/** * \file screen.C * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author John Levon * * Full author contact details are available in file CREDITS. * * Splash screen code added by Angus Leeming */ #include #include "screen.h" #include "lyxtext.h" #include "lyxrc.h" #include "lyxrow.h" #include "BufferView.h" #include "buffer.h" #include "WorkArea.h" #include "Painter.h" #include "font_metrics.h" #include "language.h" #include "debug.h" #include "rowpainter.h" #include "insets/updatableinset.h" #include "lyx_gui.h" #include "metricsinfo.h" // Splash screen-specific stuff #include "lyxfont.h" #include "version.h" #include "graphics/GraphicsLoader.h" #include "graphics/GraphicsImage.h" #include "support/filetools.h" // LibFileSearch #include #include #include using namespace lyx::support; using std::min; using std::max; using std::endl; namespace { class SplashScreen : boost::noncopyable, boost::signals::trackable { public: /// This is a singleton class. Get the instance. static SplashScreen const & get(); /// lyx::graphics::Image const * image() const { return loader_.image(); } /// string const & text() const { return text_; } /// LyXFont const & font() const { return font_; } /// void connect(lyx::graphics::Loader::slot_type const & slot) const { loader_.connect(slot); } /// void startLoading() const { if (loader_.status() == lyx::graphics::WaitingToLoad) loader_.startLoading(); } private: /** Make the c-tor private so we can control how many objects * are instantiated. */ SplashScreen(); /// lyx::graphics::Loader loader_; /// The text to be written on top of the pixmap string const text_; /// in this font... LyXFont font_; }; SplashScreen const & SplashScreen::get() { static SplashScreen singleton; return singleton; } SplashScreen::SplashScreen() : text_(lyx_version ? lyx_version : "unknown") { if (!lyxrc.show_banner) return; string const file = LibFileSearch("images", "banner", "ppm"); if (file.empty()) return; // The font used to display the version info font_.setFamily(LyXFont::SANS_FAMILY); font_.setSeries(LyXFont::BOLD_SERIES); font_.setSize(LyXFont::SIZE_NORMAL); font_.setColor(LColor::yellow); // Load up the graphics file loader_.reset(file); } } // namespace anon LyXScreen::LyXScreen() : cursor_visible_(false), greyed_out_(true) { // Start loading the pixmap as soon as possible if (lyxrc.show_banner) { SplashScreen const & splash = SplashScreen::get(); splash.connect(boost::bind(&LyXScreen::greyOut, this)); splash.startLoading(); } } LyXScreen::~LyXScreen() { } void LyXScreen::showCursor(BufferView & bv) { // this is needed to make sure we copy back the right // pixmap on the hide for the Qt frontend lyx_gui::sync_events(); if (cursor_visible_) return; if (!bv.available()) return; Cursor_Shape shape = BAR_SHAPE; LyXText const & text = *bv.getLyXText(); LyXFont const & realfont = text.real_current_font; BufferParams const & bp = bv.buffer()->params; bool const samelang = realfont.language() == bp.language; bool const isrtl = realfont.isVisibleRightToLeft(); if (!samelang || isrtl != bp.language->RightToLeft()) { shape = L_SHAPE; if (isrtl) shape = REVERSED_L_SHAPE; } // The ERT language hack needs fixing up if (realfont.language() == latex_language) shape = BAR_SHAPE; int ascent = font_metrics::maxAscent(realfont); int descent = font_metrics::maxDescent(realfont); int h = ascent + descent; int x = 0; int y = 0; int const top_y = bv.top_y(); if (bv.theLockingInset()) { // Would be nice to clean this up to make some understandable sense... UpdatableInset * inset = bv.theLockingInset(); inset->getCursor(bv, x, y); // Non-obvious. The reason we have to have these // extra checks is that the ->getCursor() calls rely // on the