/* This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright 2000-2001 The LyX Team. * * ====================================================== */ #include #ifdef __GNUG__ #pragma implementation #endif #include "insetcaption.h" #include "Painter.h" #include "font.h" #include "BufferView.h" #include "FloatList.h" #include "insets/insetfloat.h" #include "debug.h" #include "gettext.h" #include "support/lstrings.h" using std::ostream; using std::endl; InsetCaption::InsetCaption() : InsetText() { setAutoBreakRows(true); setDrawFrame(0, InsetText::LOCKED); setFrameColor(0, LColor::captionframe); } void InsetCaption::write(Buffer const * buf, ostream & os) const { os << "Caption\n"; writeParagraphData(buf, os); } void InsetCaption::read(Buffer const * buf, LyXLex & lex) { #if 0 // We will enably this check again when the compability // code is removed from Buffer::Read (Lgb) string const token = lex.GetString(); if (token != "Caption") { lyxerr << "InsetCaption::Read: consistency check failed." << endl; } #endif InsetText::read(buf, lex); } string const InsetCaption::editMessage() const { return _("Opened Caption Inset"); } void InsetCaption::draw(BufferView * bv, LyXFont const & f, int baseline, float & x, bool cleared) const { // We must draw the label, we should get the label string // from the enclosing float inset. // The question is: Who should draw the label, the caption inset, // the text inset or the paragraph? // We should also draw the float number (Lgb) // See if we can find the name of the float this caption // belongs to. Inset * i1 = owner(); Inset * i2 = i1 ? i1->owner() : 0; string const type = static_cast(i2)->type(); string const fl = i2 ? floatList.getType(type).name() : N_("Float"); // Discover the number... // ... string const num = "#"; // Generate the label string const label = _(fl) + " " + num + ":"; Painter & pain = bv->painter(); int const w = lyxfont::width(label, f); pain.text(int(x), baseline, label, f); x += w; InsetText::draw(bv, f, baseline, x, cleared); } int InsetCaption::latex(Buffer const * buf, ostream & os, bool fragile, bool free_spc) const { // This is a bit too simplistic to take advantage of // caption options we must add more later. (Lgb) // This code is currently only able to handle the simple // \caption{...}, later we will make it take advantage // of the one of the caption packages. (Lgb) ostringstream ost; int const l = InsetText::latex(buf, ost, fragile, free_spc); os << "\\caption{" << ost.str() << "}\n"; return l + 1; } int InsetCaption::ascii(Buffer const * /*buf*/, ostream & /*os*/, int /*linelen*/) const { // FIX: Implement me! return 0; } int InsetCaption::docbook(Buffer const * buf, ostream & os) const { int ret; os << ""; ret = InsetText::docbook(buf, os); os << "\n"; return ret; }