4 % Style file for writing about chess games
5 % Author : Piet Tutelaers (internet: rcpt@urc.tue.nl)
6 % Version: 1.2 (Febr. 1992)
7 % Improvements over version 1.1
8 % - added `\v{S}ahovski Informator' symbols
9 % -`en passant capture' bug fixed (reported by Jonathan Mestel)
10 % -change {--} into \hbox{--} to prevent hyphenation within move
11 % -\move's lined up on last row (or digit in case of castling)
12 % -handling of promotion improved
13 % * Black promotion problem solved (plain TeX)
14 % * comment allowed also with promotion
15 % * if no promotion piece is provided a default Q(ueen) is supposed
16 % Thanks to: Jan Jaap Spreij (puls@cs.rug.nl)
17 % -improved interface to plain TeX
18 % -language support using the babel package from Johannes Braams
19 % (currently support for english, dutch, german and french but you
20 % can add an extra language `foreign' by:
21 % 1. creating `foreign.sty' for cooperating with `babel'
22 % 2. search for FOREIGN and follow the instructions in the comments)
23 % - \begin{nochess} ... \end{nochess}
24 % -chessfig10 renamed to chessf10 (service to MSDOS users)
25 % Version: 1.1 (17 Nov 1990)
26 % Improvements over version 1.0:
27 % -TeX code cleaned up (thanks to TeX-wizzard Victor Eijkhout)
28 % -moving a King does not generate a castling move when this
30 % -renamed internal macro `\\' because LaTeX uses that
31 % -better hooks for foreign languages (look for lines marked with
34 % If you change something in the chess.sty style check if everything
35 % else is still working with torture-test.ltx (LaTeX) or
36 % torture-test.tex (plain TeX).
38 % -The analysis mode can not be used within arguments of macros
39 % not: \centerline{|21.N5*f3|} but: |\centerline{21.N5*f3}|
40 % Version: 1.0 (5 Jan 1990)
44 % Macro specific initialisations
48 \ifcat/@ \gdef\makeatletter{\catcode`@=11\relax}
49 \gdef\resetat{\catcode`@=12\relax}
50 \else\let\makeatletter\relax\let\resetat\relax\fi
51 \gdef\mbox#1{\leavevmode\hbox{#1}}
52 \gdef\Box{\vbox{\hrule height .1pt\hbox{\vrule width .1pt\kern3pt
53 \vbox{\kern6pt}\kern3pt\vrule width .1pt}\hrule height .1pt}}
54 \global\font\sc=cmcsc10
56 \gdef\line#1{\hbox to \textwidth{#1}}
62 % Do we have language support? Otherwise take default language!
64 % \ifx\undefined\babel@core@loaded\input english.sty\fi
67 \def\@set[#1#2](#3){%arguments: [a-h1-8](<letter>)
68 \expandafter\xdef\csname#1#2\endcsname{#3}}
70 \def\@get#1[#2#3]{%arguments:\cs[a-h1-8]
71 \edef#1{\csname#2#3\endcsname}}
77 \newcount\@sum % row+column
79 \def\@col{\ifcase\@c\or a\or b\or c\or d\or e\or f\or g\or h\fi}
82 \@get\piece[\@col\the\@r]
83 \if\piece E \ifodd\@sum 0\else Z\fi\else
84 \if\piece P \ifodd\@sum P\else O\fi\else
85 \if\piece p \ifodd\@sum p\else o\fi\else
86 \if\piece R \ifodd\@sum R\else S\fi\else
87 \if\piece B \ifodd\@sum B\else A\fi\else
88 \if\piece N \ifodd\@sum N\else M\fi\else
89 \if\piece r \ifodd\@sum r\else s\fi\else
90 \if\piece b \ifodd\@sum b\else a\fi\else
91 \if\piece n \ifodd\@sum n\else m\fi\else
92 \if\piece K \ifodd\@sum K\else J\fi\else
93 \if\piece Q \ifodd\@sum Q\else L\fi\else
94 \if\piece k \ifodd\@sum k\else j\fi\else
95 \if\piece q \ifodd\@sum q\else l\fi\else
96 \fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi}
100 \@sum=\@r\advance\@sum by\@c
103 \ifnum\@c<8 \advance\@c by1\advance\@sum by1
108 \vbox{\offinterlineskip
110 \hbox{\vrule width1pt\Chess
111 \vbox{\hbox{\@showrow8}
123 % inner loop needs extra { ... }
130 \@set[\@col\the\@r](E)
131 \ifnum\@c<8 \advance\@c by1
133 \ifnum\@r<8 \advance\@r by 1
143 \@set[\@col\the\@r](E)
144 \ifnum\@c<8 \advance\@c by1
146 \ifnum\@r<6 \advance\@r by 1
151 \@set[\@col2](P)\@set[\@col7](p)
152 \ifnum\@c<8 \advance\@c by1
155 \@set[a1](R)\@set[h1](R)
156 \@set[a8](r)\@set[h8](r)
157 \@set[b1](N)\@set[g1](N)
158 \@set[b8](n)\@set[g8](n)
159 \@set[c1](B)\@set[f1](B)
160 \@set[c8](b)\@set[f8](b)
161 \@set[d1](Q)\@set[e1](K)
162 \@set[d8](q)\@set[e8](k)
166 % The next part defines a user friendly notation for chess moves.
