]> git.lyx.org Git - lyx.git/blob - src/insets/insetcollapsable.C
changelogs
[lyx.git] / src / insets / insetcollapsable.C
1 /**
2  * \file insetcollapsable.C
3  * This file is part of LyX, the document processor.
4  * Licence details can be found in the file COPYING.
5  *
6  * \author Alejandro Aguilar Sierra
7  * \author Jürgen Vigna
8  * \author Lars Gullik Bjønnes
9  *
10  * Full author contact details are available in file CREDITS.
11  */
12
13 #include <config.h>
14
15 #include "insetcollapsable.h"
16
17 #include "buffer.h"
18 #include "BufferView.h"
19 #include "cursor.h"
20 #include "debug.h"
21 #include "dispatchresult.h"
22 #include "LColor.h"
23 #include "lyxlex.h"
24 #include "funcrequest.h"
25 #include "metricsinfo.h"
26 #include "paragraph.h"
27
28 #include "frontends/font_metrics.h"
29 #include "frontends/Painter.h"
30 #include "frontends/LyXView.h"
31
32
33 using lyx::graphics::PreviewLoader;
34
35 using std::endl;
36 using std::string;
37 using std::max;
38 using std::min;
39 using std::ostream;
40
41
42 void leaveInset(LCursor & cur, InsetBase const & in)
43 {
44         for (unsigned int i = 0; i != cur.size(); ++i) {
45                 if (&cur[i].inset() == &in) {
46                         cur.resize(i);
47                         return;
48                 }
49         }
50 }
51
52
53 InsetCollapsable::InsetCollapsable(BufferParams const & bp,
54         CollapseStatus status)
55         : InsetText(bp), label("Label"), status_(status), openinlined_(false)
56 {
57         setAutoBreakRows(true);
58         setDrawFrame(true);
59         setFrameColor(LColor::collapsableframe);
60         setInsetName("Collapsable");
61         setButtonLabel();
62 }
63
64
65 void InsetCollapsable::write(Buffer const & buf, ostream & os) const
66 {
67         os << "status ";
68         switch (status_) {
69         case Open:
70                 os << "open";
71                 break;
72         case Collapsed:
73                 os << "collapsed";
74                 break;
75         case Inlined:
76                 os << "inlined";
77                 break;
78         }
79         os << "\n";
80         text_.write(buf, os);
81 }
82
83
84 void InsetCollapsable::read(Buffer const & buf, LyXLex & lex)
85 {
86         bool token_found = false;
87         if (lex.isOK()) {
88                 lex.next();
89                 string const token = lex.getString();
90                 if (token == "status") {
91                         lex.next();
92                         string const tmp_token = lex.getString();
93
94                         if (tmp_token == "inlined") {
95                                 status_ = Inlined;
96                                 token_found = true;
97                         } else if (tmp_token == "collapsed") {
98                                 status_ = Collapsed;
99                                 token_found = true;
100                         } else if (tmp_token == "open") {
101                                 status_ = Open;
102                                 token_found = true;
103                         } else {
104                                 lyxerr << "InsetCollapsable::read: Missing status!"
105                                        << endl;
106                                 // Take countermeasures
107                                 lex.pushToken(token);
108                         }
109                 } else {
110                         lyxerr << "InsetCollapsable::read: Missing 'status'-tag!"
