// File modified by fdfix.sh for use by lyx (with xforms > 0.88) and gettext #include #include "lyx_gui_misc.h" #include "gettext.h" /* Form definition file generated with fdesign. */ #include FORMS_H_LOCATION #include #include "form1.h" FD_KeyMap *create_form_KeyMap(void) { FL_OBJECT *obj; FD_KeyMap *fdui = (FD_KeyMap *) fl_calloc(1, sizeof(FD_KeyMap)); fdui->KeyMap = fl_bgn_form(FL_NO_BOX, 400, 400); obj = fl_add_box(FL_UP_BOX, 0, 0, 400, 400, ""); obj = fl_add_frame(FL_ENGRAVED_FRAME, 200, 210, 190, 140, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); fdui->AcceptChset = obj = fl_add_button(FL_NORMAL_BUTTON, 210, 280, 170, 30, idex(_("Set Charset|#C")));fl_set_button_shortcut(obj, scex(_("Set Charset|#C")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fdui->ChsetErr = obj = fl_add_text(FL_NORMAL_TEXT, 210, 310, 170, 30, _("Charset not found!")); fl_set_object_lcolor(obj, FL_RED); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_CENTER|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE+FL_EMBOSSED_STYLE); fdui->KeymapErr = obj = fl_add_text(FL_NORMAL_TEXT, 290, 60, 100, 90, _("Error:\n\nKeymap\nnot found")); fl_set_object_lcolor(obj, FL_RED); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_CENTER|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE+FL_EMBOSSED_STYLE); fdui->Charset = obj = fl_add_input(FL_NORMAL_INPUT, 210, 240, 170, 30, idex(_("Character set:|#H")));fl_set_button_shortcut(obj, scex(_("Character set:|#H")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_TOP); obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 210, 180, 100, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 20, 380, 170, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_TOP); fl_set_object_resize(obj, FL_RESIZE_NONE); fdui->Accept = obj = fl_add_button(FL_RETURN_BUTTON, 130, 360, 120, 30, _("OK")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fdui->OtherKeymap = obj = fl_add_input(FL_NORMAL_INPUT, 120, 70, 160, 30, idex(_("Other...|#O")));fl_set_button_shortcut(obj, scex(_("Other...|#O")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_resize(obj, FL_RESIZE_NONE); fdui->OtherKeymap2 = obj = fl_add_input(FL_NORMAL_INPUT, 120, 150, 160, 30, idex(_("Other...|#T")));fl_set_button_shortcut(obj, scex(_("Other...|#T")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_resize(obj, FL_RESIZE_NONE); obj = fl_add_text(FL_NORMAL_TEXT, 20, 10, 90, 20, _("Language")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fl_set_object_resize(obj, FL_RESIZE_NONE); obj = fl_add_text(FL_NORMAL_TEXT, 20, 200, 80, 20, _("Mapping")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->KeyMapOn = fl_bgn_group(); fdui->KeyOnBtn = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 250, 180, 30, idex(_("Primary key map|#r")));fl_set_button_shortcut(obj, scex(_("Primary key map|#r")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fdui->KeyOffBtn = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 220, 180, 30, idex(_("No key mapping|#N")));fl_set_button_shortcut(obj, scex(_("No key mapping|#N")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fdui->KeyOnBtn2 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 280, 180, 30, idex(_("Secondary key map|#e")));fl_set_button_shortcut(obj, scex(_("Secondary key map|#e")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_end_group(); obj = fl_add_text(FL_NORMAL_TEXT, 20, 110, 100, 30, _("Secondary")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_RIGHT|FL_ALIGN_INSIDE); obj = fl_add_text(FL_NORMAL_TEXT, 20, 30, 100, 30, _("Primary")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_RIGHT|FL_ALIGN_INSIDE); fl_end_form(); fdui->KeyMap->fdui = fdui; return fdui; } /*---------------------------------------*/ FD_Figure *create_form_Figure(void) { FL_OBJECT *obj; FD_Figure *fdui = (FD_Figure *) fl_calloc(1, sizeof(FD_Figure)); fdui->Figure = fl_bgn_form(FL_NO_BOX, 420, 390); obj = fl_add_box(FL_UP_BOX, 0, 0, 420, 390, ""); obj = fl_add_frame(FL_ENGRAVED_FRAME, 230, 220, 180, 80, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); obj = fl_add_frame(FL_ENGRAVED_FRAME, 230, 60, 180, 140, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 244, 200, 56, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 60, 200, 160, ""); fl_set_object_color(obj, FL_COL1, FL_COL1); fdui->EpsFile = obj = fl_add_input(FL_NORMAL_INPUT, 80, 10, 230, 30, idex(_("EPS file|#E")));fl_set_button_shortcut(obj, scex(_("EPS file|#E")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 2); fdui->Preview = obj = fl_add_button(FL_NORMAL_BUTTON, 270, 350, 140, 30, idex(_("Full Screen Preview|#v")));fl_set_button_shortcut(obj, scex(_("Full Screen Preview|#v")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 1); fdui->Browse = obj = fl_add_button(FL_NORMAL_BUTTON, 320, 10, 90, 30, idex(_("Browse...