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[features.git] / src / insets / InsetCollapsable.cpp
1 /**
2  * \file InsetCollapsable.cpp
3  * This file is part of LyX, the document processor.
4  * Licence details can be found in the file COPYING.
5  *
6  * \author Alejandro Aguilar Sierra
7  * \author Jürgen Vigna
8  * \author Lars Gullik Bjønnes
9  *
10  * Full author contact details are available in file CREDITS.
11  */
12
13 #include <config.h>
14
15 #include "InsetCollapsable.h"
16
17 #include "Buffer.h"
18 #include "BufferParams.h"
19 #include "BufferView.h"
20 #include "Cursor.h"
21 #include "debug.h"
22 #include "DispatchResult.h"
23 #include "FloatList.h"
24 #include "FuncStatus.h"
25 #include "gettext.h"
26 #include "Color.h"
27 #include "LaTeXFeatures.h"
28 #include "Lexer.h"
29 #include "FuncRequest.h"
30 #include "MetricsInfo.h"
31
32 #include "frontends/FontMetrics.h"
33 #include "frontends/Painter.h"
34
35
36 namespace lyx {
37
38 using std::endl;
39 using std::string;
40 using std::ostream;
41
42
43 InsetCollapsable::CollapseStatus InsetCollapsable::status() const
44 {
45         return autoOpen_ ? Open : status_;
46 }
47
48
49 InsetCollapsable::Geometry InsetCollapsable::geometry() const
50 {
51         switch (decoration()) {
52         case Classic:
53                 if (status() == Open) {
54                         if (openinlined_)
55                                 return LeftButton;
56                         else
57                                 return TopButton;
58                 } else
59                         return ButtonOnly;
60
61         case Minimalistic:
62                 return status() == Open ? NoButton : ButtonOnly ;
63
64         case Conglomerate:
65                 return status() == Open ? SubLabel : Corners ;
66         }
67
68         // dummy return value to shut down a warning,
69         // this is dead code.
70         return NoButton;
71 }
72
73
74 InsetCollapsable::InsetCollapsable
75                 (BufferParams const & bp, CollapseStatus status)
76         : InsetText(bp), status_(status),
77           openinlined_(false), autoOpen_(false), mouse_hover_(false)
78 {
79         setAutoBreakRows(true);
80         setDrawFrame(true);
81         setFrameColor(Color::collapsableframe);
82         setButtonLabel();
83         // Fallback for lacking inset layout item
84         layout_.bgcolor = Color::background;
85 }
86
87
88 InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs)
89         : InsetText(rhs),
90                 button_dim(rhs.button_dim),
91                 topx(rhs.topx),
92                 topbaseline(rhs.topbaseline),
93                 layout_(rhs.layout_),
94                 status_(rhs.status_),
95                 openinlined_(rhs.openinlined_),
96                 autoOpen_(rhs.autoOpen_),
97                 // the sole purpose of this copy constructor
98                 mouse_hover_(false)
99 {
100 }
101
102
103 void  InsetCollapsable::setLayout(BufferParams const & bp)
104 {
105         layout_ = getLayout(bp);
106 }
107
108
109 void InsetCollapsable::write(Buffer const & buf, ostream & os) const
110 {
111         os << "status ";
112         switch (status_) {
113         case Open:
114                 os << "open";
115                 break;
116         case Collapsed:
117                 os << "collapsed";
118                 break;
119         }
120         os << "\n";
121         text_.write(buf, os);
122 }
123
124
125 void InsetCollapsable::read(Buffer const & buf, Lexer & lex)
126 {
127         bool token_found = false;
128         if (lex.isOK()) {
129                 lex.next();
130                 string const token = lex.getString();
131                 if (token == "status") {
132                         lex.next();
133                         string const tmp_token = lex.getString();
134
135                         if (tmp_token == "collapsed") {
136                                 status_ = Collapsed;
137                                 token_found = true;
138                         } else if (tmp_token == "open") {
139                                 status_ = Open;
140                                 token_found = true;
141                         } else {
142                                 lyxerr << "InsetCollapsable::read: Missing status!"
143                                        << endl;
144                                 // Take countermeasures
145                                 lex.pushToken(token);
146                         }
147                 } else {
148                         lyxerr << "InsetCollapsable::read: Missing 'status'-tag!"
