#ifdef __GNUG__ #pragma implementation #endif #include "math_charinset.h" #include "LColor.h" #include "Painter.h" #include "support/LOstream.h" #include "mathed/support.h" #include "math_parser.h" #include "debug.h" MathCharInset::MathCharInset(char c, MathTextCodes t) : char_(c) { code(t); } MathInset * MathCharInset::clone() const { return new MathCharInset(*this); } int MathCharInset::ascent() const { return mathed_char_ascent(code_, size(), char_); } int MathCharInset::descent() const { return mathed_char_descent(code_, size(), char_); } int MathCharInset::width() const { return mathed_char_width(code_, size(), char_); } void MathCharInset::metrics(MathStyles st) const { size_ = st; } void MathCharInset::draw(Painter & pain, int x, int y) const { xo(x); yo(y); drawChar(pain, code_, size_, x, y, char_); } void MathCharInset::write(std::ostream & os, bool) const { if (code_ >= LM_TC_RM && code_ <= LM_TC_TEXTRM) os << '\\' << math_font_name[code_ - LM_TC_RM] << '{'; if ((code_ == LM_TC_TEX && char_ != '{' && char_ != '}') || (code_ == LM_TC_SPECIAL)) os << '\\'; os << char_; if (code_ >= LM_TC_RM && code_ <= LM_TC_TEXTRM) os << '}'; } void MathCharInset::writeNormal(std::ostream & os) const { os << char_; } bool MathCharInset::isRelOp() const { return char_ == '=' || char_ == '<' || char_ == '>'; }