1 // File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
3 #include "xforms_helpers.h"
6 /* Form definition file generated with fdesign. */
8 #include FORMS_H_LOCATION
13 FD_form_ref::~FD_form_ref()
15 if ( form->visible ) fl_hide_form( form );
20 FD_form_ref * FormRef::build_ref()
23 FD_form_ref *fdui = new FD_form_ref;
25 fdui->form = fl_bgn_form(FL_NO_BOX, 530, 380);
26 fdui->form->u_vdata = this;
27 obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 380, "");
29 char const * const dummy = N_("Buffer|#B");
30 fdui->choice_buffer = obj = fl_add_choice(FL_NORMAL_CHOICE, 105, 10, 350, 30, idex(_(dummy)));
31 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
33 fl_set_object_boxtype(obj, FL_FRAME_BOX);
34 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
35 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
36 fdui->browser_refs = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 50, 270, 240, "");
37 fl_set_object_lalign(obj, FL_ALIGN_TOP);
38 fl_set_object_gravity(obj, FL_NorthWest, FL_South);
39 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
41 char const * const dummy = N_("Update|#U");
42 fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 300, 100, 30, idex(_(dummy)));
43 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
45 fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
46 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
48 char const * const dummy = N_("Sort|#S");
49 fdui->check_sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 130, 300, 30, 30, idex(_(dummy)));
50 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
52 fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
53 fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
54 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
56 char const * const dummy = N_("Name:|#N");
57 fdui->input_name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 50, 150, 40, idex(_(dummy)));
58 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
60 fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
61 fdui->input_ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 100, 150, 40, _("Ref:"));
62 fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
64 char const * const dummy = N_("Reference type|#R");
65 fdui->choice_type = obj = fl_add_choice(FL_NORMAL_CHOICE, 370, 170, 150, 40, idex(_(dummy)));
66 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
68 fl_set_object_boxtype(obj, FL_FRAME_BOX);
69 fl_set_object_lalign(obj, FL_ALIGN_TOP);
70 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
71 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
73 char const * const dummy = N_("Goto reference|#G");
74 fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 370, 220, 150, 40, idex(_(dummy)));
75 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
77 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
78 fl_set_object_callback(obj, C_FormBaseInputCB, 0);
80 char const * const dummy = N_("Restore|#R");
81 fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 340, 100, 30, idex(_(dummy)));
82 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
84 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
85 fl_set_object_callback(obj, C_FormBaseRestoreCB, 0);
86 fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 230, 340, 90, 30, _("OK"));
87 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
88 fl_set_object_callback(obj, C_FormBaseOKCB, 0);
90 char const * const dummy = N_("Cancel|^[");
91 fdui->button_close = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 340, 90, 30, idex(_(dummy)));
92 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
94 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
95 fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
97 char const * const dummy = N_("Apply|#A");
98 fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 340, 90, 30, idex(_(dummy)));
99 fl_set_button_shortcut(obj, scex(_(dummy)), 1);
101 fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
102 fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
105 fdui->form->fdui = fdui;
109 /*---------------------------------------*/