]> git.lyx.org Git - lyx.git/blob - src/frontends/xforms/form_ref.C
another patch from Angus
[lyx.git] / src / frontends / xforms / form_ref.C
1 // File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
2 #include <config.h>
3 #include "lyx_gui_misc.h"
4 #include "gettext.h"
5
6 /* Form definition file generated with fdesign. */
7
8 #include FORMS_H_LOCATION
9 #include <stdlib.h>
10 #include "form_ref.h"
11 #include "FormRef.h"
12
13 FD_form_ref::~FD_form_ref()
14 {
15   if ( form->visible ) fl_hide_form( form );
16   fl_free_form( form );
17 }
18
19
20 FD_form_ref * FormRef::build_ref()
21 {
22   FL_OBJECT *obj;
23   FD_form_ref *fdui = new FD_form_ref;
24
25   fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340);
26   fdui->form->u_vdata = this;
27   obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
28   fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 240, "");
29     fl_set_object_lalign(obj, FL_ALIGN_TOP);
30     fl_set_object_gravity(obj, FL_NorthWest, FL_South);
31     fl_set_object_callback(obj, C_FormBaseInputCB, 2);
32   fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 260, 90, 30, idex(_("Update|#U")));
33     fl_set_button_shortcut(obj, scex(_("Update|#U")), 1);
34     fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
35     fl_set_object_callback(obj, C_FormBaseInputCB, 3);
36   fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 260, 30, 30, idex(_("Sort|#S")));
37     fl_set_button_shortcut(obj, scex(_("Sort|#S")), 1);
38     fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
39     fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
40     fl_set_object_callback(obj, C_FormBaseInputCB, 4);
41   fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_("Name:|#N")));
42     fl_set_button_shortcut(obj, scex(_("Name:|#N")), 1);
43     fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
44   fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:"));
45     fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
46   fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_("Reference type|#R")));
47     fl_set_button_shortcut(obj, scex(_("Reference type|#R")), 1);
48     fl_set_object_boxtype(obj, FL_FRAME_BOX);
49     fl_set_object_lalign(obj, FL_ALIGN_TOP);
50     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
51     fl_set_object_callback(obj, C_FormBaseInputCB, 5);
52   fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_("Goto reference|#G")));
53     fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1);
54     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
55     fl_set_object_callback(obj, C_FormBaseInputCB, 1);
56   fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 230, 300, 90, 30, _("OK"));
57     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
58     fl_set_object_callback(obj, C_FormBaseOKCB, 0);
59   fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_("Cancel|#C^[")));
60     fl_set_button_shortcut(obj, scex(_("Cancel|#C^[")), 1);
61     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
62     fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
63   fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 300, 90, 30, idex(_("Apply|#A")));
64     fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
65     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
66     fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
67   fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 300, 90, 30, idex(_("Restore|#R")));
68     fl_set_button_shortcut(obj, scex(_("Restore|#R")), 1);
69     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
70     fl_set_object_callback(obj, C_FormBaseRestoreCB, 0);
71   fl_end_form();
72
73   fdui->form->fdui = fdui;
74
75   return fdui;
76 }
77 /*---------------------------------------*/
78