/* This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright 1998 The LyX Team. * *======================================================*/ #include #ifdef __GNUG__ #pragma implementation #endif #include "insetfloat.h" #include "gettext.h" #include "lyxfont.h" #include "BufferView.h" #include "Painter.h" #include "lyxtext.h" #include "insets/insettext.h" #include "support/LOstream.h" #include "FloatList.h" #include "LaTeXFeatures.h" #include "debug.h" using std::ostream; using std::endl; // With this inset it will be possible to support the latex package // float.sty, and I am sure that with this and some additional support // classes we can support similar functionality in other formats // (read DocBook). // By using float.sty we will have the same handling for all floats, both // for those already in existance (table and figure) and all user created // ones¹. So suddenly we give the users the possibility of creating new // kinds of floats on the fly. (and with a uniform look) // // API to float.sty: // \newfloat{type}{placement}{ext}[within] // type - The "type" of the new class of floats, like program or // algorithm. After the appropriate \newfloat, commands // such as \begin{program} or \end{algorithm*} will be // available. // placement - The default placement for the given class of floats. // They are like in standard LaTeX: t, b, p and h for top, // bottom, page, and here, respectively. On top of that // there is a new type, H, which does not really correspond // to a float, since it means: put it "here" and nowhere else. // Note, however that the H specifier is special and, because // of implementation details cannot be used in the second // argument of \newfloat. // ext - The file name extension of an auxiliary file for the list // of figures (or whatever). LaTeX writes the captions to // this file. // within - This (optional) argument determines whether floats of this // class will be numbered within some sectional unit of the // document. For example, if within is equal to chapter, the // floats will be numbered within chapters. // \floatstyle{style} // style - plain, boxed, ruled // \floatname{float}{floatname} // float - // floatname - // \floatplacement{float}{placement} // float - // placement - // \restylefloat{float} // float - // \listof{type}{title} // title - // ¹ the algorithm float is defined using the float.sty package. Like this // \floatstyle{ruled} // \newfloat{algorithm}{htbp}{loa}[] // \floatname{algorithm}{Algorithm} // // Lgb InsetFloat::InsetFloat() : InsetCollapsable() { setLabel(_("float")); LyXFont font(LyXFont::ALL_SANE); font.decSize(); font.decSize(); font.setColor(LColor::footnote); setLabelFont(font); setAutoCollapse(false); setInsetName("Float"); floatType = "table"; floatPlacement = "H"; } void InsetFloat::Write(Buffer const * buf, ostream & os) const { os << getInsetName() << "\ntype " << floatType << "\nplacement " << floatPlacement << "\n"; InsetCollapsable::Write(buf, os); } void InsetFloat::Read(Buffer const * buf, LyXLex & lex) { if (lex.IsOK()) { lex.next(); string token = lex.GetString(); if (token == "type") { lex.next(); floatType = lex.GetString(); } lex.next(); token = lex.GetString(); if (token == "placement") { lex.next(); floatPlacement = lex.GetString(); } } InsetCollapsable::Read(buf, lex); } void InsetFloat::Validate(LaTeXFeatures & features) const { features.usedFloats.insert(floatType); } Inset * InsetFloat::Clone() const { InsetFloat * result = new InsetFloat; result->inset->init(inset); result->collapsed = collapsed; return result; } char const * InsetFloat::EditMessage() const { return _("Opened Float Inset"); } int InsetFloat::Latex(Buffer const * buf, ostream & os, bool fragile, bool fp) const { os << "\\begin{" << floatType << "}"; if (!floatPlacement.empty() && floatPlacement != floatList.defaultPlacement(floatType)) os << "[" << floatPlacement << "]"; os << "%\n"; int i = inset->Latex(buf, os, fragile, fp); os << "\\end{" << floatType << "}%\n"; return i + 2; } bool InsetFloat::InsertInset(BufferView * bv, Inset * in) { if (!InsertInsetAllowed(in)) return false; return inset->InsertInset(bv, in); } bool InsetFloat::InsertInsetAllowed(Inset * in) const { if ((in->LyxCode() == Inset::FOOT_CODE) || (in->LyxCode() == Inset::MARGIN_CODE)) { return false; } return true; } #if 0 LyXFont InsetFloat::GetDrawFont(BufferView * bv, LyXParagraph * p, int pos) const { LyXFont fn = getLyXText(bv)->GetFont(bv->buffer(), p, pos); fn.decSize().decSize(); return fn; } #endif void InsetFloat::InsetButtonRelease(BufferView * bv, int x, int y, int button) { if (x >= 0 && x < button_length && y >= button_top_y && y < button_bottom_y && button == 3) { // This obviously need to change. lyxerr << "InsetFloat: Let's edit this floats parameters!" << endl; } else { InsetCollapsable::InsetButtonRelease(bv, x, y, button); } }