#include #ifdef __GNUG__ #pragma implementation #endif #include "insetfloatlist.h" #include "FloatList.h" #include "LaTeXFeatures.h" #include "lyxlex.h" #include "frontends/Dialogs.h" #include "frontends/LyXView.h" #include "BufferView.h" #include "toc.h" #include "gettext.h" #include "debug.h" using std::ostream; using std::endl; InsetFloatList::InsetFloatList() : InsetCommand(InsetCommandParams()) { } InsetFloatList::InsetFloatList(string const & type) : InsetCommand(InsetCommandParams()) { setCmdName(type); } string const InsetFloatList::getScreenLabel(Buffer const *) const { FloatList::const_iterator it = floatList[getCmdName()]; if (it != floatList.end()) return _(it->second.listName()); else return _("ERROR: Nonexistent float type!"); } Inset::Code InsetFloatList::lyxCode() const { return Inset::FLOAT_LIST_CODE; } void InsetFloatList::write(Buffer const *, ostream & os) const { os << "FloatList " << getCmdName() << "\n"; } void InsetFloatList::read(Buffer const *, LyXLex & lex) { string token; if (lex.eatLine()) { setCmdName(lex.getString()); lyxerr[Debug::INSETS] << "FloatList::float_type: " << getCmdName() << endl; if (!floatList.typeExist(getCmdName())) lex.printError("InsetFloatList: Unknown float type: `$$Token'"); } else lex.printError("InsetFloatList: Parse error: `$$Token'"); while (lex.isOK()) { lex.nextToken(); token = lex.getString(); if (token == "\\end_inset") break; } if (token != "\\end_inset") { lex.printError("Missing \\end_inset at this point. " "Read: `$$Token'"); } } void InsetFloatList::edit(BufferView * bv, int, int, mouse_button::state) { bv->owner()->getDialogs().showTOC(this); } void InsetFloatList::edit(BufferView * bv, bool) { edit(bv, 0, 0, mouse_button::none); } int InsetFloatList::latex(Buffer const *, ostream & os, bool, bool) const { FloatList::const_iterator cit = floatList[getCmdName()]; if (cit != floatList.end()) { if (cit->second.builtin()) { // Only two different types allowed here: string const type = cit->second.type(); if (type == "table") { os << "\\listoftables\n"; } else if (type == "figure") { os << "\\listoffigures\n"; } else { os << "%% unknown builtin float\n"; } } else { os << "\\listof{" << getCmdName() << "}{" << cit->second.listName() << "}\n"; } } else { os << "%%\\listof{" << getCmdName() << "}{" << _("List of ") << cit->second.name() << "}\n"; } return 1; } int InsetFloatList::ascii(Buffer const * buffer, ostream & os, int) const { os << getScreenLabel(buffer) << "\n\n"; toc::asciiTocList(getCmdName(), buffer, os); os << "\n"; return 0; } void InsetFloatList::validate(LaTeXFeatures & features) const { features.useFloat(getCmdName()); }