149                                    << endl;
150                         // take countermeasures
151                         lex.pushToken(token);
152                 }
153         }
154         InsetText::read(buf, lex);
155
156         if (!token_found)
157                 status_ = isOpen() ? Open : Collapsed;
158
159         setButtonLabel();
160 }
161
162
163 Dimension InsetCollapsable::dimensionCollapsed() const
164 {
165         Dimension dim;
166         theFontMetrics(layout_.labelfont).buttonText(
167                 layout_.labelstring, dim.wid, dim.asc, dim.des);
168         return dim;
169 }
170
171
172 bool InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
173 {
174         using std::max;
175
176         autoOpen_ = mi.base.bv->cursor().isInside(this);
177         mi.base.textwidth -= int(1.5 * TEXT_TO_INSET_OFFSET);
178
179         switch (geometry()) {
180         case NoButton:
181                 InsetText::metrics(mi, dim);
182                 break;
183         case Corners:
184                 InsetText::metrics(mi, dim);
185                 dim.des -= 3;
186                 dim.asc -= 3;
187                 break;
188         case SubLabel: {
189                 InsetText::metrics(mi, dim);
190                 // consider width of the inset label
191                 Font font(layout_.labelfont);
192                 font.realize(Font(Font::ALL_SANE));
193                 font.decSize();
194                 font.decSize();
195                 int w = 0;
196                 int a = 0;
197                 int d = 0;
198                 docstring s = layout_.labelstring;
199                 theFontMetrics(font).rectText(s, w, a, d);
200                 dim.wid = max(dim.wid, w);
201                 dim.des += ascent();
202                 break;
203                 }
204         case TopButton:
205         case LeftButton:
206         case ButtonOnly:
207                 dim = dimensionCollapsed();
208                 if (geometry() == TopButton
209                  || geometry() == LeftButton) {
210                         Dimension textdim;
211                         InsetText::metrics(mi, textdim);
212                         openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
213                         if (openinlined_) {
214                                 // Correct for button width.
215                                 dim.wid += textdim.wid;
216                                 dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des);
217                                 dim.asc = textdim.asc;
218                         } else {
219                                 dim.des += textdim.height() + TEXT_TO_BOTTOM_OFFSET;
220                                 dim.wid = max(dim.wid, textdim.wid);
221                                 if (hasFixedWidth())
222                                         dim.wid = max(dim.wid, mi.base.textwidth);
223                         }
224                 }
225                 break;
226         }
227         dim.asc += TEXT_TO_INSET_OFFSET;
228         dim.des += TEXT_TO_INSET_OFFSET;
229         dim.wid += int(1.5 * TEXT_TO_INSET_OFFSET);
230         mi.base.textwidth += int(1.5 * TEXT_TO_INSET_OFFSET);
231         bool const changed = dim_ != dim;
232         dim_ = dim;
233         return changed;
234 }
235
236
237 bool InsetCollapsable::setMouseHover(bool mouse_hover)
238 {
239         mouse_hover_ = mouse_hover;
240         return true;
241 }
242
243
244 void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
245 {
246         autoOpen_ = pi.base.bv->cursor().isInside(this);
247         int const old_color = pi.background_color;
248         pi.background_color = backgroundColor();
249         int const xx = x + TEXT_TO_INSET_OFFSET;
250
251         // Draw button first -- top, left or only
252         Dimension dimc = dimensionCollapsed();
253         int const top  = y - ascent() + TEXT_TO_INSET_OFFSET;
254         if (geometry() == TopButton ||
255             geometry() == LeftButton ||
256             geometry() == ButtonOnly) {
257                 button_dim.x1 = xx + 0;
258                 button_dim.x2 = xx + dimc.width();
259                 button_dim.y1 = top;
260                 button_dim.y2 = top + dimc.height();
261
262                 pi.pain.buttonText(xx, top + dimc.asc, layout_.labelstring, layout_.labelfont, mouse_hover_);
263         } else {
264                 button_dim.x1 = 0;
265                 button_dim.y1 = 0;
266                 button_dim.x2 = 0;
267                 button_dim.y2 = 0;
268         }
269
270         int textx, texty;
271         switch (geometry()) {
272         case LeftButton:
273                 textx = xx + dimc.width();
274                 texty = top;
275                 InsetText::draw(pi, textx, texty);
276                 break;
277         case TopButton:
278                 textx = xx;
279                 texty = top + dimc.height();
280                 InsetText::draw(pi, textx, texty);
281                 break;
282         case ButtonOnly:
283                 break;
