2 #include "lyx_gui_misc.h"
5 #include FORMS_H_LOCATION
7 #include "form_graphics.h"
9 extern "C" void GraphicxCB(FL_OBJECT*,long);
11 FD_Graphics * create_form_Graphics(void)
14 FD_Graphics * fdui = (FD_Graphics *) fl_calloc(1, sizeof(FD_Graphics));
16 fdui->Graphics = fl_bgn_form(FL_NO_BOX, 420, 390);
18 obj = fl_add_box(FL_UP_BOX, 0, 0, 420, 390, "");
20 obj = fl_add_frame(FL_ENGRAVED_FRAME, 230, 220, 180, 80, "");
21 fl_set_object_color(obj, FL_COL1, FL_COL1);
23 obj = fl_add_frame(FL_ENGRAVED_FRAME, 230, 60, 180, 140, "");
24 fl_set_object_color(obj, FL_COL1, FL_COL1);
26 obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 244, 200, 56, "");
27 fl_set_object_color(obj, FL_COL1, FL_COL1);
29 obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 60, 200, 160, "");
30 fl_set_object_color(obj, FL_COL1, FL_COL1);
32 fdui->graphicsFile = obj = fl_add_input(FL_NORMAL_INPUT,
34 idex(_("Graphics file|#G")));
35 fl_set_button_shortcut(obj, scex(_("Graphics file|#G")), 1);
36 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
37 //fl_set_object_callback(obj, GraphicxCB, 0);
39 fdui->Browse = obj = fl_add_button(FL_NORMAL_BUTTON, 320, 10, 90, 30,
40 idex(_("Browse...|#B")));
41 fl_set_button_shortcut(obj, scex(_("Browse...|#B")), 1);
42 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
43 fl_set_object_callback(obj, GraphicxCB, 1);
45 fdui->Width = obj = fl_add_input(FL_FLOAT_INPUT, 20, 180, 80, 30, "");
46 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
47 fl_set_object_callback(obj, GraphicxCB, 99);
49 fdui->Height = obj = fl_add_input(FL_FLOAT_INPUT,
50 120, 180, 80, 30, "");
51 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
52 fl_set_object_callback(obj, GraphicxCB, 99);
54 fdui->ApplyBtn = obj = fl_add_button(FL_NORMAL_BUTTON,
57 fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
58 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
59 fl_set_object_callback(obj, GraphicxCB, 2);
61 fdui->OkBtn = obj = fl_add_button(FL_RETURN_BUTTON,
62 10, 350, 70, 30, _("OK"));
63 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
64 fl_set_object_callback(obj, GraphicxCB, 3);
66 fdui->CancelBtn = obj = fl_add_button(FL_NORMAL_BUTTON,
68 idex(_("Cancel|^[")));
69 fl_set_button_shortcut(obj, scex(_("Cancel|^[")), 1);
70 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
71 fl_set_object_callback(obj, GraphicxCB, 4);
73 obj = fl_add_text(FL_NORMAL_TEXT, 240, 210, 70, 20, _("Options"));
74 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
75 fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
76 fl_set_object_lstyle(obj, FL_BOLD_STYLE);
78 fdui->Angle = obj = fl_add_input(FL_FLOAT_INPUT, 100, 260, 80, 30,
79 idex(_("Angle:|#L")));
80 fl_set_button_shortcut(obj, scex(_("Angle:|#L")), 1);
81 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
82 fl_set_object_callback(obj, GraphicxCB, 99);
84 obj = fl_add_text(FL_NORMAL_TEXT, 237, 50, 53, 20, _("Display"));
85 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
86 fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
87 fl_set_object_lstyle(obj, FL_BOLD_STYLE);
89 fdui->HeightLabel = obj = fl_add_text(FL_NORMAL_TEXT,
90 120, 50, 60, 20, _("Height"));
91 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
92 fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
93 fl_set_object_lstyle(obj, FL_BOLD_STYLE);
95 fdui->WidthLabel = obj = fl_add_text(FL_NORMAL_TEXT,
96 20, 50, 60, 20, _("Width"));
97 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
98 fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
99 fl_set_object_lstyle(obj, FL_BOLD_STYLE);
101 obj = fl_add_text(FL_NORMAL_TEXT, 20, 230, 90, 30, _("Rotation"));
102 fl_set_object_lsize(obj, FL_NORMAL_SIZE);
103 fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
104 fl_set_object_lstyle(obj, FL_BOLD_STYLE);
108 //fdui->Figure->fdui = fdui;