/* * File: math_delim.C * Purpose: Draw delimiters and decorations * Author: Alejandro Aguilar Sierra * Created: January 1996 * Description: Vectorial fonts for simple and resizable objets. * * Dependencies: Xlib, XForms * * Copyright: (c) 1996, Alejandro Aguilar Sierra * * Version: 0.8beta, Mathed & Lyx project. * * You are free to use and modify this code under the terms of * the GNU General Public Licence version 2 or later. */ #include #include FORMS_H_LOCATION #include #include "symbol_def.h" #include "math_inset.h" /* * Internal struct of a drawing: code n x1 y1 ... xn yn, where code is: * 0 = end, 1 = line, 2 = polyline, 3 = square line, 4= square polyline */ static float parenth[] = { 2.0, 13.0, 0.9930, 0.0071, 0.7324, 0.0578, 0.5141, 0.1126, 0.3380, 0.1714, 0.2183, 0.2333, 0.0634, 0.3621, 0.0141, 0.5000, 0.0563, 0.6369, 0.2113, 0.7647, 0.3310, 0.8276, 0.5070, 0.8864, 0.7254, 0.9412, 0.9930, 0.9919, 0.0 }; static float parenthHigh[] = { 2.0, 13.0, 0.9840, 0.0014, 0.7143, 0.0323, 0.4603, 0.0772, 0.2540, 0.1278, 0.1746, 0.1966, 0.0952, 0.3300, 0.0950, 0.5000, 0.0952, 0.6700, 0.1746, 0.8034, 0.2540, 0.8722, 0.4603, 0.9228, 0.7143, 0.9677, 0.9840, 0.9986, 0.0 }; static float brace[] = { 2.0, 21.0, 0.9492, 0.0020, 0.9379, 0.0020, 0.7458, 0.0243, 0.5819, 0.0527, 0.4859, 0.0892, 0.4463, 0.1278, 0.4463, 0.3732, 0.4011, 0.4199, 0.2712, 0.4615, 0.0734, 0.4919, 0.0113, 0.5000, 0.0734, 0.5081, 0.2712, 0.5385, 0.4011, 0.5801, 0.4463, 0.6268, 0.4463, 0.8722, 0.4859, 0.9108, 0.5819, 0.9473, 0.7458, 0.9757, 0.9379, 0.9980, 0.9492, 0.9980, 0.0 }; static float arrow[] = { 4, 7, 0.015, 0.7500, 0.2, 0.6, 0.35, 0.35, 0.5, 0.05, 0.65, 0.35, 0.8, 0.6, 0.95, 0.7500, 3, 0.5, 0.15, 0.5, 0.95, 0.0 }; static float Arrow[] = { 4, 7, 0.015, 0.7500, 0.2, 0.6, 0.35, 0.35, 0.5, 0.05, 0.65, 0.35, 0.8, 0.6, 0.95, 0.7500, 3, 0.35, 0.5, 0.35, 0.95, 3, 0.65, 0.5, 0.65, 0.95, 0.0 }; static float udarrow[] = { 2, 3, 0.015, 0.25, 0.5, 0.05, 0.95, 0.25, 2, 3, 0.015, 0.75, 0.5, 0.95, 0.95, 0.75, 1, 0.5, 0.2, 0.5, 0.8, 0.0 }; static float Udarrow[] = { 2, 3, 0.015, 0.25, 0.5, 0.05, 0.95, 0.25, 2, 3, 0.015, 0.75, 0.5, 0.95, 0.95, 0.75, 1, 0.35, 0.2, 0.35, 0.8, 1, 0.65, 0.2, 0.65, 0.8, 0.0 }; static float brack[] = { 2.0, 4, 0.95, 0.05, 0.05, 0.05, 0.05, 0.95, 0.95, 0.95, 0.0 }; static float corner[] = { 2.0, 3, 0.95, 0.05, 0.05, 0.05, 0.05, 0.95, 0.0 }; static float angle[] = { 2.0, 3, 1, 0, 0.05, 0.5, 1, 1, 0.0 }; static float slash[] = { 1, 0.95, 0.05, 0.05, 0.95, 0.0 }; static float hline[] = { 1, 0.05, 0.5, 0.95, 0.5, 0.0 }; static float hline2[] = { 1, 0.1, 0.5, 0.3, 0.5, 1, 0.7, 0.5, 0.9, 0.5, 0.0 }; static float hline3[] = { 1, 0.1, 0, 0.15, 0, 1, 0.475, 0, 0.525, 0, 1, 0.85, 0, 0.9, 0, 0.0 }; static float dline3[] = { 1, 0.1, 0.1, 0.15, 0.15, 1, 0.475, 0.475, 0.525, 0.525, 1, 0.85, 0.85, 0.9, 0.9, 0.0 }; static float hlinesmall[] = { 1, 0.4, 0.5, 0.6, 0.5, 0.0 }; static float