167 % Some examples: |21. Nf3-e5, Ke8*f8 22. 0-0-0+, Bh8*a1|
168 % : |21.: Ke8*f8 22. Bh8*a1, 0-0|
169 % : |21 Nfe5 K*f8 22 0-0-0! B*a1|
170 % : |21: K*f8 22 B*a1 0-0|
175 \gdef\@king{{\Fig K}}
176 \gdef\@queen{{\Fig Q}}
177 \gdef\@rook{{\Fig R}}
178 \gdef\@bishop{{\Fig B}}
179 \gdef\@knight{{\Fig N}}
180 \gdef\@dash{\hbox{--}}
181 \gdef\@capt{$\times$}
182 \gdef\@dots{~$\ldots$,}
186 % Make character codes for pieces depending on current language.
187 % (I cann't derive the Black values from the White using `\lowercase'!)
190 \def\define@White@pieces#1#2#3#4#5#6{% define character codes for White pieces
191 \chardef\king@=`#1 \def\uc@king{#1}
192 \chardef\queen@=`#2 \def\uc@queen{#2}
193 \chardef\rook@=`#3 \def\uc@rook{#3}
194 \chardef\bishop@=`#4\def\uc@bishop{#4}
195 \chardef\knight@=`#5\def\uc@knight{#5}
196 \chardef\pawn@=`#6 \def\uc@pawn{#6}}
197 \def\define@Black@pieces#1#2#3#4#5#6{% and now the Black pieces
198 \def\lc@king{#1}\def\lc@queen{#2}\def\lc@rook{#3}
199 \def\lc@bishop{#4}\def\lc@knight{#5}\def\lc@pawn{#6}}
200 \def\activate@pieces{% make them active
201 \catcode\king@=\active\catcode\queen@=\active\catcode\rook@=\active%
202 \catcode\bishop@=\active\catcode\knight@=\active}
203 \def\deactivate@pieces{% make them inactive
204 \catcode\king@=11\catcode\queen@=11\catcode\rook@=11%
205 \catcode\bishop@=11\catcode\knight@=11}
206 \def\ifcurrentlanguage#1#2{%if language defined then compare with \language
207 \expandafter\ifx\csname l@#1\endcsname\relax%
208 \else\ifnum\language=\expandafter\csname l@#1\endcsname\relax#2\fi\fi}
209 \def\select@pieces{% select pieces depending on language
210 \ifcurrentlanguage{english}{%
211 \define@White@pieces{K}{Q}{R}{B}{N}{P}
212 \define@Black@pieces{k}{q}{r}{b}{n}{p}}
213 \ifcurrentlanguage{dutch}{%
214 \define@White@pieces{K}{D}{T}{L}{P}{I}
215 \define@Black@pieces{k}{d}{t}{l}{p}{i}}
216 \ifcurrentlanguage{german}{%
217 \define@White@pieces{K}{D}{T}{L}{S}{B}
218 \define@Black@pieces{k}{d}{t}{l}{s}{b}}
219 \ifcurrentlanguage{french}{%
220 \define@White@pieces{R}{D}{T}{F}{C}{P}
221 \define@Black@pieces{r}{d}{t}{f}{c}{p}}
222 % Define here your language and choose an unique set of uppercase letters
223 % for the White pieces (KING, QUEEN, etc.) and the corresponding lowercase
224 % letters for the Black pieces (king, queen, etc.).
