2 * \file FormCharacter.C
3 * Copyright 2001 The LyX Team.
4 * See the file COPYING.
6 * \author Edwin Leuven, leuven@fee.uva.nl
7 * \author Angus Leeming, a.leeming@ic.ac.uk
13 #pragma implementation
19 #include "ControlCharacter.h"
20 #include "FormCharacter.h"
21 #include "form_character.h"
24 #include "helper_funcs.h"
27 using namespace character;
29 typedef FormCB<ControlCharacter, FormDB<FD_form_character> > base_class;
31 FormCharacter::FormCharacter(ControlCharacter & c)
32 : base_class(c, _("Character Layout"), false)
36 void FormCharacter::ComboInputCB(int, void * v, Combox * combox)
38 FormCharacter * pre = static_cast<FormCharacter*>(v);
39 pre->InputCB(reinterpret_cast<FL_OBJECT *>(combox), 0);
42 void FormCharacter::build()
44 dialog_.reset(build_character());
46 vector<FamilyPair> const family = getFamilyData();
47 vector<SeriesPair> const series = getSeriesData();
48 vector<ShapePair> const shape = getShapeData();
49 vector<SizePair> const size = getSizeData();
50 vector<BarPair> const bar = getBarData();
51 vector<ColorPair> const color = getColorData();
52 vector<string> const language = getLanguageData();
54 // Store the enums for later
55 family_ = getSecond(family);
56 series_ = getSecond(series);
57 shape_ = getSecond(shape);
58 size_ = getSecond(size);
59 bar_ = getSecond(bar);
60 color_ = getSecond(color);
62 // create a string of entries " entry1 | entry2 | entry3 | entry4 "
63 // with which to initialise the xforms choice object.
64 string choice = " " + getStringFromVector(getFirst(family), " | ") +" ";
65 fl_addto_choice(dialog_->choice_family, choice.c_str());
67 choice = " " + getStringFromVector(getFirst(series), " | ") + " ";
68 fl_addto_choice(dialog_->choice_series, choice.c_str());
70 choice = " " + getStringFromVector(getFirst(shape), " | ") + " ";
71 fl_addto_choice(dialog_->choice_shape, choice.c_str());
73 choice = " " + getStringFromVector(getFirst(size), " | ") + " ";
74 fl_addto_choice(dialog_->choice_size, choice.c_str());
76 choice = " " + getStringFromVector(getFirst(bar), " | ") + " ";
77 fl_addto_choice(dialog_->choice_bar, choice.c_str());
79 choice = " " + getStringFromVector(getFirst(color), " | ") + " ";
80 fl_addto_choice(dialog_->choice_color, choice.c_str());
82 // xforms appears to need this to prevent a crash...
83 fl_addto_choice(dialog_->choice_language, "prevent crash");
85 // insert default language box manually
86 fl_addto_form(dialog_->form);
87 FL_OBJECT * ob = dialog_->choice_language;
88 fl_hide_object(dialog_->choice_language);
90 combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST));
91 combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250);
92 combo_language2_->shortcut("#L", 1);
93 combo_language2_->setcallback(ComboInputCB, this);
96 // build up the combox entries
97 for (vector<string>::const_iterator cit = language.begin();
98 cit != language.end(); ++cit) {
99 combo_language2_->addto(*cit);
101 combo_language2_->select(*language.begin());
103 // Manage the ok, apply and cancel/close buttons
104 bc().setApply(dialog_->button_apply);
105 bc().setCancel(dialog_->button_close);
106 bc().addReadOnly(dialog_->check_toggle_all);
110 void FormCharacter::apply()
114 int pos = fl_get_choice(dialog_->choice_family);
115 controller().setFamily(family_[pos-1]);
117 pos = fl_get_choice(dialog_->choice_series);
118 controller().setSeries(series_[pos-1]);
120 pos = fl_get_choice(dialog_->choice_shape);
121 controller().setShape(shape_[pos-1]);
123 pos = fl_get_choice(dialog_->choice_size);
124 controller().setSize(size_[pos-1]);
126 pos = fl_get_choice(dialog_->choice_bar);
127 controller().setBar(bar_[pos-1]);
129 pos = fl_get_choice(dialog_->choice_color);
130 controller().setColor(color_[pos-1]);
132 controller().setLanguage(combo_language2_->getline());
134 bool const toggleall = fl_get_button(dialog_->check_toggle_all);
135 controller().setToggleAll(toggleall);
141 typename vector<A>::size_type findPos(vector<A> const & vec, A const & val)
143 vector<A>::const_iterator it =
144 std::find(vec.begin(), vec.end(), val);
147 return it - vec.begin();
152 void FormCharacter::update()
154 int pos = int(findPos(family_, controller().getFamily()));
155 fl_set_choice(dialog_->choice_family, pos+1);
157 pos = int(findPos(series_, controller().getSeries()));
158 fl_set_choice(dialog_->choice_series, pos+1);
160 pos = int(findPos(shape_, controller().getShape()));
161 fl_set_choice(dialog_->choice_shape, pos+1);
163 pos = int(findPos(size_, controller().getSize()));
164 fl_set_choice(dialog_->choice_size, pos+1);
166 pos = int(findPos(bar_, controller().getBar()));
167 fl_set_choice(dialog_->choice_bar, pos+1);
169 pos = int(findPos(color_, controller().getColor()));
170 fl_set_choice(dialog_->choice_color, pos+1);
172 combo_language2_->select(controller().getLanguage());
174 fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
178 ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
180 ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
182 int pos = fl_get_choice(dialog_->choice_family);
183 if (family_[pos-1] != LyXFont::IGNORE_FAMILY)
184 activate = ButtonPolicy::SMI_VALID;
186 pos = fl_get_choice(dialog_->choice_series);
187 if (series_[pos-1] != LyXFont::IGNORE_SERIES)
188 activate = ButtonPolicy::SMI_VALID;
190 pos = fl_get_choice(dialog_->choice_shape);
191 if (shape_[pos-1] != LyXFont::IGNORE_SHAPE)
192 activate = ButtonPolicy::SMI_VALID;
194 pos = fl_get_choice(dialog_->choice_size);
195 if (size_[pos-1] != LyXFont::IGNORE_SIZE)
196 activate = ButtonPolicy::SMI_VALID;
198 pos = fl_get_choice(dialog_->choice_bar);
199 if (bar_[pos-1] != character::IGNORE)
200 activate = ButtonPolicy::SMI_VALID;
202 pos = fl_get_choice(dialog_->choice_color);
203 if (color_[pos-1] != LColor::ignore)
204 activate = ButtonPolicy::SMI_VALID;
206 string const language = combo_language2_->getline();
207 if (language != _("No change"))
208 activate = ButtonPolicy::SMI_VALID;