vert[] = { 1, 0.5, 0.05, 0.5, 0.95, 0.0 }; static float Vert[] = { 1, 0.3, 0.05, 0.3, 0.95, 1, 0.7, 0.05, 0.7, 0.95, 0.0 }; static float tilde[] = { 2.0, 4, 0.05, 0.8, 0.25, 0.2, 0.75, 0.8, 0.95, 0.2, 0.0 }; static struct math_deco_struct { int code; float *data; int angle; } math_deco_table[] = { // Decorations { LM_widehat, &angle[0], 3 }, { LM_widetilde, &tilde[0], 0 }, { LM_underline, &hline[0], 0 }, { LM_overline, &hline[0], 0 }, { LM_underbrace, &brace[0], 1 }, { LM_overbrace, &brace[0], 3 }, { LM_overleftarrow, &arrow[0], 1 }, { LM_overightarrow, &arrow[0], 3 }, // Delimiters { '(', &parenth[0], 0 }, { ')', &parenth[0], 2 }, { '{', &brace[0], 0 }, { '}', &brace[0], 2 }, { '[', &brack[0], 0 }, { ']', &brack[0], 2 }, { '|', &vert[0], 0 }, { '/', &slash[0], 0 }, { LM_Vert, &Vert[0], 0 }, { LM_backslash, &slash[0], 1 }, { LM_langle, &angle[0], 0 }, { LM_lceil, &corner[0], 0 }, { LM_lfloor, &corner[0], 1 }, { LM_rangle, &angle[0], 2 }, { LM_rceil, &corner[0], 3 }, { LM_rfloor, &corner[0], 2 }, { LM_downarrow, &arrow[0], 2 }, { LM_Downarrow, &Arrow[0], 2 }, { LM_uparrow, &arrow[0], 0 }, { LM_Uparrow, &Arrow[0], 0 }, { LM_updownarrow, &udarrow[0], 0 }, { LM_Updownarrow, &Udarrow[0], 0 }, // Accents { LM_ddot, &hline2[0], 0 }, { LM_hat, &angle[0], 3 }, { LM_grave, &slash[0], 1 }, { LM_acute, &slash[0], 0 }, { LM_tilde, &tilde[0], 0 }, { LM_bar, &hline[0], 0 }, { LM_dot, &hlinesmall[0], 0 }, { LM_check, &angle[0], 1 }, { LM_breve, &parenth[0], 1 }, { LM_vec, &arrow[0], 3 }, { LM_not, &slash[0], 0 }, // Dots { LM_ldots, &hline3[0], 0 }, { LM_cdots, &hline3[0], 0 }, { LM_vdots, &hline3[0], 1 }, { LM_ddots, &dline3[0], 0 }, { 0, 0, 0 } }; inline int odd(int x) { return ((x) & 1); } typedef float matriz_data[2][2]; const matriz_data MATIDEN={ {1,0}, {0,1}}; extern void mathed_set_font(short type, int style); extern int mathed_char_width(short type, int style, byte c); extern int mathed_char_height(short, int, byte, int&, int&); #define mateq(m1,m2) memcpy(m1,m2,sizeof(matriz_data)) class Matriz { public: Matriz() { mateq(m,MATIDEN); } void rota(int); void escala(float, float); void transf(float, float, float&, float&); protected: matriz_data m; void matmat(matriz_data& a); }; void Matriz::rota(int code) { float cs, sn; matriz_data r; mateq(r,MATIDEN); cs = (odd(code)) ? 0: 1 - code; sn = (odd(code)) ? 2 - code: 0; r[0][0] = cs; r[0][1] = sn; r[1][0] = -r[0][1]; r[1][1] = r[0][0]; matmat(r); } void Matriz::escala(float x, float y) { matriz_data s; mateq(s,MATIDEN); s[0][0] = x; s[1][1] = y; matmat(s); } void Matriz::matmat(matriz_data& a) { int i; matriz_data c; for (i=0;i<2; i++) { c[0][i] = a[0][0]*m[0][i] + a[0][1]*m[1][i]; c[1][i] = a[1][0]*m[0][i] + a[1][1]*m[1][i]; } mateq(m, c); } void Matriz::transf(float xp, float yp, float &x, float &y) { x = m[0][0]*xp + m[0][1]*yp; y = m[1][0]*xp + m[1][1]*yp; } extern GC latexGC, mathGC, mathLineGC, cursorGC; static int search_deco(int code) { int i=0; while (math_deco_table[i].code && math_deco_table[i].code!