Building LyX/Mac-1.4.0 Ronald Florence Modified by Bennett Helm LyX/Mac is built from the LyX source, the GPL-licensed Trolltech Qt/Mac library, and a custom application bundle. You will need the MacOSX development tools. The procedure described here builds LyX linked with a static Qt library. If you are using the tcsh shell, change the "export VAR=value" statements to "setenv VAR value". 1. Download the GPL-licensed Qt/Mac Free Edition library source code from , untar in a convenient directory, cd to the top of the Qt source hierarcy, and: export QTDIR=`pwd` sudo gcc_select 3.3 ./configure -static -no-exceptions [for Panther, use "./configure -static -no-exceptions -lresolv"] make rm lib/libqt.la 2. The LyX/Mac application bundle skeleton (LyX.app) can be found in development/MacOSX. This bundle should be moved to some convenient place. (These instructions assume it is placed in /Applications and named LyX.app.) 3. Using the same terminal session you used to build the Qt library, cd to the top of the LyX source hierarchy, and: export LDFLAGS="-framework Carbon -framework OpenGL -framework AGL -framework QuickTime -lz" ./configure --with-frontend=qt --without-x --prefix=/Applications/LyX.app --enable-maintainer-mode --with-included-gettext --enable-optimization=-Os --disable-concept-checks make make install rm /Applications/LyX.app/Contents/Resources/LyX/images/lyx.xpm [Note that removing lyx.xpm -- the point of the last line above -- is necessary for the Mac OS X native icon files included in the LyX/Mac skeleton to be used.] The information on this page is believed to be accurate, has been used successfully on many systems and sites, and has benefited from the comments and suggestions of many users. Due to the variations in individual systems, this information is conveyed as is with no warranty of any kind. For more information on LyX/Mac, see .