225 % \ifcurrentlanguage{FOREIGN}{%
226 % \define@White@pieces{KING}{QUEEN}{ROOK}{BISHOP}{KNIGHT}{PAWN}
227 % \define@Black@pieces{king}{queen}{rook}{bishop}{knight}{pawn}}
229 \def\let@pieces#1#2#3#4#5{% let character codes be macros
230 \let#1=\@king\let#2=\@queen\let#3=\@rook%
231 \let#4=\@bishop\let#5=\@knight}
233 \catcode`|=\active\select@pieces
234 {\catcode`:=\active\catcode`.=\active\catcode`*=\active\catcode`-=\active
236 \gdef\trigger@pieces{
237 \catcode`:=\active\catcode`.=\active\catcode`*=\active\catcode`-=\active
239 % I would like to say ``\let\king@=\@king'' but how?
240 \ifcurrentlanguage{english}{\let@pieces{K}{Q}{R}{B}{N}}%
241 \ifcurrentlanguage{dutch}{\let@pieces{K}{D}{T}{L}{P}}%
242 \ifcurrentlanguage{german}{\let@pieces{K}{D}{T}{L}{S}}%
243 \ifcurrentlanguage{french}{\let@pieces{R}{D}{T}{F}{C}}%
244 % Fill in your language and the uppercase letters for KING, QUEEN, etc.
245 % \ifcurrentlanguage{FOREIGN}{\let@pieces{KING}{QUEEN}{ROOK}{BISHOP}{KNIGHT}}%
246 % Your language will be activated by FOREIGN.sty.
247 \let-=\@dash\let*=\@capt\let:=\@dots\let.=\@dot}%
248 \gdef\@notation{\begingroup\let|=\endgroup\trigger@pieces}%
250 % Provide a `nochess' environment in which the `|' character becomes
251 % inactive for situations where the `|' is already in use (like in
252 % the LaTeX `tabular' environment for example).
254 \gdef\nochess{\begingroup\let|=\relax\catcode`\|=12\relax
255 \catcode`:=12 \catcode`.=12 \catcode`*=12 \catcode`-=12
256 \deactivate@pieces\let\endnochess=\endgroup}
257 \gdef\chess{\begingroup\let\endchess=\endgroup\trigger@pieces}
262 % Next part provides a ply (half move) generator
265 \newif\ifWhite \newif\ifFigure \newif\ifcapture
268 % next newif's needed for castling
270 \newif\ifKnotmoved \newif\ifknotmoved
271 \newif\ifcastling \newif\ifoo
274 % Globals for special pawn moves (en passant capture and promotion)
277 \newif\ifenpassant \newif\ifpromotion
279 \def\@color#1{ % Color of a piece 0: none, -1: black, 1: white
281 \ifnum`#1=\uccode`#11\else-1\fi\fi}
284 % No checking is done for validity of moves, only legal moves behave well!!
287 \def\@ply#1#2#3#4#5 {% Syntax: [a-h][1-8][a-h][1-8]{Q|R|B|N}{Comment}
288 \@get\piece[#1#2]\@get\capture[#3#4]\Figuretrue
289 \if\capture E\capturefalse\else\capturetrue\fi
291 \if\piece P\Figurefalse
293 \if\eprow#3\capturetrue\enpassanttrue\fi
298 \if#44\xdef\eprow{#3}\fi
300 \if#48\promotiontrue\fi
304 \if\piece K% check for possible castling
306 \if#3g\if#41\castlingtrue\ootrue\fi
307 \else\if#3c\if#41\castlingtrue\oofalse\fi\fi
309 \global\Knotmovedfalse
314 \@set[#1#2](E)\@set[#3#4](K)%
315 \ifoo 0\@dash0\rlap{#5}\@set[f1](R)\@set[h1](E)%
316 \else 0\@dash0\@dash0\rlap{#5}\@set[d1](R)\@set[a1](E)\fi
319 \ifFigure{\Fig\piece}\fi
320 #1#2\ifcapture\@capt\else\@dash\fi#3#4%
321 \rlap{\ifpromotion\expandafter\promovendus#5XYZ\else#5\fi}%
323 \ifpromotion\@set[#3#4](\PROM)\else\@set[#3#4](\piece)\fi
