#include #ifdef __GNUG__ #pragma implementation #endif #include "FloatList.h" FloatList::FloatList() { // Insert the latex builtin float-types // table Floating table("table", "htbp", "lot", "", "plain", "Table", true); list[table.type()] = table; // figure Floating figure("figure", "htbp", "lof", "", "plain", "Figure", true); list[figure.type()] = figure; // And we add algorithm too since LyX has // supported that for a long time, // but support for this should probably be moved to a layout file. Floating algorithm("algorithm", "htbp", "loa", "", "ruled", "Algorithm"); list[algorithm.type()] = algorithm; } FloatList::const_iterator FloatList::begin() const { return list.begin(); } FloatList::const_iterator FloatList::end() const { return list.end(); } void FloatList::newFloat(Floating const & fl) { list[fl.type()] = fl; } string const FloatList::defaultPlacement(string const & t) const { List::const_iterator cit = list.find(t); if (cit != list.end()) return (*cit).second.placement(); return string(); } bool FloatList::typeExist(string const & t) const { List::const_iterator cit = list.find(t); return cit != list.end(); } Floating const & FloatList::getType(string const & t) const { // I wish we could use exceptions List::const_iterator cit = list.find(t); if (cit != list.end()) return (*cit).second; #ifdef HAVE_EXCEPTIONS throw UnknownFloatType(t); #else static Floating empty_float; return empty_float; #endif } FloatList::const_iterator FloatList::operator[](string const & t) const { return list.find(t); } // The global floatlist FloatList floatList;