#include #ifdef __GNUG__ #pragma implementation #endif #include #include "math_charinset.h" #include "LColor.h" #include "Painter.h" #include "support/LOstream.h" #include "math_support.h" #include "math_parser.h" #include "debug.h" #include "math_mathmlstream.h" MathCharInset::MathCharInset(char c) : char_(c), code_(nativeCode(c)) { //lyxerr << "creating char '" << char_ << "' with code " << int(code_) << endl; } MathCharInset::MathCharInset(char c, MathTextCodes t) : char_(c), code_((t == LM_TC_MIN) ? nativeCode(c) : t) { //lyxerr << "creating char '" << char_ << "' with code " << int(code_) << endl; } MathTextCodes MathCharInset::nativeCode(char c) { if (isalpha(c)) return LM_TC_VAR; //if (strchr("0123456789;:!|[]().,?+/-*<>=", c) return LM_TC_CONST; } MathInset * MathCharInset::clone() const { return new MathCharInset(*this); } int MathCharInset::ascent() const { return mathed_char_ascent(code_, mi_, char_); } int MathCharInset::descent() const { return mathed_char_descent(code_, mi_, char_); } int MathCharInset::width() const { return mathed_char_width(code_, mi_, char_); } void MathCharInset::metrics(MathMetricsInfo const & mi) const { mi_ = mi; } void MathCharInset::draw(Painter & pain, int x, int y) const { //lyxerr << "drawing '" << char_ << "' code: " << code_ << endl; drawChar(pain, code_, mi_, x, y, char_); } void MathCharInset::writeHeader(std::ostream & os) const { if (math_font_name(code_)) os << '\\' << math_font_name(code_) << '{'; } void MathCharInset::writeTrailer(std::ostream & os) const { if (math_font_name(code_)) os << '}'; } void MathCharInset::writeRaw(std::ostream & os) const { os << char_; } void MathCharInset::write(WriteStream & os) const { writeHeader(os.os()); writeRaw(os.os()); writeTrailer(os.os()); } void MathCharInset::normalize(NormalStream & os) const { os << "[char " << char_ << " " << "mathalpha" << "]"; } bool MathCharInset::isRelOp() const { return char_ == '=' || char_ == '<' || char_ == '>'; } void MathCharInset::handleFont(MathTextCodes t) { code_ = (code_ == t) ? LM_TC_VAR : t; } bool MathCharInset::match(MathInset * p) const { MathCharInset const * q = p->asCharInset(); return q && char_ == q->char_ && code_ == q->code_; }