inset's own knowledge of its screen position. // If we scroll up or down in a big enough increment, the // inset->draw() is not called: this doesn't update // inset.top_baseline, so getCursor() returns an old value. // Ugly as you like. int bx, by; inset->getCursorPos(&bv, bx, by); by += inset->insetInInsetY() + bv.text->cursor.iy(); if (by < top_y) return; if (by > top_y + workarea().workHeight()) return; } else { x = bv.text->cursor.x(); y = bv.text->cursor.y(); y -= top_y; } y -= ascent; // if it doesn't fit entirely on the screen, don't try to show it if (y < 0 || y + h > workarea().workHeight()) return; cursor_visible_ = true; showCursor(x, y, h, shape); } void LyXScreen::hideCursor() { if (!cursor_visible_) return; cursor_visible_ = false; removeCursor(); } void LyXScreen::toggleCursor(BufferView & bv) { if (cursor_visible_) hideCursor(); else showCursor(bv); } bool LyXScreen::fitManualCursor(BufferView * bv, LyXText * text, int /*x*/, int y, int asc, int desc) { int const vheight = workarea().workHeight(); int const topy = bv->top_y(); int newtop = topy; if (y + desc - topy >= vheight) newtop = y - 3 * vheight / 4; // the scroll region must be so big!! else if (y - asc < topy && topy > 0) newtop = y - vheight / 4; newtop = max(newtop, 0); // can newtop ever be < 0? (Lgb) if (newtop == topy) return false; bv->top_y(newtop); return true; } unsigned int LyXScreen::topCursorVisible(LyXText * text) { LyXCursor const & cursor = text->cursor; int top_y = text->bv()->top_y(); int newtop = top_y; int const vheight = workarea().workHeight(); RowList::iterator row = text->cursorRow(); if (int(cursor.y() - row->baseline() + row->height() - top_y) >= vheight) { if (row->height() < vheight && row->height() > vheight / 4) { newtop = cursor.y() + row->height() - row->baseline() - vheight; } else { // scroll down, the scroll region must be so big!! newtop = cursor.y() - vheight / 2; } } else if (int(cursor.y() - row->baseline()) < top_y && top_y > 0) { if (row->height() < vheight && row->height() > vheight / 4) { newtop = cursor.y() - row->baseline(); } else { // scroll up newtop = cursor.y() - vheight / 2; newtop = min(newtop, top_y); } } return max(newtop, 0); } bool LyXScreen::fitCursor(LyXText * text, BufferView * bv) { // Is a change necessary? int const newtop = topCursorVisible(text); bool const result = (newtop != bv->top_y()); bv->top_y(newtop); return result; } void LyXScreen::redraw(BufferView & bv) { greyed_out_ = !bv.text; if (greyed_out_) { greyOut(); return; } workarea().getPainter().start(); hideCursor(); int const y = paintText(bv); // maybe we have to clear the screen at the bottom int const y2 = workarea().workHeight(); if (y < y2 && !bv.text->isInInset()) { workarea().getPainter().fillRectangle(0, y, workarea().workWidth(), y2 - y, LColor::bottomarea); } expose(0, 0, workarea().workWidth(), workarea().workHeight()); workarea().getPainter().end(); } void LyXScreen::greyOut() { if (!greyed_out_) return; workarea().getPainter().start(); workarea().getPainter().fillRectangle(0, 0, workarea().workWidth(), workarea().workHeight(), LColor::bottomarea); // Add a splash screen to the centre of the work area SplashScreen const & splash = SplashScreen::get(); lyx::graphics::Image const * const splash_image = splash.image(); if (splash_image) { int const w = splash_image->getWidth(); int const h = splash_image->getHeight(); int x = (workarea().workWidth() - w) / 2; int y = (workarea().workHeight() - h) / 2; workarea().getPainter().image(x, y, w, h, *splash_image); x += 260; y += 265; workarea().getPainter().text(x, y, splash.text(), splash.font()); } expose(0, 0, workarea().workWidth(), workarea().workHeight()); workarea().getPainter().end(); }