3 * \file InsetMathScript.h
4 * This file is part of LyX, the document processor.
5 * Licence details can be found in the file COPYING.
9 * Full author contact details are available in file CREDITS.
12 #ifndef MATH_SCRIPTINSET_H
13 #define MATH_SCRIPTINSET_H
15 #include "InsetMathNest.h"
21 // An inset for super- and subscripts or both. The 'nucleus' is always
22 // cell 0. If there is just one script, it's cell 1 and cell_1_is_up_
23 // is set accordingly. If both are used, cell 1 is up and cell 2 is down.
25 class InsetMathScript : public InsetMathNest {
27 /// create inset without scripts
29 /// create inset with single script
30 explicit InsetMathScript(bool up);
31 /// create inset with single script and given nucleus
32 InsetMathScript(MathAtom const & at, bool up);
34 mode_type currentMode() const { return MATH_MODE; }
36 bool metrics(MetricsInfo & mi, Dimension & dim) const;
38 void draw(PainterInfo & pi, int x, int y) const;
40 void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
42 void drawT(TextPainter & pi, int x, int y) const;
45 bool idxLeft(Cursor & cur) const;
47 bool idxRight(Cursor & cur) const;
48 /// move cursor up or down
49 bool idxUpDown(Cursor & cur, bool up) const;
50 /// Target pos when we enter the inset from the left by pressing "Right"
51 bool idxFirst(Cursor & cur) const;
52 /// Target pos when we enter the inset from the right by pressing "Left"
53 bool idxLast(Cursor & cur) const;
55 /// write LaTeX and Lyx code
56 void write(WriteStream & os) const;
57 /// write normalized content
58 void normalize(NormalStream &) const;
59 /// write content as something readable by Maple
60 void maple(MapleStream &) const;
61 /// write content as something readable by Mathematica
62 void mathematica(MathematicaStream &) const;
63 /// write content as something resembling MathML
64 void mathmlize(MathStream &) const;
65 /// write content as something readable by Octave
66 void octave(OctaveStream &) const;
68 /// identifies scriptinsets
69 InsetMathScript const * asScriptInset() const;
71 InsetMathScript * asScriptInset();
74 void limits(int lim) { limits_ = lim; }
76 int limits() const { return limits_; }
77 /// returns subscript. Always run 'hasDown' or 'has(false)' before!
78 MathData const & down() const;
79 /// returns subscript. Always run 'hasDown' or 'has(false)' before!
81 /// returns superscript. Always run 'hasUp' or 'has(true)' before!
82 MathData const & up() const;
83 /// returns superscript. Always run 'hasUp' or 'has(true)' before!
86 MathData const & nuc() const;
89 /// do we have a superscript?
91 /// do we have a subscript?
93 /// do we have a script?
94 bool has(bool up) const;
95 /// what idx has super/subscript?
96 idx_type idxOfScript(bool up) const;
98 void removeScript(bool up);
99 /// make sure a script is accessible
100 void ensure(bool up);
101 /// say that we have scripts
102 void infoize(odocstream & os) const;
103 /// say whether we have displayed limits
104 void infoize2(odocstream & os) const;
106 virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
108 virtual Inset * clone() const;
109 /// returns x offset for main part
111 /// returns width of nucleus if any
113 /// returns y offset for either superscript or subscript
114 int dy01(int asc, int des, int what) const;
115 /// returns y offset for superscript
117 /// returns y offset for subscript
119 /// returns x offset for superscript
121 /// returns x offset for subscript
123 /// returns ascent of nucleus if any
125 /// returns descent of nucleus if any
127 /// returns superscript kerning of nucleus if any
129 /// where do we have to draw the scripts?
130 bool hasLimits() const;
131 /// clean up empty cells and return true if a cell has been deleted.
132 bool notifyCursorLeaves(Cursor & cur);
134 /// possible subscript (index 0) and superscript (index 1)
136 /// 1 - "limits", -1 - "nolimits", 0 - "default"