/** * \file QCharacterDialog.C * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Edwin Leuven * * Full author contact details are available in file CREDITS */ #include #ifdef __GNUG__ #pragma implementation #endif #include "QCharacterDialog.h" #include #include #include #include QCharacterDialog::QCharacterDialog(QCharacter * form) : QCharacterDialogBase(0, 0, false, 0), form_(form) { connect(okPB, SIGNAL(clicked()), form_, SLOT(slotOK())); connect(applyPB, SIGNAL(clicked()), form_, SLOT(slotApply())); connect(closePB, SIGNAL(clicked()), form_, SLOT(slotClose())); } void QCharacterDialog::change_adaptor() { form_->changed(); if (!autoapplyCB->isChecked()) return; // to be really good here, we should set the combos to the values of // the current text, and make it appear as "no change" if the values // stay the same between applys. Might be difficult though wrt to a // moved cursor - jbl form_->slotApply(); familyCO->setCurrentItem(0); seriesCO->setCurrentItem(0); sizeCO->setCurrentItem(0); shapeCO->setCurrentItem(0); miscCO->setCurrentItem(0); langCO->setCurrentItem(0); colorCO->setCurrentItem(0); } void QCharacterDialog::closeEvent(QCloseEvent * e) { form_->slotWMHide(); e->accept(); }