=code) i++; if (!math_deco_table[i].code) i = -1; return i; } void mathed_draw_deco(Window win, int x, int y, int w, int h, int code) { Matriz mt, sqmt; XPoint p[32]; float *d, xx, yy, x2, y2; int i=0,j, n, r; j = search_deco(code); if (j<0) return; r = math_deco_table[j].angle; d = math_deco_table[j].data; if (h > 70 && (math_deco_table[j].code == (int) '(' || math_deco_table[j].code == (int) ')')) d = parenthHigh; mt.rota(r); mt.escala(w, h); n = (w < h) ? w: h; sqmt.rota(r); sqmt.escala(n, n); if (r> 0 && r< 3) y += h; if (r>=2) x += w; do { code = (int)d[i++]; switch (code) { case 0: break; case 1: case 3: { xx = d[i++]; yy = d[i++]; x2 = d[i++]; y2 = d[i++]; if (code==3) sqmt.transf(xx, yy, xx, yy); else mt.transf(xx, yy, xx, yy); mt.transf(x2, y2, x2, y2); XDrawLine(fl_display, win, mathGC, x+(int)xx, y+(int)yy, x+(int)x2, y+(int)y2); XFlush(fl_display); break; } case 2: case 4: { n = (int)d[i++]; for (j=0; j 15) dw = 15; if (dw<6) dw = 6; width += 2*dw+4; } void MathDecorationInset::Draw(int x, int y) { MathParInset::Draw(x+(width-dw)/2, y); mathed_draw_deco(pm, x, y+dy, width, dh, deco); } void MathDecorationInset::Metrics() { int h = 2*mathed_char_height(LM_TC_VAR, size, 'I', ascent, descent); MathParInset::Metrics(); int w = Width()+4; if (w<16) w = 16; dh = w/5; if (dh>h) dh = h; if (upper) { ascent += dh+2; dy = -ascent; } else { dy = descent+2; descent += dh+4; } dw = width; width = w; } void MathAccentInset::Draw(int x, int y) { int dw = width-2; /* char s[8]; mathed_set_font(fn, size); if (MathIsBinary(fn)) { s[0] = s[2] = ' '; s[1] = (char)c; ns = 3; dw = mathed_char_width(fn, size, c); } else s[0] = (char)c; */ if (inset) { inset->Draw(x, y); } else { drawStr(fn, size, x, y, &c, 1); XFlush(fl_display); } x += (code==LM_not) ? (width-dw)/2: 2; mathed_draw_deco(pm, x, y-dy, dw, dh, code); } void MathAccentInset::Metrics() { if (inset) { inset->Metrics(); ascent = inset->Ascent(); descent = inset->Descent(); width = inset->Width(); dh = ascent; } else { mathed_char_height(fn, size, c, ascent, descent); width = mathed_char_width(fn, size, c); dh = (width-2)/2; } if (code==LM_not) { ascent += dh; descent += dh; dh = Height(); } else ascent += dh+2; dy = ascent; // if (MathIsBinary(fn)) // width += 2*mathed_char_width(fn, size, ' '); } void MathDotsInset::Draw(int x, int y) { mathed_draw_deco(pm, x+2, y-dh, width-2, ascent, code); if (code==LM_vdots||code==LM_ddots) x++; if (code!=LM_vdots) y--; mathed_draw_deco(pm, x+2, y-dh, width-2, ascent, code); } void MathDotsInset::Metrics() { mathed_char_height(LM_TC_VAR, size, 'M', ascent, descent); width = mathed_char_width(LM_TC_VAR, size, 'M'); switch (code) { case LM_ldots: dh = 0; break; case LM_cdots: dh = ascent/2; break; case LM_vdots: width /=2; case LM_ddots: dh = ascent; break; } }