#ifdef __GNUG__ #pragma implementation #endif #include "math_fracinset.h" #include "mathed/support.h" #include "Painter.h" #include "support/LOstream.h" MathFracInset::MathFracInset(string const & name) : MathInset(2, name) {} MathInset * MathFracInset::clone() const { return new MathFracInset(*this); } void MathFracInset::Metrics(MathStyles st, int, int) { size_ = smallerStyleFrac(st); xcell(0).Metrics(size_); xcell(1).Metrics(size_); width_ = std::max(xcell(0).width(), xcell(1).width()) + 4; ascent_ = xcell(0).height() + 4 + 5; descent_ = xcell(1).height() + 4 - 5; } void MathFracInset::draw(Painter & pain, int x, int y) { xo(x); yo(y); int m = x + width() / 2; xcell(0).draw(pain, m - xcell(0).width() / 2, y - xcell(0).descent() - 3 - 5); xcell(1).draw(pain, m - xcell(1).width() / 2, y + xcell(1).ascent() + 3 - 5); if (name() == "frac") pain.line(x + 2, y - 5, x + width() - 4, y - 5, LColor::mathline); } void MathFracInset::Write(std::ostream & os, bool fragile) const { os << '\\' << name() << '{'; cell(0).Write(os, fragile); os << "}{"; cell(1).Write(os, fragile); os << '}'; } void MathFracInset::WriteNormal(std::ostream & os) const { os << '[' << name() << ' '; cell(0).WriteNormal(os); os << " "; cell(1).WriteNormal(os); os << "] "; } bool MathFracInset::idxRight(int &, int &) const { return false; } bool MathFracInset::idxLeft(int &, int &) const { return false; } bool MathFracInset::idxUp(int & idx, int &) const { if (idx == 0) return false; idx = 0; return true; } bool MathFracInset::idxDown(int & idx, int &) const { if (idx == 1) return false; idx = 1; return true; } bool MathFracInset::idxFirstUp(int & idx, int & pos) const { idx = 0; pos = 0; return true; } bool MathFracInset::idxFirstDown(int & idx, int & pos) const { idx = 1; pos = 0; return true; } bool MathFracInset::idxLastUp(int & idx, int & pos) const { idx = 0; pos = cell(idx).size(); return true; } bool MathFracInset::idxLastDown(int & idx, int & pos) const { idx = 1; pos = cell(idx).size(); return true; }