/* This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright 1995 Matthias Ettrich * Copyright 1995-2000 The LyX Team. * * ====================================================== */ #include #include "Dialogs.h" #include "FormBibitem.h" #include "FormBibtex.h" #include "FormCitation.h" #include "FormCopyright.h" #include "FormDocument.h" #include "FormError.h" #include "FormGraphics.h" #include "FormInclude.h" #include "FormIndex.h" #include "FormLog.h" #include "FormParagraph.h" #include "FormPreamble.h" #include "FormPreferences.h" #include "FormPrint.h" #include "FormRef.h" #include "FormSplash.h" #include "FormTabular.h" #include "FormTabularCreate.h" #include "FormToc.h" #include "FormUrl.h" #include "FormVCLog.h" #ifdef __GNUG__ #pragma implementation #endif using std::endl; // temporary till ported extern void ShowCredits(); // Signal enabling all visible popups to be redrawn if so desired. // E.g., when the GUI colours have been remapped. Signal0 Dialogs::redrawGUI; Dialogs::Dialogs(LyXView * lv) { dialogs_.push_back(new FormBibitem(lv, this)); dialogs_.push_back(new FormBibtex(lv, this)); dialogs_.push_back(new FormCitation(lv, this)); dialogs_.push_back(new FormCopyright(lv, this)); dialogs_.push_back(new FormDocument(lv, this)); dialogs_.push_back(new FormError(lv, this)); dialogs_.push_back(new FormGraphics(lv, this)); dialogs_.push_back(new FormInclude(lv, this)); dialogs_.push_back(new FormIndex(lv, this)); dialogs_.push_back(new FormLog(lv, this)); dialogs_.push_back(new FormParagraph(lv, this)); dialogs_.push_back(new FormPreamble(lv, this)); dialogs_.push_back(new FormPreferences(lv, this)); dialogs_.push_back(new FormPrint(lv, this)); dialogs_.push_back(new FormRef(lv, this)); dialogs_.push_back(new FormSplash(lv, this)); dialogs_.push_back(new FormTabular(lv, this)); dialogs_.push_back(new FormTabularCreate(lv, this)); dialogs_.push_back(new FormToc(lv, this)); dialogs_.push_back(new FormUrl(lv, this)); dialogs_.push_back(new FormVCLog(lv, this)); showCredits.connect(slot(ShowCredits)); // reduce the number of connections needed in // dialogs by a simple connection here. hideAll.connect(hideBufferDependent.slot()); } Dialogs::~Dialogs() { for (vector::iterator iter = dialogs_.begin(); iter != dialogs_.end(); ++iter) { delete *iter; } } /***************************************************************************** Q. WHY does Dialogs::Dialogs pass `this' to dialog constructors? A. To avoid a segfault. The dialog constructors need to connect to their respective showSomeDialog signal(*) but in order to do that they need to get the address of the Dialogs instance from LyXView::getDialogs(). However, since the Dialogs instance is still being constructed at that time LyXView::getDialogs() will *not* return the correct address because it hasn't finished being constructed. A Catch-22 situation (or is that the chicken and the egg...). So to get around the problem we pass the address of the newly created Dialogs instance using `this'. (*) -- I'm using signals exclusively to guarantee that the gui code remains hidden from the rest of the system. In fact the only header related to dialogs that anything in the non-gui-specific code gets to see is Dialogs.h! Even Dialogs.h doesn't know what a FormCopyright class looks like or that its even going to be used! No other gui dialog headers are seen outside of the gui-specific directories! This ensures that the gui is completely separate from the rest of LyX. All this through the use of a few simple signals. BUT, the price is that during construction we need to connect the implementations show() method to the showSomeDialog signal and this requires that we have an instance of Dialogs and the problem mentioned above. Almost all other dialogs should be able to operate using the same style of signalling used for Copyright. Exceptions should be handled by adding a specific show or update signal. For example, spellchecker needs to set the next suspect word and its options/replacements so we need a: Signal0 updateSpellChecker; Since we would have to have a Signal0 showSpellChecker; in order to just see the spellchecker and let the user push the [Start] button then the updateSpellChecker signal will make the SpellChecker dialog get the new word and replacements list from LyX. If you really, really wanted to you could define a signal that would pass the new word and replacements: Signal2 > updateSpellChecker; (or something similar) but, why bother when the spellchecker can get it anyway with a LyXFunc call or two. Besides if someone extends what a dialog does then they also have to change code in the rest of LyX to pass more parameters or get the extra info via a function call anyway. Thus reducing the independence of the two code bases. We don't need a separate update signal for each dialog because most of them will be changed only when the buffer is changed (either by closing the current open buffer or switching to another buffer in the current LyXView -- different BufferView same LyXView or same BufferView same LyXView). So we minimise signals but maximise independence and programming simplicity, understandability and maintainability. It's also extremely easy to add support for Qt or gtk-- because they use signals already. Guis that use callbacks, like xforms, must have their code wrapped up like that in the form_copyright.[Ch] which is awkward but will at least allow multiple instances of the same dialog. Signals will also be a great help in controlling the splashscreen -- once signalled to hide it can disconnect from the signal and remove itself from memory. LyXFuncs will be used for requesting/setting LyX internal info. This will ensure that scripts or LyXServer-connected applications can all have access to the same calls as the internal user-interface. ******************************************************************************/