2 * \file FormCharacter.C
3 * Copyright 2001 The LyX Team.
4 * See the file COPYING.
6 * \author Edwin Leuven, leuven@fee.uva.nl
7 * \author Angus Leeming, a.leeming@ic.ac.uk
13 #pragma implementation
19 #include "ControlCharacter.h"
20 #include "FormCharacter.h"
21 #include "form_character.h"
24 #include "helper_funcs.h"
29 using namespace character;
31 typedef FormCB<ControlCharacter, FormDB<FD_form_character> > base_class;
33 FormCharacter::FormCharacter(ControlCharacter & c)
34 : base_class(c, _("Character Layout"), false)
38 void FormCharacter::ComboInputCB(int, void * v, Combox * combox)
40 FormCharacter * pre = static_cast<FormCharacter*>(v);
41 pre->InputCB(reinterpret_cast<FL_OBJECT *>(combox), 0);
44 void FormCharacter::build()
46 dialog_.reset(build_character());
48 vector<FamilyPair> const family = getFamilyData();
49 vector<SeriesPair> const series = getSeriesData();
50 vector<ShapePair> const shape = getShapeData();
51 vector<SizePair> const size = getSizeData();
52 vector<BarPair> const bar = getBarData();
53 vector<ColorPair> const color = getColorData();
54 vector<string> const language = getLanguageData();
56 // Store the enums for later
57 family_ = getSecond(family);
58 series_ = getSecond(series);
59 shape_ = getSecond(shape);
60 size_ = getSecond(size);
61 bar_ = getSecond(bar);
62 color_ = getSecond(color);
64 // create a string of entries " entry1 | entry2 | entry3 | entry4 "
65 // with which to initialise the xforms choice object.
66 string choice = " " + getStringFromVector(getFirst(family), " | ") +" ";
67 fl_addto_choice(dialog_->choice_family, choice.c_str());
69 choice = " " + getStringFromVector(getFirst(series), " | ") + " ";
70 fl_addto_choice(dialog_->choice_series, choice.c_str());
72 choice = " " + getStringFromVector(getFirst(shape), " | ") + " ";
73 fl_addto_choice(dialog_->choice_shape, choice.c_str());
75 choice = " " + getStringFromVector(getFirst(size), " | ") + " ";
76 fl_addto_choice(dialog_->choice_size, choice.c_str());
78 choice = " " + getStringFromVector(getFirst(bar), " | ") + " ";
79 fl_addto_choice(dialog_->choice_bar, choice.c_str());
81 choice = " " + getStringFromVector(getFirst(color), " | ") + " ";
82 fl_addto_choice(dialog_->choice_color, choice.c_str());
84 // xforms appears to need this to prevent a crash...
85 fl_addto_choice(dialog_->choice_language, "prevent crash");
87 // insert default language box manually
88 fl_addto_form(dialog_->form);
89 FL_OBJECT * ob = dialog_->choice_language;
90 fl_hide_object(dialog_->choice_language);
92 combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST));
93 combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250);
94 combo_language2_->shortcut("#L", 1);
95 combo_language2_->setcallback(ComboInputCB, this);
98 // build up the combox entries
99 for (vector<string>::const_iterator cit = language.begin();
100 cit != language.end(); ++cit) {
101 combo_language2_->addto(*cit);
103 combo_language2_->select(*language.begin());
105 // Manage the ok, apply and cancel/close buttons
106 bc().setApply(dialog_->button_apply);
107 bc().setCancel(dialog_->button_close);
108 bc().addReadOnly(dialog_->check_toggle_all);
112 void FormCharacter::apply()
116 int pos = fl_get_choice(dialog_->choice_family);
117 controller().setFamily(family_[pos-1]);
119 pos = fl_get_choice(dialog_->choice_series);
120 controller().setSeries(series_[pos-1]);
122 pos = fl_get_choice(dialog_->choice_shape);
123 controller().setShape(shape_[pos-1]);
125 pos = fl_get_choice(dialog_->choice_size);
126 controller().setSize(size_[pos-1]);
128 pos = fl_get_choice(dialog_->choice_bar);
129 controller().setBar(bar_[pos-1]);
131 pos = fl_get_choice(dialog_->choice_color);
132 controller().setColor(color_[pos-1]);
134 controller().setLanguage(combo_language2_->getline());
136 bool const toggleall = fl_get_button(dialog_->check_toggle_all);
137 controller().setToggleAll(toggleall);
144 typename vector<A>::size_type findPos(vector<A> const & vec, A const & val)
146 typename vector<A>::const_iterator it =
147 find(vec.begin(), vec.end(), val);
150 return it - vec.begin();
156 void FormCharacter::update()
158 int pos = int(findPos(family_, controller().getFamily()));
159 fl_set_choice(dialog_->choice_family, pos+1);
161 pos = int(findPos(series_, controller().getSeries()));
162 fl_set_choice(dialog_->choice_series, pos+1);
164 pos = int(findPos(shape_, controller().getShape()));
165 fl_set_choice(dialog_->choice_shape, pos+1);
167 pos = int(findPos(size_, controller().getSize()));
168 fl_set_choice(dialog_->choice_size, pos+1);
170 pos = int(findPos(bar_, controller().getBar()));
171 fl_set_choice(dialog_->choice_bar, pos+1);
173 pos = int(findPos(color_, controller().getColor()));
174 fl_set_choice(dialog_->choice_color, pos+1);
176 combo_language2_->select(controller().getLanguage());
178 fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
182 ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
184 ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
186 int pos = fl_get_choice(dialog_->choice_family);
187 if (family_[pos-1] != LyXFont::IGNORE_FAMILY)
188 activate = ButtonPolicy::SMI_VALID;
190 pos = fl_get_choice(dialog_->choice_series);
191 if (series_[pos-1] != LyXFont::IGNORE_SERIES)
192 activate = ButtonPolicy::SMI_VALID;
194 pos = fl_get_choice(dialog_->choice_shape);
195 if (shape_[pos-1] != LyXFont::IGNORE_SHAPE)
196 activate = ButtonPolicy::SMI_VALID;
198 pos = fl_get_choice(dialog_->choice_size);
199 if (size_[pos-1] != LyXFont::IGNORE_SIZE)
200 activate = ButtonPolicy::SMI_VALID;
202 pos = fl_get_choice(dialog_->choice_bar);
203 if (bar_[pos-1] != character::IGNORE)
204 activate = ButtonPolicy::SMI_VALID;
206 pos = fl_get_choice(dialog_->choice_color);
207 if (color_[pos-1] != LColor::ignore)
208 activate = ButtonPolicy::SMI_VALID;
210 string const language = combo_language2_->getline();
211 if (language != _("No change"))
212 activate = ButtonPolicy::SMI_VALID;