324 \ifenpassant\@set[#3#2](E)\enpassantfalse\fi
327 \else % ``same'' for Black
328 \if\piece p\Figurefalse
330 \if\eprow#3\capturetrue\enpassanttrue\fi
335 \if#45\xdef\eprow{#3}\fi
337 \if#41\promotiontrue\fi
343 \if#3g\if#48\castlingtrue\ootrue\fi
344 \else\if#3c\if#48\castlingtrue\oofalse\fi\fi
346 \global\knotmovedfalse
351 \@set[#1#2](E)\@set[#3#4](k)%
352 \ifoo 0\@dash0\rlap{#5}\@set[f8](r)\@set[h8](E)%
353 \else 0\@dash0\@dash0\rlap{#5}\@set[d8](r)\@set[a8](E)\fi%
356 \ifFigure{\Fig\if\piece rR\else\if\piece bB\else\if\piece nN\else
357 \if\piece qQ\else K\fi\fi\fi\fi}\fi
358 #1#2\ifcapture\@capt\else\@dash\fi#3#4%
359 \rlap{\ifpromotion\expandafter\promovendus#5XYZ\else#5\fi}%
361 \ifpromotion\@set[#3#4](\prom)\else\@set[#3#4](\piece)\fi
362 \ifenpassant\@set[#3#2](E)\enpassantfalse\fi
368 % Promovendus: treat first char of argument as promotion piece if queen,
369 % rook, knight or bishop; otherwise consider it as comment and take queen
370 % as default promotion. Leave in \PROM White promoting piece (Q|R|B|N)
371 % and in \prom Black's version (q|r|b|n).
374 \def\promovendus#1#2Z{%
375 \if#1X\def\C{}\gdef\PROM{Q}\gdef\prom{q}%
377 \ifnum`#1=\queen@ \gdef\PROM{Q}\gdef\prom{q}\def\C{\@comment#2}\else
378 \ifnum`#1=\rook@ \gdef\PROM{R}\gdef\prom{r}\def\C{\@comment#2}\else
379 \ifnum`#1=\bishop@\gdef\PROM{B}\gdef\prom{b}\def\C{\@comment#2}\else
380 \ifnum`#1=\knight@\gdef\PROM{N}\gdef\prom{n}\def\C{\@comment#2}\else
381 \gdef\PROM{Q}\gdef\prom{q}\def\C{\comment#1#2}%
384 \def\@comment#1XY{#1}
386 \newcount\movecount \movecount=0
388 \def\showmove#1#2{\par
389 \line{\strut\hbox to1cm{\hfil\the\movecount.}%
390 \hbox to2.8cm{\hfil#1}\hbox to2.8cm{\hfil#2}\hfil}\par}
393 \advance\movecount by 1
394 \showmove{\@ply#1 }{\@ply#2 }}
398 \advance\movecount by 1
399 \showmove{\@ply#1 }{}
401 \showmove{$\ldots$}{\@ply#1 }
404 \def\newgame{\vskip0pt\movecount=0 \@initboard
405 \Whitetrue\castlingfalse\xdef\eprow{x}
406 \Knotmovedtrue\knotmovedtrue
407 \promotionfalse\enpassantfalse}
409 \def\@dolist{\afterassignment\@dodolist\let\@@next= } % Answer 11.5 TeXbook
410 \def\@dodolist{\ifx\@@next\@endlist \let\@@next\relax % adapted to generate
411 \else \@nextitem\let\@@next\@dolist \fi % chess diagrams
414 \def\@endlist{\@endlist}
417 \if\@@next\space \@set[\@col\the\@r](E)\else
418 \if\@@next * \@set[\@col\the\@r](E)\else
419 \if\@@next\uc@pawn \@set[\@col\the\@r](P)\else
420 \if\@@next\lc@pawn \@set[\@col\the\@r](p)\else
421 \if\@@next\uc@rook \@set[\@col\the\@r](R)\else
422 \if\@@next\lc@rook \@set[\@col\the\@r](r)\else
423 \if\@@next\uc@bishop \@set[\@col\the\@r](B)\else
424 \if\@@next\lc@bishop \@set[\@col\the\@r](b)\else
425 \if\@@next\uc@knight \@set[\@col\the\@r](N)\else
426 \if\@@next\lc@knight \@set[\@col\the\@r](n)\else
427 \if\@@next\uc@queen \@set[\@col\the\@r](Q)\else
428 \if\@@next\lc@queen \@set[\@col\the\@r](q)\else
