3 * \file FormCharacter.C
4 * Copyright 2001 The LyX Team.
5 * See the file COPYING.
7 * \author Edwin Leuven, leuven@fee.uva.nl
8 * \author Angus Leeming, a.leeming@ic.ac.uk
14 #pragma implementation
20 #include "ControlCharacter.h"
21 #include "FormCharacter.h"
22 #include "form_character.h"
25 #include "helper_funcs.h"
28 using std::back_inserter;
30 using namespace character;
32 typedef FormCB<ControlCharacter, FormDB<FD_form_character> > base_class;
34 FormCharacter::FormCharacter(ControlCharacter & c)
35 : base_class(c, _("Character Layout"))
39 void FormCharacter::ComboInputCB(int, void * v, Combox * combox)
41 FormCharacter * pre = static_cast<FormCharacter*>(v);
42 pre->InputCB(reinterpret_cast<FL_OBJECT *>(combox), 0);
45 void FormCharacter::build()
47 dialog_.reset(build_character());
49 vector<FamilyPair> const family = getFamilyData();
50 vector<SeriesPair> const series = getSeriesData();
51 vector<ShapePair> const shape = getShapeData();
52 vector<SizePair> const size = getSizeData();
53 vector<BarPair> const bar = getBarData();
54 vector<ColorPair> const color = getColorData();
55 vector<string> const language = getLanguageData();
57 // Store the enums for later
58 family_ = getSecond(family);
59 series_ = getSecond(series);
60 shape_ = getSecond(shape);
61 size_ = getSecond(size);
62 bar_ = getSecond(bar);
63 color_ = getSecond(color);
65 // create a string of entries " entry1 | entry2 | entry3 | entry4 "
66 // with which to initialise the xforms choice object.
67 string choice = " " + getStringFromVector(getFirst(family), " | ") +" ";
68 fl_addto_choice(dialog_->choice_family, choice.c_str());
70 choice = " " + getStringFromVector(getFirst(series), " | ") + " ";
71 fl_addto_choice(dialog_->choice_series, choice.c_str());
73 choice = " " + getStringFromVector(getFirst(shape), " | ") + " ";
74 fl_addto_choice(dialog_->choice_shape, choice.c_str());
76 choice = " " + getStringFromVector(getFirst(size), " | ") + " ";
77 fl_addto_choice(dialog_->choice_size, choice.c_str());
79 choice = " " + getStringFromVector(getFirst(bar), " | ") + " ";
80 fl_addto_choice(dialog_->choice_bar, choice.c_str());
82 choice = " " + getStringFromVector(getFirst(color), " | ") + " ";
83 fl_addto_choice(dialog_->choice_color, choice.c_str());
85 // xforms appears to need this to prevent a crash...
86 fl_addto_choice(dialog_->choice_language, "prevent crash");
88 // insert default language box manually
89 fl_addto_form(dialog_->form);
90 FL_OBJECT * ob = dialog_->choice_language;
91 fl_deactivate_object(dialog_->choice_language);
93 combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST));
94 combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250);
95 combo_language2_->shortcut("#L", 1);
96 combo_language2_->setcallback(ComboInputCB, this);
99 // build up the combox entries
100 for (vector<string>::const_iterator cit = language.begin();
101 cit != language.end(); ++cit) {
102 combo_language2_->addto(*cit);
104 combo_language2_->select_text(*language.begin());
106 // Manage the ok, apply and cancel/close buttons
107 bc().setApply(dialog_->button_apply);
108 bc().setCancel(dialog_->button_close);
109 bc().addReadOnly(dialog_->check_toggle_all);
113 void FormCharacter::apply()
117 int pos = fl_get_choice(dialog_->choice_family);
118 controller().setFamily(family_[pos-1]);
120 pos = fl_get_choice(dialog_->choice_series);
121 controller().setSeries(series_[pos-1]);
123 pos = fl_get_choice(dialog_->choice_shape);
124 controller().setShape(shape_[pos-1]);
126 pos = fl_get_choice(dialog_->choice_size);
127 controller().setSize(size_[pos-1]);
129 pos = fl_get_choice(dialog_->choice_bar);
130 controller().setBar(bar_[pos-1]);
132 pos = fl_get_choice(dialog_->choice_color);
133 controller().setColor(color_[pos-1]);
135 controller().setLanguage(combo_language2_->getline());
137 bool const toggleall = fl_get_button(dialog_->check_toggle_all);
138 controller().setToggleAll(toggleall);
144 typename vector<A>::size_type findPos(vector<A> const & vec, A const & val)
146 vector<A>::const_iterator it =
147 std::find(vec.begin(), vec.end(), val);
150 return it - vec.begin();
155 void FormCharacter::update()
157 int pos = int(findPos(family_, controller().getFamily()));
158 fl_set_choice(dialog_->choice_family, pos+1);
160 pos = int(findPos(series_, controller().getSeries()));
161 fl_set_choice(dialog_->choice_series, pos+1);
163 pos = int(findPos(shape_, controller().getShape()));
164 fl_set_choice(dialog_->choice_shape, pos+1);
166 pos = int(findPos(size_, controller().getSize()));
167 fl_set_choice(dialog_->choice_size, pos+1);
169 pos = int(findPos(bar_, controller().getBar()));
170 fl_set_choice(dialog_->choice_bar, pos+1);
172 pos = int(findPos(color_, controller().getColor()));
173 fl_set_choice(dialog_->choice_color, pos+1);
175 combo_language2_->select_text(controller().getLanguage());
177 fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
181 ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
183 ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
185 int pos = fl_get_choice(dialog_->choice_family);
186 if (family_[pos-1] != LyXFont::IGNORE_FAMILY)
187 activate = ButtonPolicy::SMI_VALID;
189 pos = fl_get_choice(dialog_->choice_series);
190 if (series_[pos-1] != LyXFont::IGNORE_SERIES)
191 activate = ButtonPolicy::SMI_VALID;
193 pos = fl_get_choice(dialog_->choice_shape);
194 if (shape_[pos-1] != LyXFont::IGNORE_SHAPE)
195 activate = ButtonPolicy::SMI_VALID;
197 pos = fl_get_choice(dialog_->choice_size);
198 if (size_[pos-1] != LyXFont::IGNORE_SIZE)
199 activate = ButtonPolicy::SMI_VALID;
201 pos = fl_get_choice(dialog_->choice_bar);
202 if (bar_[pos-1] != character::IGNORE)
203 activate = ButtonPolicy::SMI_VALID;
205 pos = fl_get_choice(dialog_->choice_color);
206 if (color_[pos-1] != LColor::ignore)
207 activate = ButtonPolicy::SMI_VALID;
209 string const language = combo_language2_->getline();
210 if (language != _("No change"))
211 activate = ButtonPolicy::SMI_VALID;