// File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext #include #include "lyx_gui_misc.h" #include "gettext.h" /* Form definition file generated with fdesign. */ #include FORMS_H_LOCATION #include #include "form_ref.h" #include "FormRef.h" FD_form_ref::~FD_form_ref() { if( form->visible ) fl_hide_form( form ); fl_free_form( form ); } FD_form_ref * FormRef::build_ref() { FL_OBJECT *obj; FD_form_ref *fdui = new FD_form_ref; fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340); fdui->form->u_vdata = this; obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, ""); fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 280, ""); fl_set_object_lalign(obj, FL_ALIGN_TOP); fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity); fl_set_object_resize(obj, FL_RESIZE_X); fl_set_object_callback(obj, C_FormBaseInputCB, 2); fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, idex(_("Update|#U"))); fl_set_button_shortcut(obj, scex(_("Update|#U")), 1); fl_set_object_resize(obj, FL_RESIZE_NONE); fl_set_object_callback(obj, C_FormBaseInputCB, 3); fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, idex(_("Sort|#S"))); fl_set_button_shortcut(obj, scex(_("Sort|#S")), 1); fl_set_object_lalign(obj, FL_ALIGN_RIGHT); fl_set_object_resize(obj, FL_RESIZE_NONE); fl_set_object_callback(obj, C_FormBaseInputCB, 3); fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_("Name:|#N"))); fl_set_button_shortcut(obj, scex(_("Name:|#N")), 1); fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:")); fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_("Reference type|#R"))); fl_set_button_shortcut(obj, scex(_("Reference type|#R")), 1); fl_set_object_boxtype(obj, FL_FRAME_BOX); fl_set_object_lalign(obj, FL_ALIGN_TOP); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseInputCB, 4); fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_("Goto reference|#G"))); fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseInputCB, 1); fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK")); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseOKCB, 0); fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_("Cancel|#C^["))); fl_set_button_shortcut(obj, scex(_("Cancel|#C^[")), 1); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fl_set_object_callback(obj, C_FormBaseCancelCB, 0); fl_end_form(); fdui->form->fdui = fdui; return fdui; } /*---------------------------------------*/