#% Do not delete the line below; configure depends on this # \DeclareLaTeXClass[hollywood]{hollywood} # This layout follows the current Hollywood standard for movie scripts # # Font Courier 12 pts # abbreviations used in scripts are as follows: # INT. - interior EXT. - exterior #(O.S) - off screen b.g. - background PAN - camera movement #(V.O) - voice over C.U. - close-up INSERT - cut to close-up of # each page should be 1 minute of film # Spec scripts should not be more that 120 pages or less than 110. # Nothing goes in a script that you cannot see or hear. # Contributed by Garst R. Reese with lots of help from the LyX Team # Based on course given by Lars Davidson Format 24 Columns 1 Sides 1 SecNumDepth 2 TocDepth 2 ClassOptions FontSize 12 End DefaultFont Family Typewriter Series Medium Shape Up Size Normal Color None EndFont DefaultStyle Dialogue # Actor dialog Style Dialogue Margin Static LatexType Command LatexName dialogue LeftMargin MMMMMMMMMM RightMargin MMMMMMMMMMMMMMMMMMMMMMM ParSkip 0.0 TopSep 0.0 BottomSep 0.0 Align Left LabelType No_Label End # More: Use to break a long Dialogue Style More Margin Static LatexType Command LatexName more LeftMargin MMMMMMMMMMMMMMMMMMMMMMMMMMM ParSkip 0.0 TopSep 0.0 BottomSep 0.0 KeepEmpty 1 Align Left LabelType Static LabelString "(MORE)" Font Family Typewriter Series Medium Shape Up Size Normal Color Green EndFont End # FADE_IN: and FADE_OUT: usually stand alone. If you want a more complicated # FADE_IN e.g. FADE_IN on STELLA:, use the Narrative Style. Style FADE_IN: Margin Dynamic LatexType Command LatexName fadein ParIndent "" ParSkip 0.25 TopSep 0.25 Align Left KeepEmpty 1 LabelType Static LabelSep M LabelString "FADE IN:" End # Scene headings (ALL CAPS) This is a general case, probably not needed # example: # INT. LOG CABIN - NIGHT # Use Style EXT. for Exterior, INT. for Interior scenes. Last word should be # - DAY, or - NIGHT or similar to define lighting. Style INT. Margin Dynamic LatexType Command LatexName interiorshot ParIndent "" ParSkip 0.25 TopSep 0.25 Align Left LabelType Static LabelSep M LabelString "INT." End Style EXT. Margin Dynamic LatexType Command LatexName exteriorshot ParIndent "" ParSkip 0.25 TopSep 0.25 Align Left LabelType Static LabelSep M LabelString "EXT." End # Narrative description of Scene # same as narrative, but glued to INT., EXT., or Scene Style Description Margin Static LatexType Command LatexName description ParIndent "" ParSkip 0.25 TopSep 0.25 RightMargin MMMMM Align Left LabelType No_Label End # Speaker style definition, identifies speaker ALL CAPS # Use this also for THE END Style Speaker Margin Static LatexType Command LatexName speaker LeftMargin MMMMMMMMMMMMMMMMMMMMMMM ParSkip 0.0 TopSep 0.25 BottomSep 0.0 Align Left LabelType No_Label End # Parenthetical instruction to speaker (in parenthises, l.c.) # The ( and ) will automatically appear on screen, so don't type any. Style Parenthetical Margin Static LatexType Command LatexName parenthetical LeftMargin MMMMMMMMMMMMMMMMMMM RightMargin MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM TopSep 0.0 BottomSep 0.0 ParSkip 0.0 Align Left LabelType Static LabelString "(" EndLabelType Static EndLabelString ")" Font Family Typewriter Series Medium Shape Up Size Normal Color Blue EndFont End # Used when the same speaker continues after a narrative. Don't type # anything. Style Continuing Margin Static LatexType Command LatexName continuing LeftMargin MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM TopSep 0.5 BottomSep 0.5 ParSkip 0.0 KeepEmpty 1 Align Left LabelType Static LabelString "(continuing)" Font Family Typewriter Series Medium Shape Up Size Normal Color Green EndFont End # Narrative description of action Style Narrative Margin Static LatexType Command LatexName narrative ParIndent "" ParSkip 0.25 TopSep 0.25 RightMargin MMMMM Align Left LabelType No_Label End # Transition style definition ALL CAPS Style Transition Margin Static LatexType Environment LatexName flushright ParIndent "" TopSep 0.5 ParSkip 0.4 Align Right LabelType No_Label End Style TITLE_OVER: Margin Dynamic LatexType Command LatexName titleover ParIndent "" ParSkip 0.5 TopSep 0.5 Align Left KeepEmpty 1 LabelType Static LabelSep M LabelString "TITLE OVER:" End Style INTERCUT Margin Dynamic LatexType Command LatexName intercut ParIndent "" ParSkip 0.25 TopSep 0.5 Align Left KeepEmpty 1 LabelType Static LabelSep M LabelString "INTERCUT WITH:" End Style FADE_OUT Margin Dynamic LatexType Command LatexName fadeout ParIndent "" ParSkip 0.8 TopSep 1.0 Align Left KeepEmpty 1 LabelType Static LabelSep M LabelString "FADE OUT" End # Same as Standard, Standard deprecated Style General Margin Static LatexType Paragraph LatexName dummy ParIndent "" ParSkip 0.4 Align Left AlignPossible Block, Left, Right, Center Labeltype No_Label End # General Left aligned CAPS Style Scene Margin Dynamic LatexType Command LatexName scene ParIndent "" ParSkip 0.25 TopSep 0.25 Align Left LabelType No_Label End Style Right_Address Margin Right_Address_Box LatexType Command LatexName address InTitle 1 ParSkip 0.4 BottomSep 1.5 ParSep 1.5 Align Left AlignPossible Left, Right End Style Author Margin Static LatexType Command LatexName author InTitle 1 ParSkip 0.4 BottomSep 1.5 ParSep 1.5 Align Center AlignPossible Left, Right, Center End Style Title Margin Static LatexType Command LatexName title InTitle 1 ParSkip 0.4 BottomSep 1.5 ParSep 1.5 Align Center AlignPossible Left, Right, Center End # Standard style definition (I kept this one to provide a general case) Style Standard ObsoletedBy General End # For shooting scripts only, puts CONTINUED in rfoot, CONTINUED: in # nextpage lhead and clears that rfoot. It is used when a scene continues # onto the next page. This command is provided in case a production unit # wants to convert the spec script into a shooting script. #Style CONTINUED # LatexType Command # LatexName continued #End # Clears rfoot, does a pagebreak, and clears lhead. #Style NOT_CONTD # LatexType Command # LatexName endcontinued #End Input stdinsets.inc Input stdtitle.inc Input stdstruct.inc Input stdfloats.inc Input stdcounters.inc NoStyle Abstract NoStyle Bibliography NoStyle Date