1 // File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
3 #include "lyx_gui_misc.h"
6 /* Form definition file generated with fdesign. */
8 #include FORMS_H_LOCATION
13 FD_form_ref::~FD_form_ref()
15 if ( form->visible ) fl_hide_form( form );
20 FD_form_ref * FormRef::build_ref()
23 FD_form_ref *fdui = new FD_form_ref;
25 fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340);
26 fdui->form->u_vdata = this;
27 obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
28 fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 240, "");
29 fl_set_object_lalign(obj, FL_ALIGN_TOP);
30 fl_set_object_gravity(obj, FL_NorthWest, FL_South);
31 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
33 char const * const dummy = N_("Update|#U");
34 fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 260, 90, 30, idex(_(dummy)));
35 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
37 fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
38 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
40 char const * const dummy = N_("Sort|#S");
41 fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 260, 30, 30, idex(_(dummy)));
42 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
44 fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
45 fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
46 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
48 char const * const dummy = N_("Name:|#N");
49 fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_(dummy)));
50 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
52 fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
53 fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:"));
54 fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
56 char const * const dummy = N_("Reference type|#R");
57 fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_(dummy)));
58 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
60 fl_set_object_boxtype(obj, FL_FRAME_BOX);
61 fl_set_object_lalign(obj, FL_ALIGN_TOP);
62 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
63 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
65 char const * const dummy = N_("Goto reference|#G");
66 fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_(dummy)));
67 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
69 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
70 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
71 fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 230, 300, 90, 30, _("OK"));
72 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
73 fl_set_object_callback(obj, C_FormBaseOKCB, 0);
75 char const * const dummy = N_("Cancel|^[");
76 fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_(dummy)));
77 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
79 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
80 fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
82 char const * const dummy = N_("Apply|#A");
83 fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 300, 90, 30, idex(_(dummy)));
84 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
86 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
87 fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
89 char const * const dummy = N_("Restore|#R");
90 fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 300, 90, 30, idex(_(dummy)));
91 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
93 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
94 fl_set_object_callback(obj, C_FormBaseRestoreCB, 0);
97 fdui->form->fdui = fdui;
101 /*---------------------------------------*/