Rules for the code in LyX ------------------------- The aim of this file is to serve as a guide for the developers, to aid us to get clean and uniform code. Still uncomplete. In general, if you want to contribute to the main source, we expect at least that you: - write good C++ code: Readable, well commented and taking advantage of the OO model. - adapt the code to the structures already existing in LyX, or in case that you have better ideas, discuss them on the developer's list before writing the code. These guidelines should save us a lot of work while cleaning up the code and help us to have quality code. LyX has been haunted by problems coming from unfinished projects by people who have left the team. Those problems will hopefully disappear if the code is easy to hand over to somebody else. * Naming rules for classes - Use descriptive but simple and short names. For stuff specific to LyX use LyX as prefix. Some modules, like mathed or spellchecker, could have other prefixes. - Class names are usually capitalized, and function names lowercased. Enums are in CAPS. - Long variables are named like thisLongVariableName. * Formatting - Please adapt the formatting of your code to the setting in LyX in that particular file. Lars and Asger are slowly, but surely moving the source towards Linux kernel style formatting, aka K&R style. We suggest that you also do this, but this is NOT something that has been decided generally. * Use existing structures - Use LString whereever possible. LyX will someday move to Unicode, and that will be easy if everybody uses LString now. - Check out the filename and path tools in filetools.h - Use the Error class to report errors and messages [add description of other existing structures] * Declarations - Use this order for the access sections of your class: public, protected, private. The public section is interesting for every user of the class. The private section is only of interest for the implementors of the class (you). - Avoid to declare global objects in the declaration file of the class. If the same variable is used for all object, use a static member. - Avoid global or static variables. An exception to this rule is very private stuff like the math stack. - Use the const keyword like this: char const * instead of const char * because this is more logical. * Documentation - The documentation is generated from the header files. - You document for the other developers, not for yourself. - You should document what the funtion do, not the implementation. - in the .C files you document the implementation. - Short description (///), large description (/** ... */) (someone explain this please) - You make the documentation by doing "make srcdoc" in the root, and then you'll find HTML in the srcdoc/ directory. Read with Netscape for best results. * NAMING RULES FOR USER-COMMANDS Here's the set of rules to apply when a new command name is introduced: 1) Use the object.event order. That is, use `word-forward' instead of `forward-word'. 2) Don't introduce an alias for an already named object. Same for events. 3) Forward movement or focus is called `forward' (not `right'). 4) Backward movement or focus is called `backward' (not `left'). 5) Upward movement of focus is called `up'. 6) Downward movement is called `down'. 7) The begin of an object is called `begin' (not `start'). 8) The end of an object is called `end'. * Using external GUI constructors (XForms fdesign) - Fdesign generated files should not be changed at all. The only changes needed are gettext, compability with 0.81 or when you have made your own xforms objects and have just a dummy in the .fd file in place of your own. In case you have to change the generated files for any of the reasons above, you should provide a patch against the clean generated file. Your callbacks must be in a separate file.