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1 /* This file is part of
2  * ======================================================
3  * 
4  *           LyX, The Document Processor
5  *       
6  *          Copyright 1998-2001 The LyX Team.
7  *
8  * ======================================================
9  */
10
11 #include <config.h>
12
13 #ifdef __GNUG__
14 #pragma implementation
15 #endif
16
17 #include "insetcollapsable.h"
18 #include "gettext.h"
19 #include "lyxfont.h"
20 #include "BufferView.h"
21 #include "Painter.h"
22 #include "insets/insettext.h"
23 #include "support/LOstream.h"
24 #include "support/lstrings.h"
25 #include "debug.h"
26 #include "lyxtext.h"
27
28 class LyXText;
29
30 using std::ostream;
31 using std::endl;
32 using std::max;
33
34
35 InsetCollapsable::InsetCollapsable()
36         : UpdatableInset()
37 {
38         inset.setOwner(this);
39         collapsed = false;
40         label = "Label";
41         autocollapse = true;
42         inset.SetAutoBreakRows(true);
43         inset.SetDrawFrame(0, InsetText::ALWAYS);
44         inset.SetFrameColor(0, LColor::footnoteframe);
45         button_length = button_top_y = button_bottom_y = 0;
46         setInsetName("Collapsable");
47         widthCollapsed = oldWidth = 0;
48         need_update = FULL;
49 }
50
51
52 #if 0
53 Inset * InsetCollapsable::Clone(Buffer const &) const
54 {
55         InsetCollapsable * result = new InsetCollapsable;
56         result->inset.init(&inset);
57         result->inset.setOwner(result);
58
59         result->collapsed = collapsed;
60         return result;
61 }
62 #endif
63
64
65 bool InsetCollapsable::InsertInset(BufferView * bv, Inset * in)
66 {
67         if (!InsertInsetAllowed(in)) {
68                 lyxerr << "InsetCollapsable::InsertInset: "
69                         "Unable to insert inset." << endl;
70                 return false;
71         }
72         return inset.InsertInset(bv, in);
73 }
74
75
76 void InsetCollapsable::Write(Buffer const * buf, ostream & os) const
77 {
78         os << "collapsed " << tostr(collapsed) << "\n";
79         inset.WriteParagraphData(buf, os);
80 }
81
82
83
84 void InsetCollapsable::Read(Buffer const * buf, LyXLex & lex)
85 {
86         if (lex.IsOK()) {
87                 lex.next();
88                 string const token = lex.GetString();
89                 if (token == "collapsed") {
90                         lex.next();
91                         collapsed = lex.GetBool();
92                 } else {
93                         lyxerr << "InsetCollapsable::Read: Missing collapsed!"
94                                << endl;
95                 }
96         }
97         inset.Read(buf, lex);
98 }
99
100
101 int InsetCollapsable::ascent_collapsed(Painter & pain, LyXFont const &) const
102 {
103         int width = 0;
104         int ascent = 0;
105         int descent = 0;
106         pain.buttonText(0, 0, label, labelfont, false, 
107                         width, ascent, descent);
108         return ascent;
109 }
110
111
112 int InsetCollapsable::descent_collapsed(Painter & pain, LyXFont const &) const
113 {
114         int width = 0;
115         int ascent = 0;
116         int descent = 0;
117         pain.buttonText(0, 0, label, labelfont, false, 
118                         width, ascent, descent);
119         return descent;
120 }
121
122
123 int InsetCollapsable::width_collapsed(Painter & pain, LyXFont const &) const
124 {
125         int width;
126         int ascent;
127         int descent;
128         pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label, labelfont, false,
129                         width, ascent, descent);
130         return width + (2*TEXT_TO_INSET_OFFSET);
131 }
132
133
134 int InsetCollapsable::ascent(BufferView * bv, LyXFont const & font) const
135 {
136         return ascent_collapsed(bv->painter(), font);
137 }
138
139
140 int InsetCollapsable::descent(BufferView * bv, LyXFont const & font) const
141 {
142         if (collapsed) 
143                 return descent_collapsed(bv->painter(), font);
144
145         return descent_collapsed(bv->painter(), font)
146                 + inset.descent(bv, font)
147                 + inset.ascent(bv, font)
148                 + TEXT_TO_BOTTOM_OFFSET;
149 }
150
151
152 int InsetCollapsable::width(BufferView * bv, LyXFont const & font) const
153 {
154         if (collapsed) 
155                 return widthCollapsed;
156
157         return (inset.width(bv, font) > widthCollapsed) ?