284         case NoButton:
285                 textx = xx;
286                 texty = y;
287                 InsetText::draw(pi, textx, texty);
288                 break;
289         case SubLabel:
290         case Corners:
291                 textx = xx;
292                 texty = y;
293                 const_cast<InsetCollapsable *>(this)->setDrawFrame(false);
294                 InsetText::draw(pi, textx, texty);
295                 const_cast<InsetCollapsable *>(this)->setDrawFrame(true);
296
297                 int desc = InsetText::descent();
298                 if (geometry() == SubLabel)
299                         desc -= ascent();
300                 else
301                         desc -= 3;
302
303                 const int xx1 = xx + border_ - 1;
304                 const int xx2 = x + dim_.wid - border_ 
305                         - TEXT_TO_INSET_OFFSET + 1;
306                 pi.pain.line(xx1, y + desc - 4, 
307                              xx1, y + desc, 
308                         layout_.labelfont.color());
309                 if (internalStatus() == Open)
310                         pi.pain.line(xx1, y + desc, 
311                                 xx2, y + desc,
312                                 layout_.labelfont.color());
313                 else {
314                         // Make status_ value visible:
315                         pi.pain.line(xx1, y + desc,
316                                 xx1 + 4, y + desc,
317                                 layout_.labelfont.color());
318                         pi.pain.line(xx2 - 4, y + desc,
319                                 xx2, y + desc,
320                                 layout_.labelfont.color());
321                 }
322                 pi.pain.line(x + dim_.wid - 3, y + desc, x + dim_.wid - 3, y + desc - 4,
323                         layout_.labelfont.color());
324
325                 // the label below the text. Can be toggled.
326                 if (geometry() == SubLabel) {
327                         Font font(layout_.labelfont);
328                         font.realize(Font(Font::ALL_SANE));
329                         font.decSize();
330                         font.decSize();
331                         int w = 0;
332                         int a = 0;
333                         int d = 0;
334                         // FIXME UNICODE
335                         docstring s = layout_.labelstring;
336                         theFontMetrics(font).rectText(s, w, a, d);
337                         pi.pain.rectText(x + (dim_.wid - w) / 2, y + desc + a,
338                                 s, font, Color::none, Color::none);
339                 }
340
341                 // a visual clue when the cursor is inside the inset
342                 Cursor & cur = pi.base.bv->cursor();
343                 if (cur.isInside(this)) {
344                         y -= ascent();
345                         y += 3;
346                         pi.pain.line(xx1, y + 4, xx1, y, layout_.labelfont.color());
347                         pi.pain.line(xx1 + 4, y, xx1, y, layout_.labelfont.color());
348                         pi.pain.line(xx2, y + 4, x + dim_.wid - 3, y,
349                                 layout_.labelfont.color());
350                         pi.pain.line(xx2 - 4, y, xx2, y,
351                                 layout_.labelfont.color());
352                 }
353                 break;
354         }
355         setPosCache(pi, x, y);
356         pi.background_color = old_color;
357 }
358
359
360 void InsetCollapsable::drawSelection(PainterInfo & pi, int x, int y) const
361 {
362         x += TEXT_TO_INSET_OFFSET;
363         switch (geometry()) {
364         case LeftButton:
365                 x += dimensionCollapsed().wid;
366                 InsetText::drawSelection(pi, x, y);
367                 break;
368         case TopButton:
369                 y += dimensionCollapsed().des;
370                 InsetText::drawSelection(pi, x, y);
371                 break;
372         case ButtonOnly:
373                 break;
374         case NoButton:
375         case SubLabel:
376         case Corners:
377                 InsetText::drawSelection(pi, x, y);
378                 break;
379         }
380 }
381
382
383 void InsetCollapsable::cursorPos(BufferView const & bv,
384                 CursorSlice const & sl, bool boundary, int & x, int & y) const
385 {
386         BOOST_ASSERT(geometry() != ButtonOnly);
387
388         InsetText::cursorPos(bv, sl, boundary, x, y);
389
390         switch (geometry()) {
391         case LeftButton:
392                 x += dimensionCollapsed().wid;
393                 break;
394         case TopButton:
395                 y += dimensionCollapsed().height() - ascent()
396                         + TEXT_TO_INSET_OFFSET;
397                 break;
398         case NoButton:
399         case SubLabel:
400         case Corners:
401                 // Do nothing
402                 break;
403         case ButtonOnly:
404                 // Cannot get here
405                 break;
406         }