|#B")));fl_set_button_shortcut(obj, scex(_("Browse...|#B")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 0); fdui->Width = obj = fl_add_input(FL_FLOAT_INPUT, 20, 180, 80, 30, ""); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 2); fdui->Height = obj = fl_add_input(FL_FLOAT_INPUT, 120, 180, 80, 30, ""); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 2); fdui->ApplyBtn = obj = fl_add_button(FL_NORMAL_BUTTON, 100, 350, 60, 30, idex(_("Apply|#A")));fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 7); fdui->OkBtn = obj = fl_add_button(FL_RETURN_BUTTON, 10, 350, 70, 30, _("OK")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 8); fdui->CancelBtn = obj = fl_add_button(FL_NORMAL_BUTTON, 180, 350, 70, 30, idex(_("Cancel|^[")));fl_set_button_shortcut(obj, scex(_("Cancel|^[")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 9); fdui->Frame = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 230, 230, 180, 30, idex(_("Display Frame|#F")));fl_set_button_shortcut(obj, scex(_("Display Frame|#F")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 53); fdui->Translations = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 230, 260, 180, 30, idex(_("Do Translations|#r")));fl_set_button_shortcut(obj, scex(_("Do Translations|#r")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 54); obj = fl_add_text(FL_NORMAL_TEXT, 240, 210, 70, 20, _("Options")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->Angle = obj = fl_add_input(FL_FLOAT_INPUT, 100, 260, 80, 30, idex(_("Angle:|#L")));fl_set_button_shortcut(obj, scex(_("Angle:|#L")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 2); fdui->HeightGrp = fl_bgn_group(); // xgettext:no-c-format fdui->page2 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 110, 130, 110, 30, idex(_("% of Page|#g")));fl_set_button_shortcut(obj, scex(_("% of Page|#g")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 23); fdui->Default2 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 110, 70, 80, 30, idex(_("Default|#t")));fl_set_button_shortcut(obj, scex(_("Default|#t")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 20); fdui->cm2 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 110, 90, 60, 30, idex(_("cm|#m")));fl_set_button_shortcut(obj, scex(_("cm|#m")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 21); fdui->in2 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 110, 110, 80, 30, idex(_("inches|#h")));fl_set_button_shortcut(obj, scex(_("inches|#h")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 22); fl_end_group(); obj = fl_add_text(FL_NORMAL_TEXT, 237, 50, 53, 20, _("Display")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->HeightLabel = obj = fl_add_text(FL_NORMAL_TEXT, 120, 50, 60, 20, _("Height")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->WidthLabel = obj = fl_add_text(FL_NORMAL_TEXT, 20, 50, 60, 20, _("Width")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); obj = fl_add_text(FL_NORMAL_TEXT, 20, 230, 90, 30, _("Rotation")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj, FL_BOLD_STYLE); fdui->DisplayGrp = fl_bgn_group(); fdui->Wysiwyg3 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 230, 130, 180, 30, idex(_("Display in Color|#D")));fl_set_button_shortcut(obj, scex(_("Display in Color|#D")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 63); fdui->Wysiwyg0 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 230, 160, 180, 30, idex(_("Do not display this figure|#y")));fl_set_button_shortcut(obj, scex(_("Do not display this figure|#y")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 3); fdui->Wysiwyg2 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 230, 100, 180, 30, idex(_("Display as Grayscale|#i")));fl_set_button_shortcut(obj, scex(_("Display as Grayscale|#i")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 43); fdui->Wysiwyg1 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 230, 70, 180, 30, idex(_("Display as Monochrome|#s")));fl_set_button_shortcut(obj, scex(_("Display as Monochrome|#s")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 33); fl_end_group(); fdui->WidthGrp = fl_bgn_group(); fdui->Default1 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 70, 80, 