429 \if\@@next\uc@king \@set[\@col\the\@r](K)\else
430 \if\@@next\lc@king \@set[\@col\the\@r](k)\else
431 \fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi
434 \def\@initrow#1#2{\@r=#1\@c=1\@dolist#2\@endlist}
437 % For setting up a position
439 \def\board#1#2#3#4#5#6#7#8{
450 % Next macros for defining chess position (thanks to Victor Eijkhout)
452 \def\White(#1){\def\match{xxx}\xWhite#1,xxx,}
453 \def\xWhite#1,{\def\temp{#1}
454 \ifx\temp\match \else \WhitePieceOrPawn#1XY \expandafter\xWhite \fi}
455 \def\WhitePieceOrPawn#1#2#3#4Y{%
456 \if#3X \@set[#1#2](P)
457 \else\ifnum`#1=\king@ \@set[#2#3](K)\else % King
458 \ifnum`#1=\queen@ \@set[#2#3](Q)\else % Queen
459 \ifnum`#1=\rook@ \@set[#2#3](R)\else % Rook
460 \ifnum`#1=\bishop@\@set[#2#3](B)\else % Bishop
461 \ifnum`#1=\knight@\@set[#2#3](N)\else % kNight
465 \def\Black(#1){\def\match{xxx}\xBlack#1,xxx,}
466 \def\xBlack#1,{\def\temp{#1}
467 \ifx\temp\match \else \BlackPieceOrPawn#1XY \expandafter\xBlack \fi}
468 \def\BlackPieceOrPawn#1#2#3#4Y{
470 \else\ifnum`#1=\king@ \@set[#2#3](k)\else % King
471 \ifnum`#1=\queen@ \@set[#2#3](q)\else % Queen
472 \ifnum`#1=\rook@ \@set[#2#3](r)\else % Rook
473 \ifnum`#1=\bishop@\@set[#2#3](b)\else % Bishop
474 \ifnum`#1=\knight@\@set[#2#3](n)\else % kNight
478 \def\position{\begingroup%
479 \@emptyboard\movecount=0\xdef\eprow{x}
480 \global\Whitetrue\global\castlingfalse
481 \global\Knotmovedtrue\global\knotmovedtrue
482 \global\promotionfalse\global\enpassantfalse}
483 \def\endposition{\endgroup}
485 % And now we define most symbols that are used in `\v{S}ahovski Informator'
486 % (Chess Informant). For a complete list see Informant#51 (1991) pp 10-12.
487 % If you add symbols realize that the macros should be usable by plain TeX
488 % and LaTeX and that the (La)TeX names should be suggestive and clear!
489 % But don't use uppercase letters or existing names (center)!
490 % Thanks go to John Saba (saba@ccit.arizona.edu) and Henry Thomas
491 % (hthomas@irisa.fr) for their help in defining next symbols.
492 \font\symbolten=cmsy10 \font\smrm=cmr6 \font\symbolsix=cmsy6
493 \def\wbetter{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{+}\hbox{=}}}$}}
494 \def\bbetter{\mbox{\baselineskip0pt
495 $\vcenter{\vbox{\hbox{=}\kern-.3ex\hbox{+}}}$}}
496 \def\wupperhand{\mbox{$\pm$}}
497 \def\bupperhand{\mbox{$\mp$}}
498 \def\wdecisive{\mbox{$+\hbox{}-$}}
499 \def\bdecisive{\mbox{$-\hbox{}+$}}
501 \def\unclear{\mbox{$\infty$}}
502 \def\compensation{\mbox{\baselineskip0pt$\vcenter{\vbox{%
503 \hbox{\kern.056em\vbox{\hrule width0.89em\kern0.35ex\hrule width0.89em}}
504 \kern.2ex\hbox{$\infty$}}}$}}
505 % next symbol should be build using METAFONT
506 \def\devadvantage{{\symbolten\char'015}\kern-4.8pt
507 \vrule width 2.4pt height6pt depth-5.6pt
508 \vrule width .4pt height8pt depth-5.6pt\kern2.4pt}
509 \def\moreroom{{\symbolten\char'015}}
510 \def\withattack{$\rightarrow$}
