#include #include "lyx_gui_misc.h" #include "gettext.h" #include FORMS_H_LOCATION #include #include "form_graphics.h" extern "C" void GraphicxCB(FL_OBJECT*,long); FD_Graphics * create_form_Graphics(void) { FL_OBJECT * obj; FD_Graphics * fdui = (FD_Graphics *) fl_calloc(1, sizeof(FD_Graphics)); fdui->Graphics = fl_bgn_form(FL_NO_BOX, 420, 390); obj = fl_add_box(FL_UP_BOX, 0, 0, 420, 390, ""); obj = fl_add_frame(FL_ENGRAVED_FRAME, 230, 220, 180, 80, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); obj = fl_add_frame(FL_ENGRAVED_FRAME, 230, 60, 180, 140, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 244, 200, 56, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 60, 200, 160, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); fdui->graphicsFile = obj = fl_add_input(FL_NORMAL_INPUT, 80, 10, 230, 30, idex(_("Graphics file|#G"))); fl_set_button_shortcut(obj, scex(_("Graphics file|#G")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); //fl_set_object_callback(obj, GraphicxCB, 0); fdui->Browse = obj = fl_add_button(FL_NORMAL_BUTTON, 320, 10, 90, 30, idex(_("Browse...|#B"))); fl_set_button_shortcut(obj, scex(_("Browse...|#B")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicxCB, 1); fdui->Width = obj = fl_add_input(FL_FLOAT_INPUT, 20, 180, 80, 30, ""); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicxCB, 99); fdui->Height = obj = fl_add_input(FL_FLOAT_INPUT, 120, 180, 80, 30, ""); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicxCB, 99); fdui->ApplyBtn = obj = fl_add_button(FL_NORMAL_BUTTON, 100, 350, 60, 30, idex(_("Apply|#A"))); fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicxCB, 2); fdui->OkBtn = obj = fl_add_button(FL_RETURN_BUTTON, 10, 350, 70, 30, _("OK")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicxCB, 3); fdui->CancelBtn = obj = fl_add_button(FL_NORMAL_BUTTON, 180, 350, 70, 30, idex(_("Cancel|^["))); fl_set_button_shortcut(obj, scex(_("Cancel|^[")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicxCB, 4); obj = fl_add_text(FL_NORMAL_TEXT, 240, 210, 70, 20, _("Options")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->Angle = obj = fl_add_input(FL_FLOAT_INPUT, 100, 260, 80, 30, idex(_("Angle:|#L"))); fl_set_button_shortcut(obj, scex(_("Angle:|#L")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicxCB, 99); obj = fl_add_text(FL_NORMAL_TEXT, 237, 50, 53, 20, _("Display")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->HeightLabel = obj = fl_add_text(FL_NORMAL_TEXT, 120, 50, 60, 20, _("Height")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->WidthLabel = obj = fl_add_text(FL_NORMAL_TEXT, 20, 50, 60, 20, _("Width")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); obj = fl_add_text(FL_NORMAL_TEXT, 20, 230, 90, 30, _("Rotation")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fl_end_form(); //fdui->Figure->fdui = fdui; return fdui; }