4 * This file is part of LyX, the document processor.
5 * Licence details can be found in the file COPYING.
7 * \author Jürgen Spitzmüller
9 * Full author contact details are available in file CREDITS.
12 #ifndef GUISYMBOLSDIALOG_H
13 #define GUISYMBOLSDIALOG_H
15 #include "support/docstring.h"
17 #include "DialogView.h"
18 #include "ui_SymbolsUi.h"
26 class GuiSymbols : public DialogView, public Ui::SymbolsUi
31 GuiSymbols(GuiView & lv);
33 /// Dialog inherited methods
35 void updateView() override;
36 void dispatchParams() override;
37 void enableView(bool enable) override;
38 bool isBufferDependent() const override { return true; }
39 FuncCode getLfun() const override { return LFUN_SELF_INSERT; }
44 void on_buttonBox_clicked(QAbstractButton *);
45 void on_symbolsLW_activated(QModelIndex const & index);
46 void on_symbolsLW_clicked(QModelIndex const & index);
47 void on_categoryCO_activated(int);
48 void on_categoryFilterCB_toggled(bool);
49 void on_chosenLE_returnPressed();
50 void on_chosenLE_textChanged(QString const &);
53 void scrollToItem(QString const & category);
54 /** update the widgets (symbol browser, category combo)
55 * \p combo indicates if the combo box has to be refreshed
56 * as well (which is rather expensive)
58 void updateSymbolList(bool update_combo = true);
59 /// the encoding at cursor position
60 std::string encoding_;
61 /// which blocks do we actually include?
62 typedef std::map<QString, int> UsedBlocks;
64 UsedBlocks used_blocks;
65 /// list of all symbols
66 typedef std::vector<char_type> SymbolsList;
69 /// custom model for symbol list view
75 } // namespace frontend
78 #endif // GUISYMBOLSDIALOG_H