/** * \file FormCharacter.C * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Edwin Leuven * \author Angus Leeming * * Full author contact details are available in file CREDITS */ #include #ifdef __GNUG__ #pragma implementation #endif #include #include "xformsBC.h" #include "ControlCharacter.h" #include "FormCharacter.h" #include "forms/form_character.h" #include "gettext.h" #include "combox.h" #include "helper_funcs.h" #include "xforms_helpers.h" #include FORMS_H_LOCATION #include "frnt_lang.h" #include "support/lstrings.h" using std::vector; using std::find; using namespace frnt; typedef FormCB > base_class; FormCharacter::FormCharacter() : base_class(_("Character Layout"), false) {} void FormCharacter::ComboInputCB(int, void * v, Combox *) { FormCharacter * pre = static_cast(v); // must use input() directly, to avoid treating the Combox // as an FL_OBJECT, leading to a crash (bug 406) pre->bc().input(pre->input(0, 0)); } void FormCharacter::build() { dialog_.reset(build_character(this)); vector const family = getFamilyData(); vector const series = getSeriesData(); vector const shape = getShapeData(); vector const size = getSizeData(); vector const bar = getBarData(); vector const color = getColorData(); vector const langs = getLanguageData(true); // Store the identifiers for later family_ = getSecond(family); series_ = getSecond(series); shape_ = getSecond(shape); size_ = getSecond(size); bar_ = getSecond(bar); color_ = getSecond(color); lang_ = getSecond(langs); // create a string of entries " entry1 | entry2 | entry3 | entry4 " // with which to initialise the xforms choice object. string choice = " " + getStringFromVector(getFirst(family), " | ") +" "; fl_addto_choice(dialog_->choice_family, choice.c_str()); choice = " " + getStringFromVector(getFirst(series), " | ") + " "; fl_addto_choice(dialog_->choice_series, choice.c_str()); choice = " " + getStringFromVector(getFirst(shape), " | ") + " "; fl_addto_choice(dialog_->choice_shape, choice.c_str()); choice = " " + getStringFromVector(getFirst(size), " | ") + " "; fl_addto_choice(dialog_->choice_size, choice.c_str()); choice = " " + getStringFromVector(getFirst(bar), " | ") + " "; fl_addto_choice(dialog_->choice_bar, choice.c_str()); choice = " " + getStringFromVector(getFirst(color), " | ") + " "; fl_addto_choice(dialog_->choice_color, choice.c_str()); // xforms appears to need this to prevent a crash... fl_addto_choice(dialog_->choice_language, "prevent crash"); // insert default language box manually fl_addto_form(dialog_->form); FL_OBJECT * ob = dialog_->choice_language; fl_hide_object(dialog_->choice_language); combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST)); combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250); combo_language2_->shortcut("#L", 1); combo_language2_->setcallback(ComboInputCB, this); fl_end_form(); // build up the combox entries vector::const_iterator it = langs.begin(); vector::const_iterator end = langs.end(); for (; it != end; ++it) { combo_language2_->addto(it->first); } combo_language2_->select(1); // Manage the ok, apply and cancel/close buttons bc().setApply(dialog_->button_apply); bc().setCancel(dialog_->button_close); bc().addReadOnly(dialog_->check_toggle_all); } void FormCharacter::apply() { if (!form()) return; int pos = fl_get_choice(dialog_->choice_family); controller().setFamily(family_[pos - 1]); pos = fl_get_choice(dialog_->choice_series); controller().setSeries(series_[pos - 1]); pos = fl_get_choice(dialog_->choice_shape); controller().setShape(shape_[pos - 1]); pos = fl_get_choice(dialog_->choice_size); controller().setSize(size_[pos - 1]); pos = fl_get_choice(dialog_->choice_bar); controller().setBar(bar_[pos - 1]); pos = fl_get_choice(dialog_->choice_color); controller().setColor(color_[pos - 1]); pos = combo_language2_->get(); controller().setLanguage(lang_[pos - 1]); bool const toggleall = fl_get_button(dialog_->check_toggle_all); controller().setToggleAll(toggleall); } void FormCharacter::update() { int pos = int(findPos(family_, controller().getFamily())); fl_set_choice(dialog_->choice_family, pos+1); pos = int(findPos(series_, controller().getSeries())); fl_set_choice(dialog_->choice_series, pos+1); pos = int(findPos(shape_, controller().getShape())); fl_set_choice(dialog_->choice_shape, pos+1); pos = int(findPos(size_, controller().getSize())); fl_set_choice(dialog_->choice_size, pos+1); pos = int(findPos(bar_, controller().getBar())); fl_set_choice(dialog_->choice_bar, pos+1); pos = int(findPos(color_, controller().getColor())); fl_set_choice(dialog_->choice_color, pos+1); pos = int(findPos(lang_, controller().getLanguage())); combo_language2_->select(pos+1); fl_set_button(dialog_->check_toggle_all, controller().getToggleAll()); } ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long) { ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP; int pos = fl_get_choice(dialog_->choice_family); if (family_[pos - 1] != LyXFont::IGNORE_FAMILY) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_series); if (series_[pos - 1] != LyXFont::IGNORE_SERIES) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_shape); if (shape_[pos - 1] != LyXFont::IGNORE_SHAPE) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_size); if (size_[pos - 1] != LyXFont::IGNORE_SIZE) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_bar); if (bar_[pos - 1] != frnt::IGNORE) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_color); if (color_[pos - 1] != LColor::ignore) activate = ButtonPolicy::SMI_VALID; pos = combo_language2_->get(); if (lang_[pos - 1] != "No change") activate = ButtonPolicy::SMI_VALID; return activate; }