1 // File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
3 #include "lyx_gui_misc.h"
6 /* Form definition file generated with fdesign. */
8 #include FORMS_H_LOCATION
13 FD_form_ref::~FD_form_ref()
15 if (form->visible ) fl_hide_form( form );
20 FD_form_ref * FormRef::build_ref()
23 FD_form_ref *fdui = new FD_form_ref;
25 fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340);
26 fdui->form->u_vdata = this;
27 obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
28 fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 280, "");
29 fl_set_object_lalign(obj, FL_ALIGN_TOP);
30 fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
31 fl_set_object_resize(obj, FL_RESIZE_X);
32 fl_set_object_callback(obj, C_FormBaseInputCB, 2);
33 fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, idex(_("Update|#U")));
34 fl_set_button_shortcut(obj, scex(_("Update|#U")), 1);
35 fl_set_object_resize(obj, FL_RESIZE_NONE);
36 fl_set_object_callback(obj, C_FormBaseInputCB, 3);
37 fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, idex(_("Sort|#S")));
38 fl_set_button_shortcut(obj, scex(_("Sort|#S")), 1);
39 fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
40 fl_set_object_resize(obj, FL_RESIZE_NONE);
41 fl_set_object_callback(obj, C_FormBaseInputCB, 3);
42 fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_("Name:|#N")));
43 fl_set_button_shortcut(obj, scex(_("Name:|#N")), 1);
44 fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
45 fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:"));
46 fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
47 fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_("Reference type|#R")));
48 fl_set_button_shortcut(obj, scex(_("Reference type|#R")), 1);
49 fl_set_object_boxtype(obj, FL_FRAME_BOX);
50 fl_set_object_lalign(obj, FL_ALIGN_TOP);
51 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
52 fl_set_object_callback(obj, C_FormBaseInputCB, 4);
53 fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_("Goto reference|#G")));
54 fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1);
55 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
56 fl_set_object_callback(obj, C_FormBaseInputCB, 1);
57 fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
58 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
59 fl_set_object_callback(obj, C_FormBaseOKCB, 0);
60 fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_("Cancel|#C^[")));
61 fl_set_button_shortcut(obj, scex(_("Cancel|#C^[")), 1);
62 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
63 fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
66 fdui->form->fdui = fdui;
70 /*---------------------------------------*/