// File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext #include #include "lyx_gui_misc.h" #include "gettext.h" /* Form definition file generated with fdesign. */ #include FORMS_H_LOCATION #include #include "form_ref.h" #include "FormRef.h" FD_form_ref::~FD_form_ref() { if ( form->visible ) fl_hide_form( form ); fl_free_form( form ); } FD_form_ref * FormRef::build_ref() { FL_OBJECT *obj; FD_form_ref *fdui = new FD_form_ref; fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340); fdui->form->u_vdata = this; obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, ""); fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 240, ""); fl_set_object_lalign(obj, FL_ALIGN_TOP); fl_set_object_gravity(obj, FL_NorthWest, FL_South); fl_set_object_callback(obj, C_FormBaseInputCB, 2); { char const * const dummy = N_("Update|#U"); fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 260, 90, 30, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest); fl_set_object_callback(obj, C_FormBaseInputCB, 3); { char const * const dummy = N_("Sort|#S"); fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 260, 30, 30, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_lalign(obj, FL_ALIGN_RIGHT); fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest); fl_set_object_callback(obj, C_FormBaseInputCB, 4); { char const * const dummy = N_("Name:|#N"); fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:")); fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); { char const * const dummy = N_("Reference type|#R"); fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_boxtype(obj, FL_FRAME_BOX); fl_set_object_lalign(obj, FL_ALIGN_TOP); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseInputCB, 5); { char const * const dummy = N_("Goto reference|#G"); fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseInputCB, 1); fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 230, 300, 90, 30, _("OK")); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseOKCB, 0); { char const * const dummy = N_("Cancel|#C^["); fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseCancelCB, 0); { char const * const dummy = N_("Apply|#A"); fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 300, 90, 30, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseApplyCB, 0); { char const * const dummy = N_("Restore|#R"); fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 300, 90, 30, idex(_(dummy))); fl_set_button_shortcut(obj, scex(_(dummy)), 1); } fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseRestoreCB, 0); fl_end_form(); fdui->form->fdui = fdui; return fdui; } /*---------------------------------------*/