArray::x2pos(int targetx) const { const_iterator it = begin(); int lastx = 0; int currx = 0; for ( ; currx < targetx && it < end(); ++it) { lastx = currx; int wid = 0; MathInset const * p = it->nucleus(); if (MathScriptInset const * q = data_.asScript(it)) { wid = q->width(p); ++it; } else wid = p->width(); currx += wid; } if (abs(lastx - targetx) < abs(currx - targetx) && it != begin()) --it; return it - begin(); }