407         x += TEXT_TO_INSET_OFFSET;
408 }
409
410
411 Inset::EDITABLE InsetCollapsable::editable() const
412 {
413         return geometry() != ButtonOnly? HIGHLY_EDITABLE : IS_EDITABLE;
414 }
415
416
417 bool InsetCollapsable::descendable() const
418 {
419         return geometry() != ButtonOnly;
420 }
421
422
423 bool InsetCollapsable::hitButton(FuncRequest const & cmd) const
424 {
425         return button_dim.contains(cmd.x, cmd.y);
426 }
427
428
429 docstring const InsetCollapsable::getNewLabel(docstring const & l) const
430 {
431         docstring label;
432         pos_type const max_length = 15;
433         pos_type const p_siz = paragraphs().begin()->size();
434         pos_type const n = std::min(max_length, p_siz);
435         pos_type i = 0;
436         pos_type j = 0;
437         for (; i < n && j < p_siz; ++j) {
438                 if (paragraphs().begin()->isInset(j))
439                         continue;
440                 label += paragraphs().begin()->getChar(j);
441                 ++i;
442         }
443         if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) {
444                 label += "...";
445         }
446         return label.empty() ? l : label;
447 }
448
449
450 void InsetCollapsable::edit(Cursor & cur, bool left)
451 {
452         //lyxerr << "InsetCollapsable: edit left/right" << endl;
453         cur.push(*this);
454         InsetText::edit(cur, left);
455 }
456
457
458 Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
459 {
460         //lyxerr << "InsetCollapsable: edit xy" << endl;
461         if (geometry() == ButtonOnly
462          || (button_dim.contains(x, y) 
463           && geometry() != NoButton))
464                 return this;
465         cur.push(*this);
466         return InsetText::editXY(cur, x, y);
467 }
468
469
470 void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
471 {
472         //lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
473         //      << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
474
475         switch (cmd.action) {
476         case LFUN_MOUSE_PRESS:
477                 if (cmd.button() == mouse_button::button1 
478                  && hitButton(cmd) 
479                  && geometry() != NoButton) {
480                         // reset selection if necessary (see bug 3060)
481                         if (cur.selection())
482                                 cur.bv().cursor().clearSelection();
483                         else
484                                 cur.noUpdate();
485                         cur.dispatched();
486                         break;
487                 }
488                 if (geometry() == NoButton)
489                         InsetText::doDispatch(cur, cmd);
490                 else if (geometry() != ButtonOnly 
491                      && !hitButton(cmd))
492                         InsetText::doDispatch(cur, cmd);
493                 else
494                         cur.undispatched();
495                 break;
496
497         case LFUN_MOUSE_MOTION:
498         case LFUN_MOUSE_DOUBLE:
499         case LFUN_MOUSE_TRIPLE:
500                 if (geometry() == NoButton)
501                         InsetText::doDispatch(cur, cmd);
502                 else if (geometry() != ButtonOnly
503                      && !hitButton(cmd))
504                         InsetText::doDispatch(cur, cmd);
505                 else
506                         cur.undispatched();
507                 break;
508
509         case LFUN_MOUSE_RELEASE:
510                 if (cmd.button() == mouse_button::button3) {
511                         // There is no button to right click:
512                         if (geometry() == Corners ||
513                             geometry() == SubLabel ||
514                             geometry() == NoButton)  {
515                                 if (internalStatus() == Open)
516                                         setStatus(cur, Collapsed);
517                                 else
518                                         setStatus(cur, Open);
519                                 break;
520                         } else {
521                                 // Open the Inset 
522                                 // configuration dialog
523                                 showInsetDialog(&cur.bv());
524                                 break;
525                         }
526                 }
527
528                 if (geometry() == NoButton) {
529                         // The mouse click has to be within the inset!
530                         InsetText::doDispatch(cur, cmd);
531                         break;
532                 }
533
534                 if (cmd.button() == mouse_button::button1 && hitButton(cmd)) {
535                         // if we are selecting, we do not want to
536                         // toggle the inset.
537                         if (cur.selection())
538                                 break;
539                         // Left button is clicked, the user asks to
540                         // toggle the inset visual state.
