/** * \file FormCharacter.C * Copyright 2001 The LyX Team. * See the file COPYING. * * \author Edwin Leuven, leuven@fee.uva.nl * \author Angus Leeming, a.leeming@ic.ac.uk */ #include #ifdef __GNUG_ #pragma implementation #endif #include #include "xformsBC.h" #include "ControlCharacter.h" #include "FormCharacter.h" #include "form_character.h" #include "gettext.h" #include "combox.h" #include "helper_funcs.h" using std::vector; using std::back_inserter; using std::transform; using namespace character; typedef FormCB > base_class; FormCharacter::FormCharacter(ControlCharacter & c) : base_class(c, _("Character Layout")) {} void FormCharacter::ComboInputCB(int, void * v, Combox * combox) { FormCharacter * pre = static_cast(v); pre->InputCB(reinterpret_cast(combox), 0); } void FormCharacter::build() { dialog_.reset(build_character()); vector const family = getFamilyData(); vector const series = getSeriesData(); vector const shape = getShapeData(); vector const size = getSizeData(); vector const bar = getBarData(); vector const color = getColorData(); vector const language = getLanguageData(); // Store the enums for later family_ = getSecond(family); series_ = getSecond(series); shape_ = getSecond(shape); size_ = getSecond(size); bar_ = getSecond(bar); color_ = getSecond(color); // create a string of entries " entry1 | entry2 | entry3 | entry4 " // with which to initialise the xforms choice object. string choice = " " + getStringFromVector(getFirst(family), " | ") +" "; fl_addto_choice(dialog_->choice_family, choice.c_str()); choice = " " + getStringFromVector(getFirst(series), " | ") + " "; fl_addto_choice(dialog_->choice_series, choice.c_str()); choice = " " + getStringFromVector(getFirst(shape), " | ") + " "; fl_addto_choice(dialog_->choice_shape, choice.c_str()); choice = " " + getStringFromVector(getFirst(size), " | ") + " "; fl_addto_choice(dialog_->choice_size, choice.c_str()); choice = " " + getStringFromVector(getFirst(bar), " | ") + " "; fl_addto_choice(dialog_->choice_bar, choice.c_str()); choice = " " + getStringFromVector(getFirst(color), " | ") + " "; fl_addto_choice(dialog_->choice_color, choice.c_str()); // xforms appears to need this to prevent a crash... fl_addto_choice(dialog_->choice_language, "prevent crash"); // insert default language box manually fl_addto_form(dialog_->form); FL_OBJECT * ob = dialog_->choice_language; fl_hide_object(dialog_->choice_language); combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST)); combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250); combo_language2_->shortcut("#L", 1); combo_language2_->setcallback(ComboInputCB, this); fl_end_form(); // build up the combox entries for (vector::const_iterator cit = language.begin(); cit != language.end(); ++cit) { combo_language2_->addto(*cit); } combo_language2_->select_text(*language.begin()); // Manage the ok, apply and cancel/close buttons bc().setApply(dialog_->button_apply); bc().setCancel(dialog_->button_close); bc().addReadOnly(dialog_->check_toggle_all); } void FormCharacter::apply() { if (!form()) return; int pos = fl_get_choice(dialog_->choice_family); controller().setFamily(family_[pos-1]); pos = fl_get_choice(dialog_->choice_series); controller().setSeries(series_[pos-1]); pos = fl_get_choice(dialog_->choice_shape); controller().setShape(shape_[pos-1]); pos = fl_get_choice(dialog_->choice_size); controller().setSize(size_[pos-1]); pos = fl_get_choice(dialog_->choice_bar); controller().setBar(bar_[pos-1]); pos = fl_get_choice(dialog_->choice_color); controller().setColor(color_[pos-1]); controller().setLanguage(combo_language2_->getline()); bool const toggleall = fl_get_button(dialog_->check_toggle_all); controller().setToggleAll(toggleall); } namespace { template typename vector::size_type findPos(vector const & vec, A const & val) { vector::const_iterator it = std::find(vec.begin(), vec.end(), val); if (it == vec.end()) return 0; return it - vec.begin(); } } // namespace anon void FormCharacter::update() { int pos = int(findPos(family_, controller().getFamily())); fl_set_choice(dialog_->choice_family, pos+1); pos = int(findPos(series_, controller().getSeries())); fl_set_choice(dialog_->choice_series, pos+1); pos = int(findPos(shape_, controller().getShape())); fl_set_choice(dialog_->choice_shape, pos+1); pos = int(findPos(size_, controller().getSize())); fl_set_choice(dialog_->choice_size, pos+1); pos = int(findPos(bar_, controller().getBar())); fl_set_choice(dialog_->choice_bar, pos+1); pos = int(findPos(color_, controller().getColor())); fl_set_choice(dialog_->choice_color, pos+1); combo_language2_->select_text(controller().getLanguage()); fl_set_button(dialog_->check_toggle_all, controller().getToggleAll()); } ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long) { ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP; int pos = fl_get_choice(dialog_->choice_family); if (family_[pos-1] != LyXFont::IGNORE_FAMILY) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_series); if (series_[pos-1] != LyXFont::IGNORE_SERIES) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_shape); if (shape_[pos-1] != LyXFont::IGNORE_SHAPE) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_size); if (size_[pos-1] != LyXFont::IGNORE_SIZE) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_bar); if (bar_[pos-1] != character::IGNORE) activate = ButtonPolicy::SMI_VALID; pos = fl_get_choice(dialog_->choice_color); if (color_[pos-1] != LColor::ignore) activate = ButtonPolicy::SMI_VALID; string const language = combo_language2_->getline(); if (language != _("No change")) activate = ButtonPolicy::SMI_VALID; return activate; }