Building LyX/Mac-1.4.0 Ronald Florence LyX/Mac is built from the LyX source, the GPL-licensed Trolltech Qt/Mac library, and a custom application bundle. You will need the MacOSX development tools. The procedure described here builds LyX linked with a static Qt library. If you are using the tcsh shell, change the "export VAR=value" statements to "setenv VAR value". 1. Download the GPL-licensed Qt/Mac library source code from , untar in a convenient directory, cd to the top of the Qt source hierarcy, and: export QTDIR=`pwd` patch -p0 < LYX-SOURCE-DIRECTORY/development/MacOSX/qt.patch sudo gcc_select 3.3 ./configure -static [for Panther, use "./configure -static -lresolv"] make rm lib/libqt.la 2. Download the LyX/Mac skeleton from and unpack it in /Applications. Change the references to "1.3.4" in /Applications/LyX.app/Contents/Info.plist to "1.4.0". 3. Using the same terminal session you used to build the Qt library, cd to the top of the LyX source hierarchy, and: export LDFLAGS="-framework Carbon -framework OpenGL -framework AGL -framework QuickTime -lz" ./configure --with-frontend=qt --without-x --datadir=/Applications/LyX.app/Contents/Resources --bindir=/Applications/LyX.app/Contents/MacOS --mandir=/Applications/LyX.app/Contents/Resources/man make make install rm /Applications/LyX.app/Contents/Resources/LyX/images/lyx.xpm The information on this page is believed to be accurate, has been used successfully on many systems and sites, and has benefited from the comments and suggestions of many users. Due to the variations in individual systems, this information is conveyed as is with no warranty of any kind.