#ifdef __GNUG__ #pragma implementation #endif #include "math_sqrtinset.h" #include "math_mathmlstream.h" #include "LColor.h" #include "frontends/Painter.h" #include "textpainter.h" MathSqrtInset::MathSqrtInset() : MathNestInset(1) {} MathInset * MathSqrtInset::clone() const { return new MathSqrtInset(*this); } void MathSqrtInset::metrics(MathMetricsInfo & mi) const { xcell(0).metrics(mi); ascent_ = xcell(0).ascent() + 4; descent_ = xcell(0).descent() + 2; width_ = xcell(0).width() + 12; } void MathSqrtInset::draw(MathPainterInfo & pain, int x, int y) const { xcell(0).draw(pain, x + 10, y); int const a = ascent_; int const d = descent_; int xp[4]; int yp[4]; xp[0] = x + width_; yp[0] = y - a + 1; xp[1] = x + 8; yp[1] = y - a + 1; xp[2] = x + 5; yp[2] = y + d - 1; xp[3] = x; yp[3] = y + (d - a)/2; pain.pain.lines(xp, yp, 4, LColor::math); } void MathSqrtInset::metricsT(TextMetricsInfo const & mi) const { xcell(0).metricsT(mi); ascent_ = xcell(0).ascent() + 1; descent_ = xcell(0).descent(); width_ = xcell(0).width() + 2; } void MathSqrtInset::drawT(TextPainter & pain, int x, int y) const { xcell(0).drawT(pain, x + 2, y); pain.horizontalLine(x + 2, y - xcell(0).ascent(), xcell(0).width(), '_'); pain.verticalLine (x + 1, y - xcell(0).ascent() + 1, xcell(0).height()); pain.draw(x, y + xcell(0).descent(), '\\'); } void MathSqrtInset::write(WriteStream & os) const { os << "\\sqrt{" << cell(0) << '}'; } void MathSqrtInset::normalize(NormalStream & os) const { os << "[sqrt " << cell(0) << ']'; } void MathSqrtInset::maplize(MapleStream & os) const { os << "sqrt(" << cell(0) << ')'; } void MathSqrtInset::mathematicize(MathematicaStream & os) const { os << "Sqrt[" << cell(0) << ']'; } void MathSqrtInset::octavize(OctaveStream & os) const { os << "sqrt(" << cell(0) << ')'; } void MathSqrtInset::mathmlize(MathMLStream & os) const { os << MTag("msqrt") << cell(0) << ETag("msqrt"); }