#include #ifdef __GNUG__ #pragma implementation #endif #include "math_scriptinset.h" #include "math_support.h" #include "Painter.h" #include "textpainter.h" #include "debug.h" using std::max; using std::min; extern MathScriptInset const * asScript(MathArray::const_iterator it); MathXArray::MathXArray() : width_(0), ascent_(0), descent_(0), xo_(0), yo_(0), size_(), clean_(false), drawn_(false) {} void MathXArray::touch() const { clean_ = false; drawn_ = false; } void MathXArray::metrics(MathMetricsInfo const & mi) const { //if (clean_) // return; size_ = mi; clean_ = true; drawn_ = false; if (data_.empty()) { LyXFont font; whichFont(font, LM_TC_VAR, mi); mathed_char_dim(font, 'I', ascent_, descent_, width_); return; } ascent_ = 0; descent_ = 0; width_ = 0; for (const_iterator it = begin(); it != end(); ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it); if (q) { q->metrics(p, mi); ascent_ = max(ascent_, q->ascent2(p)); descent_ = max(descent_, q->descent2(p)); width_ += q->width2(p); ++it; } else { p->metrics(mi); ascent_ = max(ascent_, p->ascent()); descent_ = max(descent_, p->descent()); width_ += p->width(); } } //lyxerr << "MathXArray::metrics(): '" << ascent_ << " " // << descent_ << " " << width_ << "'\n"; } void MathXArray::draw(Painter & pain, int x, int y) const { //if (drawn_ && x == xo_ && y == yo_) // return; //lyxerr << "x: " << x << " y: " << y << " " << pain.workAreaHeight() << endl; xo_ = x; yo_ = y; drawn_ = true; if (y + descent_ <= 0) // don't draw above the workarea return; if (y - ascent_ >= pain.paperHeight()) // don't draw below the workarea return; if (x + width_ <= 0) // don't draw left of workarea return; if (x >= pain.paperWidth()) // don't draw right of workarea return; const_iterator it = begin(), et = end(); if (it == et) { pain.rectangle(x, y - ascent_, width_, height(), LColor::mathline); return; } for (; it != et; ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == et) ? 0 : asScript(it); if (q) { q->draw(p, pain, x, y); x += q->width2(p); ++it; } else { p->draw(pain, x, y); x += p->width(); } } } void MathXArray::metricsT(TextMetricsInfo const & mi) const { //if (clean_) // return; ascent_ = 0; descent_ = 0; width_ = 0; for (const_iterator it = begin(); it != end(); ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it); if (q) { q->metricsT(p, mi); ascent_ = max(ascent_, q->ascent2(p)); descent_ = max(descent_, q->descent2(p)); width_ += q->width2(p); ++it; } else { p->metricsT(mi); ascent_ = max(ascent_, p->ascent()); descent_ = max(descent_, p->descent()); width_ += p->width(); } } } void MathXArray::drawT(TextPainter & pain, int x, int y) const { //if (drawn_ && x == xo_ && y == yo_) // return; //lyxerr << "x: " << x << " y: " << y << " " << pain.workAreaHeight() << endl; xo_ = x; yo_ = y; drawn_ = true; const_iterator it = begin(), et = end(); for (; it != et; ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == et) ? 0 : asScript(it); if (q) { q->drawT(p, pain, x, y); x += q->width2(p); ++it; } else { p->drawT(pain, x, y); x += p->width(); } } } int MathXArray::pos2x(size_type targetpos) const { int x = 0; const_iterator target = min(begin() + targetpos, end()); for (const_iterator it = begin(); it < target; ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it); if (q) { ++it; if (it < target) x += q->width2(p); else // "half" position x += q->dxx(p) + q->nwid(p); } else x += p->width(); } return x; } MathArray::size_type MathXArray::x2pos(int targetx) const { const_iterator it = begin(); int lastx = 0; int currx = 0; for (; currx < targetx && it < end(); ++it) { lastx = currx; int wid = 0; MathInset const * p = it->nucleus(); MathScriptInset const * q = 0; if (it + 1 != end()) q = asScript(it); if (q) { wid = q->width2(p); ++it; } else wid = p->width(); currx += wid; } if (abs(lastx - targetx) < abs(currx - targetx) && it != begin()) --it; return it - begin(); } int MathXArray::dist(int x, int y) const { int xx = 0; int yy = 0; if (x < xo_) xx = xo_ - x; else if (x > xo_ + width_) xx = x - xo_ - width_; if (y < yo_ - ascent_) yy = yo_ - ascent_ - y; else if (y > yo_ + descent_) yy = y - yo_ - descent_; return xx + yy; } void MathXArray::boundingBox(int & x1, int & x2, int & y1, int & y2) { x1 = xo_; x2 = xo_ + width_; y1 = yo_ - ascent_; y2 = yo_ + descent_; } /* void MathXArray::findPos(MathPosFinder & f) const { double x = xo_; double y = yo_; for (const_iterator it = begin(); it < end(); ++it) { // check this position in the cell first f.visit(x, y); f.nextPos(); // check inset MathInset const * p = it->nucleus(); p->findPos(f); // move on MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it); if (q) { x += q->width(p); f.nextPos(); ++it; } else { x += p->width(); } } } */ void MathXArray::center(int & x, int & y) const { x = xo_ + width_ / 2; y = yo_ + (descent_ - ascent_) / 2; } void MathXArray::towards(int & x, int & y) const { int cx = 0; int cy = 0; center(cx, cy); double r = 1.0; //int dist = (x - cx) * (x - cx) + (y - cy) * (y - cy); x = cx + int(r * (x - cx)); y = cy + int(r * (y - cy)); }