30, idex(_("Default|#U")));fl_set_button_shortcut(obj, scex(_("Default|#U")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 10); fdui->cm1 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 90, 60, 30, idex(_("cm|#c")));fl_set_button_shortcut(obj, scex(_("cm|#c")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 11); fdui->in1 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 110, 80, 30, idex(_("inches|#n")));fl_set_button_shortcut(obj, scex(_("inches|#n")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 12); // xgettext:no-c-format fdui->page1 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 130, 110, 30, idex(_("% of Page|#P")));fl_set_button_shortcut(obj, scex(_("% of Page|#P")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 13); // xgettext:no-c-format fdui->column1 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 150, 110, 30, idex(_("% of Column|#o")));fl_set_button_shortcut(obj, scex(_("% of Column|#o")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 14); fl_end_group(); obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 310, 400, 30, ""); fdui->Subcaption = obj = fl_add_input(FL_NORMAL_INPUT, 150, 310, 260, 30, idex(_("Caption|#k")));fl_set_button_shortcut(obj, scex(_("Caption|#k")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 2); fdui->Subfigure = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 10, 310, 90, 30, idex(_("Subfigure|#q")));fl_set_button_shortcut(obj, scex(_("Subfigure|#q")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_callback(obj, GraphicsCB, 70); fl_end_form(); fdui->Figure->fdui = fdui; return fdui; } /*---------------------------------------*/ FD_FileDlg *create_form_FileDlg(void) { FL_OBJECT *obj; FD_FileDlg *fdui = (FD_FileDlg *) fl_calloc(1, sizeof(FD_FileDlg)); fdui->FileDlg = fl_bgn_form(FL_NO_BOX, 440, 380); obj = fl_add_box(FL_UP_BOX, 0, 0, 440, 380, ""); fdui->FileInfo = obj = fl_add_text(FL_NORMAL_TEXT, 10, 260, 420, 30, ""); fl_set_object_boxtype(obj, FL_SHADOW_BOX); fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_gravity(obj, FL_SouthWest, FL_SouthEast); fl_set_object_resize(obj, FL_RESIZE_X); fdui->DirBox = obj = fl_add_input(FL_NORMAL_INPUT, 100, 10, 330, 30, idex(_("Directory:|#D")));fl_set_button_shortcut(obj, scex(_("Directory:|#D")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast); fl_set_object_resize(obj, FL_RESIZE_X); fdui->PatBox = obj = fl_add_input(FL_NORMAL_INPUT, 100, 40, 330, 30, idex(_("Pattern:|#P")));fl_set_button_shortcut(obj, scex(_("Pattern:|#P")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast); fl_set_object_resize(obj, FL_RESIZE_X); fdui->List = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 80, 320, 170, ""); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_lalign(obj, FL_ALIGN_TOP); fl_set_object_gravity(obj, FL_NorthWest, FL_SouthEast); fdui->Filename = obj = fl_add_input(FL_NORMAL_INPUT, 100, 300, 330, 30, idex(_("Filename:|#F")));fl_set_button_shortcut(obj, scex(_("Filename:|#F")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_SouthWest, FL_SouthEast); fl_set_object_resize(obj, FL_RESIZE_X); fdui->Rescan = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 80, 90, 30, idex(_("Rescan|#R#r")));fl_set_button_shortcut(obj, scex(_("Rescan|#R#r")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); fdui->Home = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 120, 90, 30, idex(_("Home|#H#h")));fl_set_button_shortcut(obj, scex(_("Home|#H#h")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); fdui->User1 = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 160, 90, 30, idex(_("User1|#1")));fl_set_button_shortcut(obj, scex(_("User1|#1")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); fdui->User2 = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 90, 30, idex(_("User2|#2")));fl_set_button_shortcut(obj, scex(_("User2|#2")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast); fdui->Ready = obj = fl_add_button(FL_RETURN_BUTTON, 220, 340, 100, 30, _("OK")); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fdui->Cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 340, 100, 30, idex(_("Cancel|^[")));fl_set_button_shortcut(obj, scex(_("Cancel|^[")), 1); fl_set_object_lsize(obj, FL_NORMAL_SIZE); fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast); fdui->timer = obj = fl_add_timer(FL_HIDDEN_TIMER, 10, 350, 20, 20, ""); fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest); fl_end_form(); fdui->FileDlg->fdui = fdui; return fdui; } /*---------------------------------------*/