111                                    << endl;
112                         // take countermeasures
113                         lex.pushToken(token);
114                 }
115         }
116         InsetText::read(buf, lex);
117
118         if (!token_found)
119                 status_ = isOpen() ? Open : Collapsed;
120
121         setButtonLabel();
122 }
123
124
125 void InsetCollapsable::dimension_collapsed(Dimension & dim) const
126 {
127         font_metrics::buttonText(label, labelfont_, dim.wid, dim.asc, dim.des);
128 }
129
130
131 void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
132 {
133         mi.base.textwidth -= 2 * TEXT_TO_INSET_OFFSET;
134         if (status_ == Inlined) {
135                 InsetText::metrics(mi, dim);
136         } else {
137                 dimension_collapsed(dim);
138                 if (status_ == Open) {
139                         InsetText::metrics(mi, textdim_);
140                         openinlined_ = (textdim_.wid + dim.wid <= mi.base.textwidth);
141                         if (openinlined_) {
142                                 dim.wid += textdim_.wid;
143                                 dim.des = max(dim.des, textdim_.des);
144                                 dim.asc = max(dim.asc, textdim_.asc);
145                         } else {
146                                 dim.des += textdim_.height() + TEXT_TO_BOTTOM_OFFSET;
147                                 dim.wid = max(dim.wid, textdim_.wid);
148                         }
149                 }
150         }
151         dim.asc += TEXT_TO_INSET_OFFSET;
152         dim.des += TEXT_TO_INSET_OFFSET;
153         dim.wid += 2 * TEXT_TO_INSET_OFFSET;
154         mi.base.textwidth += 2 * TEXT_TO_INSET_OFFSET;
155         dim_ = dim;
156 }
157
158
159 void InsetCollapsable::draw_collapsed(PainterInfo & pi, int x, int y) const
160 {
161         pi.pain.buttonText(x, y, label, labelfont_);
162 }
163
164
165 void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
166 {
167         x += TEXT_TO_INSET_OFFSET;
168         y += TEXT_TO_INSET_OFFSET;
169
170         if (status_ == Inlined) {
171                 InsetText::draw(pi, x, y);
172         } else {
173                 Dimension dimc;
174                 dimension_collapsed(dimc);
175                 int const aa  = ascent();
176                 button_dim.x1 = x + 0;
177                 button_dim.x2 = x + dimc.width();
178                 button_dim.y1 = y - aa + pi.base.bv->top_y();
179                 button_dim.y2 = y - aa + pi.base.bv->top_y() + dimc.height();
180
181                 draw_collapsed(pi, x, y - aa + dimc.asc);
182                 if (status_ == Open) {
183                         if (openinlined_)
184                                 InsetText::draw(pi, x + dimc.width(),
185                                                 y - aa + textdim_.asc);
186                         else
187                                 InsetText::draw(pi, x, dimc.height()
188                                                 + y - aa + textdim_.asc);
189                 }
190         }
191         setPosCache(pi, x, y);
192 }
193
194
195 InsetOld::EDITABLE InsetCollapsable::editable() const
196 {
197         return status_ != Collapsed ? HIGHLY_EDITABLE : IS_EDITABLE;
198 }
199
200
201 bool InsetCollapsable::descendable() const
202 {
203         return status_ != Collapsed;
204 }
205
206
207 bool InsetCollapsable::hitButton(FuncRequest & cmd) const
208 {
209         return button_dim.contains(cmd.x, cmd.y);
210 }
211
212
213 string const InsetCollapsable::getNewLabel(string const & l) const
214 {
215         string label;
216         pos_type const max_length = 15;
217         pos_type const p_siz = paragraphs().begin()->size();
218         pos_type const n = min(max_length, p_siz);
219         pos_type i = 0;
220         pos_type j = 0;
221         for( ; i < n && j < p_siz; ++j) {
222                 if (paragraphs().begin()->isInset(j))
223                         continue;
224                 label += paragraphs().begin()->getChar(j);
225                 ++i;
226         }
227         if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) {
228                 label += "...";
229         }
230         return label.empty() ? l : label;
231 }
232
233
234 void InsetCollapsable::edit(LCursor & cur, bool left)
235 {
236         //lyxerr << "InsetCollapsable: edit left/right" << endl;
237         cur.push(*this);
238         InsetText::edit(cur, left);
239         open();
240 }
241
242
243 InsetBase * InsetCollapsable::editXY(LCursor & cur, int x, int y) const
244 {
245         cur.push(const_cast<InsetCollapsable&>(*this));
246         //lyxerr << "InsetCollapsable: edit xy" << endl;
247         if (status_ == Collapsed) {
248                 return const_cast<InsetCollapsable*>(this);
