#include #ifdef __GNUG__ #pragma implementation #endif #include "math_scriptinset.h" #include "math_support.h" #include "Painter.h" #include "debug.h" extern MathScriptInset const * asScript(MathArray::const_iterator it); MathXArray::MathXArray() : width_(0), ascent_(0), descent_(0), xo_(0), yo_(0), size_() {} void MathXArray::metrics(MathMetricsInfo const & mi) const { size_ = mi; mathed_char_dim(LM_TC_VAR, mi, 'I', ascent_, descent_, width_); if (data_.empty()) return; math_font_max_dim(LM_TC_TEXTRM, mi, ascent_, descent_); width_ = 0; //lyxerr << "MathXArray::metrics(): '" << data_ << "'\n"; for (const_iterator it = begin(); it != end(); ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it); if (q) { q->metrics(p, mi); ascent_ = std::max(ascent_, q->ascent(p)); descent_ = std::max(descent_, q->descent(p)); width_ += q->width(p); ++it; } else { p->metrics(mi); ascent_ = std::max(ascent_, p->ascent()); descent_ = std::max(descent_, p->descent()); width_ += p->width(); } } //lyxerr << "MathXArray::metrics(): '" << ascent_ << " " // << descent_ << " " << width_ << "'\n"; } void MathXArray::draw(Painter & pain, int x, int y) const { xo_ = x; yo_ = y; if (data_.empty()) { pain.rectangle(x, y - ascent_, width_, height(), LColor::mathline); return; } for (const_iterator it = begin(); it != end(); ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it); if (q) { q->draw(p, pain, x, y); x += q->width(p); ++it; } else { p->draw(pain, x, y); x += p->width(); } } } int MathXArray::pos2x(size_type targetpos) const { int x = 0; const_iterator target = std::min(begin() + targetpos, end()); for (const_iterator it = begin(); it < target; ++it) { MathInset const * p = it->nucleus(); MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it); if (q) { ++it; if (it < target) x += q->width(p); else // "half" position x += q->dxx(p) + q->nwid(p); } else x += p->width(); } return x; } MathArray::size_type MathXArray::x2pos(int targetx) const { const_iterator it = begin(); int lastx = 0; int currx = 0; for ( ; currx < targetx && it < end(); ++it) { lastx = currx; int wid = 0; MathInset const * p = it->nucleus(); MathScriptInset const * q = 0; if (it + 1 != end()) q = asScript(it); if (q) { wid = q->width(p); ++it; } else wid = p->width(); currx += wid; } if (abs(lastx - targetx) < abs(currx - targetx) && it != begin()) --it; return it - begin(); } int MathXArray::dist(int x, int y) const { int xx = 0; int yy = 0; if (x < xo_) xx = xo_ - x; else if (x > xo_ + width_) xx = x - xo_ - width_; if (y < yo_ - ascent_) yy = yo_ - ascent_ - y; else if (y > yo_ + descent_) yy = y - yo_ - descent_; return xx + yy; } bool MathXArray::covers(int x, int y) const { int const x0 = xo_; int const y0 = yo_ - ascent_; int const x1 = xo_ + width_; int const y1 = yo_ + descent_; return x >= x0 && x <= x1 && y >= y0 && y <= y1; }