158                 inset.width(bv, font) : widthCollapsed;
159 }
160
161
162 void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const &,
163                                       int baseline, float & x) const
164 {
165         int width = 0;
166         pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
167                         baseline, label, labelfont, true, width);
168         x += width + TEXT_TO_INSET_OFFSET;
169 }
170
171
172 void InsetCollapsable::draw(BufferView * bv, LyXFont const & f,
173                             int baseline, float & x, bool cleared) const
174 {
175         if (nodraw())
176                 return;
177
178         Painter & pain = bv->painter();
179
180         button_length = widthCollapsed;
181         button_top_y = -ascent(bv, f);
182         button_bottom_y = -ascent(bv, f) + ascent_collapsed(pain,f) +
183                 descent_collapsed(pain, f);
184
185         if (collapsed) {
186                 draw_collapsed(pain, f, baseline, x);
187                 x += TEXT_TO_INSET_OFFSET;
188                 return;
189         }
190
191         float old_x = x;
192
193 #if 0
194         UpdatableInset::draw(bv, f, baseline, x, cleared);
195 #else
196         if (!owner())
197                 x += static_cast<float>(scroll());
198 #endif
199         if (!cleared && (inset.need_update == InsetText::FULL ||
200                          inset.need_update == InsetText::INIT ||
201                          top_x != int(x) ||
202                          top_baseline != baseline))
203         {
204 #if 1
205                 // we don't need anymore to clear here we just have to tell
206                 // the underlying LyXText that it should do the RowClear!
207                 inset.SetUpdateStatus(bv, InsetText::FULL);
208                 bv->text->status = LyXText::CHANGED_IN_DRAW;
209                 return;
210 #else
211                 int w =  owner() ? width(bv, f) : pain.paperWidth();
212                 int h = ascent(bv, f) + descent(bv, f);
213                 int const tx = (needFullRow() && !owner()) ? 0 : int(x);
214                 int const ty = max(0, baseline - ascent(bv, f));
215                 
216                 if ((ty + h) > pain.paperHeight())
217                         h = pain.paperHeight();
218                 if ((top_x + w) > pain.paperWidth())
219                         w = pain.paperWidth();
220                 if (baseline < 0)
221                         h += (baseline - ascent(bv, f));
222                 pain.fillRectangle(tx, ty - 1, w, h + 2);
223                 cleared = true;
224 #endif
225         }
226
227         top_x = int(x);
228         top_baseline = baseline;
229
230         int const bl = baseline - ascent(bv, f) + ascent_collapsed(pain, f);
231
232         draw_collapsed(pain, f, bl, old_x);
233         inset.draw(bv, f, 
234                    bl + descent_collapsed(pain, f) + inset.ascent(bv, f),
235                    x, cleared);
236         need_update = NONE;
237 }
238
239
240 void InsetCollapsable::Edit(BufferView * bv, int xp, int yp,
241                             unsigned int button)
242 {
243         UpdatableInset::Edit(bv, xp, yp, button);
244
245         if (collapsed && autocollapse) {
246                 collapsed = false;
247                 if (!bv->lockInset(this))
248                         return;
249                 bv->updateInset(this, false);
250                 inset.Edit(bv, 0, 0, button);
251         } else if (!collapsed) {
252                 if (!bv->lockInset(this))
253                         return;
254                 inset.Edit(bv, xp, yp+(top_baseline - inset.y()), button);
255         }
256 }
257
258
259 Inset::EDITABLE InsetCollapsable::Editable() const
260 {
261         if (collapsed)
262                 return IS_EDITABLE;
263         return HIGHLY_EDITABLE;
264 }
265
266
267 void InsetCollapsable::InsetUnlock(BufferView * bv)
268 {
269         if (autocollapse) {
270                 collapsed = true;
271         }
272         inset.InsetUnlock(bv);
273         if (scroll())
274                 scroll(bv, 0.0F);
275         bv->updateInset(this, false);
276 }
277
278
279 void InsetCollapsable::InsetButtonPress(BufferView * bv, int x, int y,
280                                         int button)
281 {
282         if (!collapsed && (y > button_bottom_y)) {
283                 inset.InsetButtonPress(bv, x, y + (top_baseline - inset.y()),
284                                        button);
285         }
286 }
287
288
289 void InsetCollapsable::InsetButtonRelease(BufferView * bv,
290                                           int x, int y, int button)
291 {
292         if ((x >= 0)  && (x < button_length) &&
293             (y >= button_top_y) &&  (y <= button_bottom_y)) {
294                 if (collapsed) {
295                         collapsed = false;
296                         inset.InsetButtonRelease(bv, 0, 0, button);
297                         bv->updateInset(this, false);
298                 } else {
299                         collapsed = true;
300                         bv->unlockInset(this);
301                         bv->updateInset(this, false);
302                 }
303         } else if (!collapsed && (y > button_top_y)) {
304                 inset.InsetButtonRelease(bv, x, y + (top_baseline-inset.y()),
305                                          button);
306         }
307 }
308
309
310 void InsetCollapsable::InsetMotionNotify(BufferView * bv,
311                                          int x, int y, int state)
312 {
313         if (x > button_bottom_y) {
314                 inset.InsetMotionNotify(bv, x, y + (top_baseline - inset.y()),
315                                         state);
316         }
317 }
318
319
320 void InsetCollapsable::InsetKeyPress(XKeyEvent * xke)
321 {
322         inset.InsetKeyPress(xke);
323 }
324
325
326 int InsetCollapsable::Latex(Buffer const * buf, ostream & os,
327                             bool fragile, bool free_spc) const
328 {
329         return inset.Latex(buf, os, fragile, free_spc);
330 }
331
332
333 int InsetCollapsable::getMaxWidth(BufferView * bv,
334                                   UpdatableInset const * inset) const
335 {
336         int const w = UpdatableInset::getMaxWidth(bv, inset);
337
338         if (w < 0) {
339                 // What does a negative max width signify? (Lgb)
340                 // Use the max width of the draw-area (Jug)
341                 return w;
342         }
343         // should be at least 30 pixels !!!