249         }
250         return InsetText::editXY(cur, x, y);
251 }
252
253
254 void InsetCollapsable::doDispatch(LCursor & cur, FuncRequest & cmd)
255 {
256 //      lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
257 //             << "  button y: " << button_dim.y2
258 //             << "  coll/inline/open: " << status_ << endl;
259
260         lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
261                 << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
262
263         switch (cmd.action) {
264         case LFUN_MOUSE_PRESS:
265                 if (status_ == Inlined)
266                         InsetText::doDispatch(cur, cmd);
267                 else if (status_ == Open && !hitButton(cmd))
268                         InsetText::doDispatch(cur, cmd);
269                 else
270                   cur.noUpdate();
271                 break;
272
273         case LFUN_MOUSE_MOTION:
274                 if (status_ == Inlined)
275                         InsetText::doDispatch(cur, cmd);
276                 else if (status_ == Open && !hitButton(cmd))
277                         InsetText::doDispatch(cur, cmd);
278                 break;
279
280         case LFUN_MOUSE_RELEASE:
281                 if (cmd.button() == mouse_button::button3) {
282                         showInsetDialog(&cur.bv());
283                         break;
284                 }
285
286                 switch (status_) {
287
288                 case Collapsed:
289                         lyxerr << "InsetCollapsable::lfunMouseRelease 1" << endl;
290                         open();
291                         InsetText::edit(cur, true);
292                         cur.bv().cursor() = cur;
293                         break;
294
295                 case Open: {
296                         if (hitButton(cmd)) {
297                                 lyxerr << "InsetCollapsable::lfunMouseRelease 2" << endl;
298                                 setStatus(Collapsed);
299                                 leaveInset(cur, *this);
300                                 cur.bv().cursor() = cur;
301                         } else {
302                                 lyxerr << "InsetCollapsable::lfunMouseRelease 3" << endl;
303                                 InsetText::doDispatch(cur, cmd);
304                         }
305                         break;
306                 }
307
308                 case Inlined:
309                         lyxerr << "InsetCollapsable::lfunMouseRelease 4" << endl;
310                         InsetText::doDispatch(cur, cmd);
311                         break;
312                 }
313                 break;
314
315         case LFUN_INSET_TOGGLE:
316                 if (cmd.argument == "open")
317                         setStatus(Open);
318                 else if (cmd.argument == "close") {
319                         setStatus(Collapsed);
320                         leaveInset(cur, *this);
321                 } else if (cmd.argument == "toggle"
322                            || cmd.argument.empty()) {
323                         if (isOpen()) {
324                                 setStatus(Collapsed);
325                                 leaveInset(cur, *this);
326                         } else
327                                 setStatus(Open);
328                 } else // if assign or anything else
329                         cur.undispatched();
330                 cur.dispatched();
331                 break;
332
333         default:
334                 InsetText::doDispatch(cur, cmd);
335                 break;
336         }
337 }
338
339
340 int InsetCollapsable::scroll(bool recursive) const
341 {
342         int sx = UpdatableInset::scroll(false);
343
344         if (recursive)
345                 sx += InsetText::scroll(false);
346
347         return sx;
348 }
349
350
351 void InsetCollapsable::open()
352 {
353         if (status_ == Collapsed)   // ...but not inlined
354                 setStatus(Open);
355 }
356
357
358 void InsetCollapsable::close()
359 {
360         setStatus(Collapsed);
361 }
362
363
364 void InsetCollapsable::setLabel(string const & l)
365 {
366         label = l;
367 }
368
369
370 void InsetCollapsable::setStatus(CollapseStatus st)
371 {
372         status_ = st;
373         setButtonLabel();
374 }
375
376
377 void InsetCollapsable::setLabelFont(LyXFont & font)
378 {
379         labelfont_ = font;
380 }
381
382
383 void InsetCollapsable::scroll(BufferView & bv, float sx) const
384 {
385         UpdatableInset::scroll(bv, sx);
386 }
387
388
389 void InsetCollapsable::scroll(BufferView & bv, int offset) const
390 {
391         UpdatableInset::scroll(bv, offset);
392 }
393
394
395 Box const & InsetCollapsable::buttonDim() const
396 {
397         return button_dim;
398 }