541                         cur.dispatched();
542                         cur.updateFlags(Update::Force | Update::FitCursor);
543                         if (geometry() == ButtonOnly) {
544                                 setStatus(cur, Open);
545                                 edit(cur, true);
546                         }
547                         else {
548                                 setStatus(cur, Collapsed);
549                         }
550                         cur.bv().cursor() = cur;
551                         break;
552                 }
553
554                 // The mouse click is within the opened inset.
555                 if (geometry() == TopButton
556                  || geometry() == LeftButton)
557                         InsetText::doDispatch(cur, cmd);
558                 break;
559
560         case LFUN_INSET_TOGGLE:
561                 if (cmd.argument() == "open")
562                         setStatus(cur, Open);
563                 else if (cmd.argument() == "close")
564                         setStatus(cur, Collapsed);
565                 else if (cmd.argument() == "toggle" || cmd.argument().empty())
566                         if (internalStatus() == Open) {
567                                 setStatus(cur, Collapsed);
568                                 if (geometry() == ButtonOnly)
569                                         cur.top().forwardPos();
570                         } else
571                                 setStatus(cur, Open);
572                 else // if assign or anything else
573                         cur.undispatched();
574                 cur.dispatched();
575                 break;
576
577         default:
578                 InsetText::doDispatch(cur, cmd);
579                 break;
580         }
581 }
582
583
584 bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd,
585                 FuncStatus & flag) const
586 {
587         switch (cmd.action) {
588
589         case LFUN_INSET_TOGGLE:
590                 if (cmd.argument() == "open" || cmd.argument() == "close" ||
591                     cmd.argument() == "toggle")
592                         flag.enabled(true);
593                 else
594                         flag.enabled(false);
595                 return true;
596
597         default:
598                 return InsetText::getStatus(cur, cmd, flag);
599         }
600 }
601
602
603 void InsetCollapsable::setLabel(docstring const & l)
604 {
605         layout_.labelstring = l;
606 }
607
608
609 void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status)
610 {
611         status_ = status;
612         setButtonLabel();
613         if (status_ == Collapsed)
614                 cur.leaveInset(*this);
615 }
616
617
618 void InsetCollapsable::setLabelFont(Font const & font)
619 {
620         layout_.labelfont = font;
621 }
622
623 docstring InsetCollapsable::floatName(string const & type, BufferParams const & bp) const
624 {
625         FloatList const & floats = bp.getTextClass().floats();
626         FloatList::const_iterator it = floats[type];
627         // FIXME UNICODE
628         return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name());
629 }
630
631
632 InsetCollapsable::Decoration InsetCollapsable::decoration() const
633 {
634         if (layout_.decoration == "classic")
635                 return Classic;
636         if (layout_.decoration == "minimalistic")
637                 return Minimalistic;
638         if (layout_.decoration == "conglomerate")
639                 return Conglomerate;
640         if (name() == from_ascii("CharStyle"))
641                 return Conglomerate;
642         return Classic;
643 }
644
645
646 int InsetCollapsable::latex(Buffer const & buf, odocstream & os,
647                           OutputParams const & runparams) const
648 {
649         // This implements the standard way of handling the LaTeX output of
650         // a collapsable inset, either a command or an environment. Standard 
651         // collapsable insets should not redefine this, non-standard ones may
652         // call this.
653         if (!layout_.latexname.empty()) {
654                 if (layout_.latextype == "command") {
655                         // FIXME UNICODE
656                         os << '\\' << from_utf8(layout_.latexname);
657                         if (!layout_.latexparam.empty())
658                                 os << from_utf8(layout_.latexparam);
659                         os << '{';
660                 } else if (layout_.latextype == "environment") {
661                         os << "%\n\\begin{" << from_utf8(layout_.latexname) << "}\n";
662                         if (!layout_.latexparam.empty())
663                                 os << from_utf8(layout_.latexparam);
664                 }
665         }
666         int i = InsetText::latex(buf, os, runparams);
667         if (!layout_.latexname.empty())
668                 if (layout_.latextype == "command") {
669                         os << "}";
670                 } else if (layout_.latextype == "environment") {
671                         os << "\n\\end{" << from_utf8(layout_.latexname) << "}\n";
672                         i += 4;
673                 }
674         return i;
675 }
676
677
678 void InsetCollapsable::validate(LaTeXFeatures & features) const
679 {
680         // Force inclusion of preamble snippet in layout file
681         features.addPreambleSnippet(layout_.preamble);
682         InsetText::validate(features);
683 }
684
685
686 } // namespace lyx