dnl dnl Abstract Slot templates dnl dnl Copyright (C) 1998 Karl Nelson dnl dnl This library is free software; you can redistribute it and/or dnl modify it under the terms of the GNU Library General Public dnl License as published by the Free Software Foundation; either dnl version 2 of the License, or (at your option) any later version. dnl dnl This library is distributed in the hope that it will be useful, dnl but WITHOUT ANY WARRANTY; without even the implied warranty of dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU dnl Library General Public License for more details. dnl dnl You should have received a copy of the GNU Library General Public dnl License along with this library; if not, write to the Free dnl Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. dnl // -*- c++ -*- dnl Ignore the next line /* This is a generated file, do not edit. Generated from __file__ */ include(template.macros.m4) #ifndef __header__ #define __header__ /* This file just gives the basic definition of Slots. Callback# is the 4 byte data necessary for representing all callback types. CallData is a specific interpretation of the Callback data. Slot_ is a pimple on SlotData containing an Object for holding its referencees, a Dependency that removes the slot when its caller or receiver die, and a Callback. Slot is a handle to a Slot_. */ #include #include #include #include #ifdef SIGC_CXX_NAMESPACES namespace SigC { #endif // Base node for a polymorphic list of "extra" data needed // by various slots. struct LIBSIGC_API SlotNode { void *next_; SlotNode(); virtual ~SlotNode()=0; }; struct LIBSIGC_API SlotIterator_ { typedef SlotNode NodeType; typedef SlotIterator_ Iterator; NodeType *node_; NodeType* node() {return node_;} const NodeType* node() const {return node_;} NodeType& operator*() {return *node_; } const NodeType& operator*() const {return *node_; } bool operator==(const Iterator& i) const {return node_==i.node_; } bool operator!=(const Iterator& i) const {return node_!=i.node_; } Iterator& operator++() { if (node_) node_=(NodeType*)node_->next_; return *this; } Iterator operator++(int) {Iterator tmp=*this; ++*this; return tmp; } Iterator& operator= (const Iterator& i) { node_=i.node_; return *this; } SlotIterator_():node_(0) {} SlotIterator_(NodeType *node):node_(node) {} }; // This is a list for storing internal data for slots struct LIBSIGC_API SlotList_ { typedef SlotNode NodeType; typedef SlotIterator_ Iterator; NodeType* head_; Iterator begin() {return ((NodeType*)head_);} Iterator end() {return Iterator();} const Iterator begin() const {return ((NodeType*)head_);} const Iterator end() const {return Iterator();} // this is best used at the begining of list. Iterator insert_direct(Iterator pos,NodeType *n); void clear(); bool empty() const {return head_==0;} SlotList_():head_(0) {} ~SlotList_() {clear();} private: SlotList_(const SlotList_&); }; struct SlotData; // SlotDependent is an internal of SlotData used to unreference the // Slot when either the sender or receiver have gone away struct LIBSIGC_API SlotDependent:public ScopeNode { struct LIBSIGC_API Dep: public ScopeNode { SlotData *parent; virtual void erase(); Dep() {} virtual ~Dep(); } dep; ScopeNode* receiver() {return &dep;} ScopeNode* sender() {return this;} SlotData* parent() {return dep.parent;} bool connected() {return (next_!=this);} virtual void erase(); void set_parent(SlotData *s) {dep.parent=s;} SlotDependent(SlotData &s) {dep.parent=&s;} SlotDependent() {} virtual ~SlotDependent(); }; // common data to all callbacks. struct Callback_ { // callback function void* (*func_)(void*); struct O; struct C1 { void* (*f1)(void*); }; struct C2 { O* o; void (O::*v)(void); }; // Object pointer or function pointer union {C1 a1; C2 a2;}; }; // All slots have the same base struct LIBSIGC_API SlotData:public ObjectScoped { typedef SlotList_ List; SlotDependent dep_; ScopeNode* receiver() {return dep_.receiver();} ScopeNode* sender() {return dep_.sender();} // Called from signals to tell slot object it is connected // invalidates list and sets weak reference void connect(); List list_; Callback_ data_; Callback_& callback() {return data_;} SlotData() {dep_.set_parent(this);} virtual ~SlotData(); }; typedef Scopes::Extend SlotExtend; #ifdef LIBSIGC_MSC #pragma warning(disable: 4231) LIBSIGC_TMPL template class LIBSIGC_API Handle; #endif class LIBSIGC_API Connection:protected Handle { typedef Handle Base; public: // hides virtual method void disconnect() {if (obj()) obj()->invalid();} bool connected() {return Base::connected ();} Connection():Base() {} Connection(SlotData *s):Base(s) {} Connection(const Connection& s):Base(s) {} }; // possible casts of Callback template struct CallDataFunc { C callback; F func; }; template struct CallDataObj2 { C callback; O *obj; }; template struct CallDataObj3 { C callback; O* obj; F func; }; // from Abstract_Slots we build abstract slots // with various lengths of arguments // A slot is not concrete til it has a call dnl dnl SLOT([P1,P2,...]) dnl define([SLOT],[dnl /**************************************************************** ***** Abstract Slot NUM($1) ****************************************************************/ SLOT_IMPL(R,[$1]) #ifndef SIGC_CXX_VOID_RETURN #ifdef SIGC_CXX_PARTIAL_SPEC SLOT_IMPL(void,[$1]) #endif #endif ])dnl end SLOT dnl dnl SLOT_IMPL(R,[P1,P2,...]) dnl define([SLOT_IMPL],[dnl LINE(]__line__[)dnl ifelse($1,void,[dnl template struct [Callback]NUM($2):public Callback_ { typedef void RType; typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2])); inline RType call(ARG_REF($2)) {((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));} inline RType operator()(ARG_REF($2)) {((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));} }; ],[dnl template struct [Callback]NUM($2):public Callback_ { #ifdef SIGC_CXX_PARTIAL_SPEC typedef R RType; #else typedef Trait::type RType; #endif typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2])); inline RType call(ARG_REF($2)) {return ((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));} inline RType operator()(ARG_REF($2)) {return ((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));} }; ])dnl ifelse($1,void,[dnl template class __SLOT__(void,[$2]) ],[dnl template class [Slot]NUM($2) ])dnl :public Handle { public: typedef Handle Base; typedef [Callback]NUM($2) Callback; typedef ifelse([$1$2],void,,typename) Callback::RType RType; typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2])); SlotData* data() const {return (SlotData*)(scope_.object());} [Slot]NUM($2)() {} [Slot]NUM($2)(SlotData *s):Base(s) {} [Slot]NUM($2)(const [Slot]NUM($2)& s):Base(s.obj()) {} inline RType call(ARG_REF($2)) { if (connected()) ifelse($1,void,[ ((Callback&)(data()->callback())).call(ARG_NAME($2)); ],[dnl return ((Callback&)(data()->callback())).call(ARG_NAME($2)); return RType(); ])dnl } inline RType operator()(ARG_REF($2)) { if (connected()) ifelse($1,void,[ ((Callback&)(data()->callback())).call(ARG_NAME($2)); ],[dnl return ((Callback&)(data()->callback())).call(ARG_NAME($2)); return RType(); ])dnl } }; ])dnl end SLOT_IMPL SLOT(ARGS(P,0)) SLOT(ARGS(P,1)) SLOT(ARGS(P,2)) SLOT(ARGS(P,3)) SLOT(ARGS(P,4)) SLOT(ARGS(P,5)) #ifdef SIGC_CXX_NAMESPACES } // namespace #endif #endif // __header__