344         return max(30, w - widthCollapsed);
345 }
346
347
348 void InsetCollapsable::update(BufferView * bv, LyXFont const & font,
349                               bool reinit)
350 {
351         if (reinit) {
352                 need_update = FULL;
353                 if (owner())
354                         owner()->update(bv, font, true);
355                 return;
356         }
357         if (!widthCollapsed) {
358                 widthCollapsed = width_collapsed(bv->painter(), font);
359                 inset.resizeLyXText(bv);
360                 need_update = FULL;
361                 if (owner()) {
362                         owner()->update(bv, font);
363                         return;
364                 }
365         }
366         if (oldWidth != width(bv, font)) {
367                 oldWidth = width(bv, font);
368                 inset.resizeLyXText(bv);
369                 need_update = FULL;
370                 if (owner()) {
371                         owner()->update(bv, font);
372                         return;
373                 }
374         }
375         inset.update(bv, font);
376 }
377
378
379 UpdatableInset::RESULT
380 InsetCollapsable::LocalDispatch(BufferView * bv, kb_action action,
381                                 string const & arg)
382 {
383         UpdatableInset::RESULT result = inset.LocalDispatch(bv, action, arg);
384         if (result == FINISHED)
385                 bv->unlockInset(this);
386         return result;
387 }
388
389
390 bool InsetCollapsable::LockInsetInInset(BufferView * bv, UpdatableInset * in)
391 {
392         if (&inset == in)
393                 return true;
394         return inset.LockInsetInInset(bv, in);
395 }
396
397
398 bool InsetCollapsable::UnlockInsetInInset(BufferView * bv, UpdatableInset * in,
399                                           bool lr)
400 {
401         if (&inset == in) {
402                 bv->unlockInset(this);
403                 return true;
404         }
405         bool ret = inset.UnlockInsetInInset(bv, in, lr);
406         return ret;
407 }
408
409
410 bool InsetCollapsable::UpdateInsetInInset(BufferView * bv, Inset *in)
411 {
412         if (&inset == in)
413                 return true;
414         return inset.UpdateInsetInInset(bv, in);
415 }
416
417
418 unsigned int InsetCollapsable::InsetInInsetY()
419 {
420         return inset.InsetInInsetY() - (top_baseline - inset.y());
421 }
422
423
424 void InsetCollapsable::Validate(LaTeXFeatures & features) const
425 {
426         inset.Validate(features);
427 }
428
429
430 void InsetCollapsable::GetCursorPos(BufferView * bv, int & x, int & y) const
431 {
432         inset.GetCursorPos(bv, x , y);
433 }
434
435
436 void InsetCollapsable::ToggleInsetCursor(BufferView * bv)
437 {
438         inset.ToggleInsetCursor(bv);
439 }
440
441
442 UpdatableInset * InsetCollapsable::GetLockingInset()
443 {
444         UpdatableInset * in = inset.GetLockingInset();
445         if (&inset == in)
446                 return this;
447         return in;
448 }
449
450
451 UpdatableInset * InsetCollapsable::GetFirstLockingInsetOfType(Inset::Code c)
452 {
453         if (c == LyxCode())
454                 return this;
455         return inset.GetFirstLockingInsetOfType(c);
456 }
457
458
459 void InsetCollapsable::SetFont(BufferView * bv,
460                                LyXFont const & font, bool toggleall)
461 {
462         inset.SetFont(bv, font, toggleall);
463 }
464
465
466 bool InsetCollapsable::doClearArea() const
467 {
468         return inset.doClearArea();
469 }
470
471
472 LyXText * InsetCollapsable::getLyXText(BufferView const * bv,
473                                        bool const recursive) const
474 {
475         return inset.getLyXText(bv, recursive);
476 }
477
478
479 void InsetCollapsable::deleteLyXText(BufferView * bv, bool recursive) const
480 {
481         inset.deleteLyXText(bv, recursive);
482 }
483
484
485 void InsetCollapsable::resizeLyXText(BufferView * bv) const
486 {
487         inset.resizeLyXText(bv);
488         LyXFont font(LyXFont::ALL_SANE);
489         oldWidth = width(bv, font);
490 }
491
492
493 std::vector<string> const InsetCollapsable::getLabelList() const
494 {
495         return inset.getLabelList();
496 }
497
498 bool InsetCollapsable::nodraw() const
499 {
500         return inset.nodraw();
501 }
502
503 int InsetCollapsable::scroll(bool recursive) const
504 {
505         int sx = UpdatableInset::scroll(false);
506
507         if (recursive)
508                 sx += inset.scroll(recursive);
509
510         return sx;
511 }