511 \def\withinit{$\uparrow$}
512 \def\counterplay{\hbox{\baselineskip0pt%
513 $\vcenter{\vbox{\hbox{$\leftarrow$}\hbox{$\rightarrow$}}}$}}
514 \def\zugzwang{$\odot$}
515 \def\mate{\kern.4pt\mbox{%
516 \vrule width2ex height1.18ex depth-1.1ex\kern-2ex
517 \vrule width2ex height.52ex depth-.44ex\kern-1.381ex
518 \vrule width.08ex height1.8ex depth.2ex\kern0.615ex
519 \vrule width.08ex height1.8ex depth.2ex\kern0.406ex}\kern.4pt}
520 \def\withidea{$\triangle$}
521 \def\onlymove{$\Box$}
522 \def\betteris{\mbox{\baselineskip0pt
523 $\vcenter{\vbox{\hbox{$\frown$}\kern-0.35ex\hrule width0.95em}}$}}
524 \def\file{$\Leftrightarrow$}
525 % next symbol should be build using METAFONT
526 \def\diagonal{$\nearrow$}
527 \def\centre{$\Box$\kern-.6em\raise.54ex\hbox{\smrm\char'053}}
530 \def\weakpt{$\times$}
532 % John Saba's method:
533 \def\blackbox{\vrule height .8ex width 1.2ex depth 0ex}
534 \def\whitebox{\vbox{\hrule height .1pt\hbox{\vrule width .1pt\kern.6ex
535 \vbox{\kern.8ex}\kern.6ex\vrule width .1pt}\hrule height .1pt}}
536 \def\bishoppair{\whitebox\kern-2pt\raise1.8pt\hbox{\whitebox}}
537 \def\opposbishops{\whitebox\kern-2pt\raise1.8pt\hbox{\blackbox}}
538 \def\samebishops{\blackbox\kern-2pt\raise1.8pt\hbox{\blackbox}}
540 %\def\bishoppair{\setbox0=\hbox{%
541 % \vrule width1.4ex height1ex depth-.92ex\kern-1.4ex
542 % \vrule width1.4ex height.08ex depth0pt\kern-1.4ex
543 % \vrule width.08ex height1ex depth0ex\kern1.24ex
544 % \vrule width.08ex height1ex depth0ex}%
545 % \kern.4pt\mbox{\copy0\kern-.6ex\raise0.56ex\box0}\kern.4pt}
546 %\def\opposbishops{\kern.4pt\mbox{%
547 % \vrule width1.4ex height1ex depth-.92ex\kern-1.4ex
548 % \vrule width1.4ex height.08ex depth0pt\kern-1.4ex
549 % \vrule width.08ex height1ex depth0ex\kern1.24ex
550 % \vrule width.08ex height1ex depth0ex\kern-.6ex
551 % \vrule width1.4ex height1.56ex depth-0.56ex}\kern.4pt }
552 %\def\samebishops{\kern.4pt\mbox{%
553 % \vrule width1.4ex height1ex depth0ex\kern-.6ex
554 % \vrule width1.4ex height1.56ex depth-0.56ex}\kern.4pt}
555 \def\unitedpawns{$\circ\kern-.05em\circ$}
556 \def\seppawns{$\circ\kern-.3em\cdot\kern-.35em\cdot\kern-.1em\circ$}
557 \def\doublepawns{\mbox{\baselineskip0pt
558 $\vcenter{\vbox{\hbox{$\circ$}\vskip.8pt\hbox{$\circ$}}}$}}
559 % Next symbol still not perfect ...
560 \def\passedpawn{\mbox{\baselineskip0pt
561 $\vcenter{\vbox{\hbox{\kern0.14em\symbolsix\char'042}\hbox{$\circ$}}}$}}
563 \def\timelimit{$\oplus$}
564 \def\novelty{{\sc N}}
565 \def\comment{{\sc RR}}
566 \def\various{{\sc R}}
567 \def\without{\kern.4pt\mbox{%
568 \vrule width 1ex height.08ex depth0ex\kern-0.08ex
569 \vrule width0.08ex height1.5ex depth0ex}\kern.4pt}
570 \def\with{\kern.4pt\mbox{%
571 \vrule width 0.08ex height1.5ex depth0ex\kern-0.08ex
572 \vrule width 1ex height.08ex depth0ex}\kern.4pt}
573 \def\etc{$\parallel$}
574 \def\see{\kern.4pt\mbox{\vrule width 1em height.54ex depth-.46ex}\kern.4pt}