4 * This file is part of LyX, the document processor.
5 * Licence details can be found in the file COPYING.
7 * \author Jürgen Spitzmüller
9 * Full author contact details are available in file CREDITS.
12 #ifndef GUISYMBOLSDIALOG_H
13 #define GUISYMBOLSDIALOG_H
15 #include "DialogView.h"
16 #include "ui_SymbolsUi.h"
24 class GuiSymbols : public DialogView, public Ui::SymbolsUi
29 GuiSymbols(GuiView & lv);
31 /// Dialog inherited methods
34 void dispatchParams();
35 void enableView(bool enable);
36 bool isBufferDependent() const { return true; }
37 virtual FuncCode getLfun() const { return LFUN_SELF_INSERT; }
41 void on_applyPB_clicked();
42 void on_okPB_clicked();
43 void on_closePB_clicked();
44 void on_symbolsLW_activated(QModelIndex const & index);
45 void on_symbolsLW_clicked(QModelIndex const & index);
46 void on_categoryCO_activated(QString const & text);
47 void on_categoryFilterCB_toggled(bool);
48 void on_chosenLE_returnPressed();
49 void on_chosenLE_textChanged(QString const &);
52 void scrollToItem(QString const & category);
53 /** update the widgets (symbol browser, category combo)
54 * \p combo indicates if the combo box has to be refreshed
55 * as well (which is rather expensive)
57 void updateSymbolList(bool update_combo = true);
58 /// the encoding at cursor position
59 std::string encoding_;
60 /// which blocks do we actually include?
61 typedef std::map<QString, int> UsedBlocks;
63 UsedBlocks used_blocks;
64 /// list of all symbols
65 typedef std::vector<char_type> SymbolsList;
68 /// custom model for symbol list view
74 } // namespace frontend
77 #endif // GUISYMBOLSDIALOG_H